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D is for Dungeon

Hey there! This is Satori with JayIsGames! We just wanted to let you know that our review for D is for Dungeon has made it to our frontpage! Thanks for making it, and be sure to let us know when or if you release another title - we'd love to take a look at it and consider it for another potential review!

https://jayisgames.com/review/d-is-for-dungeon.php

Farmyard Chronicle, Director's Cut!

Absolutely, flapbat. Thank you so much for releasing such an innovative and quality title. They're rarer than you might imagine! Fielding player questions over there has also been much appreciated. I can't wait to see what you release next!

Farmyard Chronicle, Director's Cut!

I do. You know though, I wouldn't mind playing through this again. So much fun.

Congratulations again, flapbat. My review is set to appear live on the front page of JayIsGames.com in just a few minutes. Do stop in and read the player feedback in the Comments area, and definitely let us know if you release another title - @SatoriTindalos via Twitter would be the quickest method - because we'd love to consider it for another potential review. Thanks again for crafting such a quality title.

Farmyard Chronicle, Director's Cut!

Yep. All my slots are showing up in-game and loading.

Using Windows 7 64-bit. Prodded around a few %APPDATA% folders, but didn't notice anything that looked relevant.

Farmyard Chronicle, Director's Cut!

As indicated by my folder screenshot, no files like that appear to be present there. Odd, no?

Farmyard Chronicle, Director's Cut!

<nods> It's official. I'm going blind.

...It's not SAVE.LSD or something like that, is it?



Flap, I sincerely hope you do. I'd be very eager to play other games you'd make, and I think many other people would as well. I have an extremely positive review in the works, link here when it's ready.

Farmyard Chronicle, Director's Cut!

Er, where are the savefiles? Didn't notice an Export option, and they don't appear to be in the /Program Files (x86)/ASCII/ directory structure unless I'm missing them.

Farmyard Chronicle, Director's Cut!

Rock on! Thanks so much, I can get Completionist now!

Farmyard Chronicle, Director's Cut!

Your alternate solution to the 'gamebreaker' worked great! Thanks so much!

Still no joy on the cow and orbs. I double-checked, and it happens without any directional keys.

Farmyard Chronicle, Director's Cut!

Game-breaking level design bug found. [SPOILER BELOW]



Remember here in the castle? You're supposed to swap with the cow to get over to the left where the horse was. Then he kicks you across the pits and you get the item that lets you skip across pits yourself.

At least, that's how the room was supposed to work. Before realizing this, I brought the cow over to the teleportation field goal posts you see conveniently located next to the door on the way in, and sent her home.

Now the only thing to swap with to get over to the left is the horse, which is then no longer there to kick you across the pits. Meaning I'll never be able to get the ring or whatever that lets me skip across pits myself. By sending the cow home early, she's not there to help me complete the puzzle and the game didn't give any indication that she'd be udderly necessary.

I've been stuck for so long all my savegames have been written over by this. But on the bright side, I found a gamebreaker for you! =)

This could be solved easily by turning the cow into a second horse. Then she couldn't be sent home yet by the player, and the puzzle couldn't break.
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