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Arvesia
I've only played a few minutes but this is really really fun already. I like the art style and music, also the little details everywhere are great. Already an outstanding game in my humble opinion.
Critique: The jumping has a bit too much slide, so that took a bit to get used to.
Overall I'd recommended this to others and for you to go ahead developing.
-SP
Critique: The jumping has a bit too much slide, so that took a bit to get used to.
Overall I'd recommended this to others and for you to go ahead developing.
-SP
The Sky of Time (Summer 2015)
author=Roy
I like the idea of an open ended game which gives you latitude...at least to a great extent....to do as you wish. But many times, and even now as I was in my posts above....I was completely at a loss as what to do. True there were people who gave me quests and others advice and such but it still seemed too much of a clueless waqlk around. Many times I was lost as to what to do next and would go over areas again and again trying to see what was next. AS you know I asked many a question. I am still not sure if the game is almost done or if there are some other things needing to be accomplished."
I'll try adding more guiding posts around. As of now Id say the core game is: mage tower, sebille's town, ghost town, the 3 baron quests, and the Muljinar temple. in the two smaller towns and lavos there are smaller events to do.
"Enemies werent too hard. In the lower pwninsulas when it was opened up for exploration, although you do have things to doo in one area....the monsters there were the same ones as above, at least on the world map. I think when you actually have that part done they will be different....I hope. Bats and rats etc were becoming a bit boring. The encounter rate was pretty high and I wished youd had a potion or something to keep them away from you. They certainly helped in getting EXP though."
thats good, i plan on having enemies (somewhat) scale up in later areas. enemy variety is def something im working on as well as balancing out the encounter rate.
"Your spelling was pretty good actually, with just a few errors. I am always amazed at how brilliant you game makers generally are but cant spell worth a damn even with that new fangled thing called spellcheck. Not everyones forte is spelling but usually there isnt a good reason to have such terrible spelling in a game. Your grammar was pretty good as well." good to hear, i try to double check as often as I can. grammar, in general, is written as I imagine the character would speak it (same with some spelling, obvious with most characters).
"Your first town was a bit too big (for me anyway) and I never liked going into it...strange because nothing was actually WRONG, it just felt too big."
now this is interesting because I want a feel of strangeness to match the theme but i feel the size allows me more flexibility to add elements without making 10 versions of one map. so this is something i feel will come up again.
"I like your descriptions of items although mostly they were a bit confusing what they actually did. I am not the brightest player and when things are confusing it makes it more of a chore to play a game." glad to hear and I can tinker with the descriptions, in some recent playtests ive realized even i am not sure what will happen (and im not talking about the hidden sideeffects of certain items)
"I am enjoying the game and would have even more if it hadnt been so open ended...or at least more hints and clues. I am looking for your next demo!
Soooo am I almost almost finished with this demo...what are the main things needed to accomplish in this game?
always glad to hear. as i said above those are the core points to hit. some sidequests really depend on which path youve taken. did you do things such as the potato guy in sebille, have you tried to fight the whole array of fighters in the fighter house, the skill master in the mountains (follow the route), and one i really like is the shimmer quest: in the main town there is a lady at one table (with one guy and little girl) who changes apperance based on how you approach her; after getting going through the skill master, his wife appears in the hovel where the fighters are (first floor), at one point she will make shimmers which you can bring to that first lady (there are several options you can do here and I feel they are drastically different even if they don't effect the game).
The Sky of Time (Summer 2015)
"Also heres a good one. In the ghost town....the item that brings you back to life if you die.....you can get 99 and go sell them and come back for more. I was going to get a lot of money off this but figured there wasnt going to be more more to buy that I wanted in this demo." - just a remnant of when I didn't know how to program the switch to delete itself properly. fixed.
"In the lumber yard....the note is in CHINESE or something and below some more Chinese or something that says 22." - one word: elves.
"Also same place those two wells both put you in the same area. I thought the one well put you nest to the next rope but it doesnt." also a remnant from how I originally made that map. fixed.
"Do we get a boat in this demo? I was walking around the lower peninsula and there is a boat but you cant use it....in your images thereis a pic of a ship in the same spot you started out in." to be honest, I haven't updated any screen shots that are not out of date. I changed that due to changing some of the backstory.
