SANA'S PROFILE
Sana
678
An amateur game developer/spriter at 19 years of age. I'm interested primarily in rpgs, my favorite being the Dot Hack series, but I'm also fond of many others including Final Fantasy, Legend of Dragoon, Star Ocean, Dark Cloud, Shadow Hearts, Breath of Fire, etc.
The game engine I use is mostly VX Ace, though if I feel like it I can switch to another one at any time, as I happen to adore the projects made in 2k-XP, as well as VX which I also use. Below is a list of my projects I'm currently working on, will be working on in the future.
Current Projects:
Tears of Samsara (Current)
ToS: Shards of Xielba (Hiatus)
Synthetic Odyssey (Team, Hiatus)
Butterfly Chronicles: Palemoon (Hiatus)
Cancelled Projects:
NightinGale (Wanted to test rm2k's waters, but gave up on it.)
They Come (Mess made in a week for an event that was scrapped half-way through.)
Tester For:
Lithia (Developer recently returned, though this is still cancelled)
A Reason for Magic: Santoo Rinba (Cancelled; turned into Moon & Star Preludes)
Chaos Divine
The Grandest of Dreamers (Developer's gone missing)
Future Projects:
Stream: Spirits Within
Final Fantasy Tactics: Blood Solstice (A re-balancing hack for Final Fantasy Tactics with a lot of palette swaps)
Pokemon Soluna
The game engine I use is mostly VX Ace, though if I feel like it I can switch to another one at any time, as I happen to adore the projects made in 2k-XP, as well as VX which I also use. Below is a list of my projects I'm currently working on, will be working on in the future.
Current Projects:
Tears of Samsara (Current)
ToS: Shards of Xielba (Hiatus)
Synthetic Odyssey (Team, Hiatus)
Butterfly Chronicles: Palemoon (Hiatus)
Cancelled Projects:
NightinGale (Wanted to test rm2k's waters, but gave up on it.)
They Come (Mess made in a week for an event that was scrapped half-way through.)
Tester For:
Lithia (Developer recently returned, though this is still cancelled)
A Reason for Magic: Santoo Rinba (Cancelled; turned into Moon & Star Preludes)
Chaos Divine
The Grandest of Dreamers (Developer's gone missing)
Future Projects:
Stream: Spirits Within
Final Fantasy Tactics: Blood Solstice (A re-balancing hack for Final Fantasy Tactics with a lot of palette swaps)
Pokemon Soluna
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Muisa.png
author=bigtimeWell, it's not technically a normal skill tree. Basically, if you have the item she needs, you're given several options and you can pick whichever one you want. The one you pick however, then opens up that selected paths branch of skills, however you'll need to bring more orbs for the next one you try learning for that character.
Skill tree huh? Is there any pics to show this off?
(It's a skill tree, without the actual menu/scene.) :)
Muisa.png
Hmm. This is actually one of only two ways to gain new skills. Leveling up only gives you stat points and makes the enemies stronger. The way you can earn new skills is through obtaining orbs and bringing them to the skill master here(though some characters obtain skills in different ways). You also have the choice of which skill you can pick to obtain, like a skill tree.
The only other way to obtain new skills is through a magick ring that can be equipped by any character, and lets them use a wide variety of different elemental spells. :3
The only other way to obtain new skills is through a magick ring that can be equipped by any character, and lets them use a wide variety of different elemental spells. :3
Libertas11.png
Agreed with the font..lol, and why is there a maplestory mage glove on the ground? o-o (I'm guessing it's the mouse cursor, but still odd.)
screenshot103.png
I think the original looks better..though keep the clock icon next to the time instead of the actual word~ :3
MagiwoodA.png
author=StrawberryFlowerMm. It's rather easy actually, I could teach you how if you want to(through pm's). You just need Yami's overlay script, modern algebra's animated parallax script(ignore this unless you know how to parallax first since it's a bit tougher), and an editing software; GIMP, Photoshop, Paint.Net. :)
I don't know how to parallax? D=
Parallaxing's completely unnecessary, and your maps look fine already without the need to do it. It just allows you to do certain things that the map editor can't do by itself~ :3 (Brush in paths for example)
MagiwoodA.png
Mack tilesets: Old, yet still some of the least bit square tiles you'll find for free~
(Lol, you can also try your hand at parallaxing roads..ya know those never turn out square, but since your roads aren't square anyway, I guess ya don't need to and completely ignore this~ x3)
(Lol, you can also try your hand at parallaxing roads..ya know those never turn out square, but since your roads aren't square anyway, I guess ya don't need to and completely ignore this~ x3)
MagiwoodA.png
Must..not..show..rage. *Becomes angered when people misuse water tiles, and sadly it happens a lot.* Lol, giant mushroom aside, the water tile you're using for the whole pond should actually only be one or two tiles in length alongside the walls, as those kinds of water tiles are used for well, underwater walls. The rest should be clear water..unless the walls go "really" deep underwater.
(Excuse me, it's just about the only thing I aside from grammar I actually rage on.. xD)
Anyway, that giant mushroom's fine. Lol, what indeed would our games be without mushrooms? (Yes I mean you Mario~)
(Excuse me, it's just about the only thing I aside from grammar I actually rage on.. xD)
Anyway, that giant mushroom's fine. Lol, what indeed would our games be without mushrooms? (Yes I mean you Mario~)