"There was a girl who wanted to say hello to her sister is Lavcs and I did to the woman I had to kill but there was no response other than gracias." yeah, you just said hello. In this world, people take that as a kindness.
"Hmmmm thats all I can find for now. I cant get anyone to give me more quests so I am thinking I am close to the ending." - sounds good, thanks again for all the help.
do you have any critiques about things other than what youve already mentioned, such as characters, difficulty (btw it is not supposed to be staggered but somewhat random, however there are conditions making enemies harder based on lvl, actions, decisions, etc), story, other mechanics etc
"In the lumber yard....the note is in CHINESE or something and below some more Chinese or something that says 22." - one word: elves.
"Also same place those two wells both put you in the same area. I thought the one well put you nest to the next rope but it doesnt." also a remnant from how I originally made that map. fixed.
"Do we get a boat in this demo? I was walking around the lower peninsula and there is a boat but you cant use it....in your images thereis a pic of a ship in the same spot you started out in." to be honest, I haven't updated any screen shots that are not out of date. I changed that due to changing some of the backstory.
"There was a girl who wanted to say hello to her sister is Lavcs and I did to the woman I had to kill but there was no response other than gracias." yeah, you just said hello. In this world, people take that as a kindness.
"Hmmmm thats all I can find for now. I cant get anyone to give me more quests so I am thinking I am close to the ending." - sounds good, thanks again for all the help.
do you have any critiques about things other than what youve already mentioned, such as characters, difficulty (btw it is not supposed to be staggered but somewhat random, however there are conditions making enemies harder based on lvl, actions, decisions, etc), story, other mechanics etc
The Sky of Time (Summer 2015)
Another easter-egg/inside joke I decided to put in as a lens into those characters' personality. I can add an extra line to clarify that.
Yeah that was an oversight on my part, originally that item was going to be something that made enemies flee but I didn't get it to work right so I switched it. Going to fix that now.
Jackal: no that is a subtle way of saying "let it win" (the idea is that it will leave you alone for a sec if it thinks it won giving you time to flee)
metal chest, yeah that was just a stupid oversight on my mapping. fixed it.
that ghost town door it going to be closed until a "level" is complete, the idea is to come back there and get a reward. but i can clarify that.
he is only gotten if you complete a two parts of a side-story. one involves him on the rocky point and one is achieved based on how you complete a quest. also, is that a subtle way of saying I should change the Baron's name?
Yeah that was an oversight on my part, originally that item was going to be something that made enemies flee but I didn't get it to work right so I switched it. Going to fix that now.
Jackal: no that is a subtle way of saying "let it win" (the idea is that it will leave you alone for a sec if it thinks it won giving you time to flee)
metal chest, yeah that was just a stupid oversight on my mapping. fixed it.
that ghost town door it going to be closed until a "level" is complete, the idea is to come back there and get a reward. but i can clarify that.
he is only gotten if you complete a two parts of a side-story. one involves him on the rocky point and one is achieved based on how you complete a quest. also, is that a subtle way of saying I should change the Baron's name?
The Sky of Time (Summer 2015)
The Sky of Time (Summer 2015)
This is for most all versions (I recommend having v5 though): Antitodes to cure poison, labeled as such and at the start found in the ruined Mage tower.you open that quest after speaking to the red Guy (karadas) in Lagos town in the main building at the back. (That is basically the tutorial so its mentioned to clue you in to things). Food items are basically food, they heal; some have a subtle reference to upping energy or magic. Most gold is acquired by doing things for people or fighting other people (most monsters don't carry gold because they don't use money).
Also the mage tower puzzle only initiates after speaking to karadas.
Hope this helps.
Also the mage tower puzzle only initiates after speaking to karadas.
Hope this helps.
The Sky of Time (Summer 2015)
Honestly this is good feedback. I prefer the candid reviews than people saying some general 'good start' business like on my steam page.
Right now I can't go in depth but there are aspects in your list I'm going to revamp entirely or make tweaks.
I have yet another plane to catch so I can't say much now.
Thank you again
Right now I can't go in depth but there are aspects in your list I'm going to revamp entirely or make tweaks.
I have yet another plane to catch so I can't say much now.
Thank you again
The Sky of Time (Summer 2015)
Starting from the top of your list:
-the mill pause: there are actually a lot of triggers there and before I had to take this production break I couldn't find the cause.
-nice. But I may add a small intro.
- I'm going to edit lumber mill a lot. Make it lighter battles.
- I can change the blind. But I think I'm actually just going to make it one snake.
-as of now there are a total of 5 laces to go. Albeit the Mage quest is kinda a requirement to do that.
-Lavos town is actually going to grow and repopulate as you progress. So depending on which sides who's help those people will move in and the region become prosperous. Technically this story thread is in there but you need to be in the ghost town with The first party member.
-bridge is on my list to do. Just didn't have enough polish time before I had to leave.
-snakes are to be hard but I'm going to lessen the number. I actually purposely made an uneven difficulty plane in this area so no one can just plow through. Plays into the free exploration, but the world is not molded to your level so it forces you to adapt and survive. That's the thought.
-there is supposed to be a good deal. Go back to the crumbling tower next to the mill after speaking to karadas. That gets it moving.
I did play test it multiple times so the quest should be working fine. Though adding more direction is on the top of my list.
Hopefully this clears up a bit of these issues
Thanks for for insight
-the mill pause: there are actually a lot of triggers there and before I had to take this production break I couldn't find the cause.
-nice. But I may add a small intro.
- I'm going to edit lumber mill a lot. Make it lighter battles.
- I can change the blind. But I think I'm actually just going to make it one snake.
-as of now there are a total of 5 laces to go. Albeit the Mage quest is kinda a requirement to do that.
-Lavos town is actually going to grow and repopulate as you progress. So depending on which sides who's help those people will move in and the region become prosperous. Technically this story thread is in there but you need to be in the ghost town with The first party member.
-bridge is on my list to do. Just didn't have enough polish time before I had to leave.
-snakes are to be hard but I'm going to lessen the number. I actually purposely made an uneven difficulty plane in this area so no one can just plow through. Plays into the free exploration, but the world is not molded to your level so it forces you to adapt and survive. That's the thought.
-there is supposed to be a good deal. Go back to the crumbling tower next to the mill after speaking to karadas. That gets it moving.
I did play test it multiple times so the quest should be working fine. Though adding more direction is on the top of my list.
Hopefully this clears up a bit of these issues
Thanks for for insight
The Sky of Time (Summer 2015)
The Sky of Time (Summer 2015)
I thank you for considering this. Currently I recommend looking at the recent review posted as it captures some of the critiques I have heard.
Yes there is a plot but (and here is where I may not come across clearly):
Through attempting an open world feel the plot is ever changing based on your decisions. Also, the MC's story changes with those decisions. So there is a story in place (yet I haven't explained the back story of the MC much) but because this is more like a prototype it may only appear in plot threads. Although I have placed a lot of plot threads in the prototype.
I hope this sounds clear because I'm trying to eliminate the strict rpg role but still have the MC story alongside the player's "story" eg your decisions and actions. It's kinda like having two plots in the character in the game and the character the player creates. If that makes any bloody sense.
First off congratulations on Getting through this, and I hope you play this yet come away with some critiques or even insight you see into the characters, world, themes, styles etc. So I may understand how others see this.
Thank you
-SP
Yes there is a plot but (and here is where I may not come across clearly):
Through attempting an open world feel the plot is ever changing based on your decisions. Also, the MC's story changes with those decisions. So there is a story in place (yet I haven't explained the back story of the MC much) but because this is more like a prototype it may only appear in plot threads. Although I have placed a lot of plot threads in the prototype.
I hope this sounds clear because I'm trying to eliminate the strict rpg role but still have the MC story alongside the player's "story" eg your decisions and actions. It's kinda like having two plots in the character in the game and the character the player creates. If that makes any bloody sense.
First off congratulations on Getting through this, and I hope you play this yet come away with some critiques or even insight you see into the characters, world, themes, styles etc. So I may understand how others see this.
Thank you
-SP













