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Release Something! Day [Dec 24th] - Sign Up Thread

I think I'm giving up on my plans to try to release something new for RS! this time. Two weeks just isn't enough time to make a significant update, I think. At least not for me.
Next time, though.

Question about RPG Maker VX

Yeah, but if you called the people behind the licensing, they would enable it for more. Which was super irritating, but better than nothing I suppose.

DRM is still an example of corporate douchebaggery, though.

Royalty-Free RTP Alternative Project

That'd be a start, certainly. Get a good idea of how much work we're talking about.
EDIT: Also, it might be a good idea to figure out what sort of look we're going for. I know we want to be compatible with RMVX, but given how little most people like the RTP, I imagine we don't necessarily want the new resources to mesh well with those. What sort of size are we talking for charactersets, for example? And do we make monsters that work with the default battle system (i.e. single-frame head-on type views) or do we go for something more dynamic or from-the-side?

Release Something! Day [Dec 24th] - Sign Up Thread

I appreciate the offer, but re-releasing what I've got now feels like it'd be a cop-out. I'll just have to summon up some Evil Sorcery to get enough work done to make the next dev snapshot feel like it's a different product. Maybe I'll swipe my mom's adderall and pull an all-nighter or two. Or get health insurance and get my own. -_-

Royalty-Free RTP Alternative Project

If other people aren't signing on, I guess I'd be willing to ignore some of my issues that make me shy away from it, just because I'd really like to see a stronger resource pool. It'd be nice if you had better options than me, though.

Is there going to be an art director or art directors helping to keep things meshing, and to keep as few flakings from happening as possible? Because I can't speak for everyone, but I definitely work better when someone is keeping an eye on me to make sure that I don't get distracted by, for example, deciding that I must raid Sega's offices to steal their files on the brain toys they're making and hack them into a homebrew Angelic Layer.

As usual, if such a thing were to happen, it would be entirely Sei's fault.

Release Something! Day [Dec 24th] - Sign Up Thread

Eghh. I wish you would've told me before I released my development snapshot on Taret Blade, because I could've just held off and released it on the 24th instead.

I can try for another dev snapshot by the 24th, but I doubt it's going to be much different from what I've already put up.

Most Recommended Wii VC Downloads

author=WIP link=topic=355.msg6073#msg6073 date=1197424709
author=Shadowtext link=topic=355.msg6064#msg6064 date=1197414329
So it sounds like Chrono Trigger is headed to VC if the copyright details can be worked out....and that also lends some credence to the rumors that were flying around a while back that Mistwalker might get the rights to the series. Or at least shows where they might have come from, since we know a lot of the original team went to Mistwalker. Who knows?
This is a whole ton of speculation. There's 0 proof of Mistwalker getting the rights to the Chrono series. The copyright issues they speak of is the fact that people such as Yuji Horii and Masato Kato are doing their own things now. Horii stated he didn't necessarily have to make a Chrono game again because he do anything he wants in Dragon Quest.

The only important person that went to Mistwalker was Sakaguchi, and even then he was only a supervisor. Kitase and other Enix people were the main people in charge.
Sorry, I had been under the impression that it had been more of the people working at Square at the time. It wasn't speculation, it was assumptions based on faulty presuppositions!

Most Recommended Wii VC Downloads

author=kentona link=topic=355.msg6061#msg6061 date=1197411694
I can see a Chrono Trigger remake being extremely profitable. But I am encouraged about the possibility of EVO.

But, don't they get money/royalties anyway from the VC? It's like free money! I can't imagine it would be that hard to throw an already coded NES or SNES game onto the VC to be played by the Wii NES or SNES emulator...

Furthermore, any game that has already been remade for the Playstation AND/OR the DS AND/OR the Gameboy AND/OR the SNES should be on the VC. Like the original FF III, IV, VI, Dragon Quest I, II, III, IV. (Did FFV get a PS remake??). Anywho, SQUENIX YOU'VE MILKED THEM ENOUGH! THROW THEM ON THE VC! IT'S NOT LIKE YOU'D LOSE MONEY ON IT!

If they can still sell ports for full price on other systems....yeah, they would. $8 VC game vs. $35 GBA = -$27. Who's gonna buy the same game for four times the price when the only real advantage is portability and maybe an extra dungeon?

But Chrono Trigger was only really popular among RPG fans. And "RPG fans" isn't that big a demographic, especially if you limit it to "jRPG fans." It apparently only sold 300,000 copies in America. But while I was checking on those figures on Wikipedia, I found this:
author=Hiromichi Tanaka
The issue of the future for the Chrono games was brought up and clarification asked for, due to recent comments saying a sequel to Chrono Cross not being planned. In response, he stated that it certainly is not out of the question Chrono will make a return, and as for seeing Chrono Trigger return in any form (a port, remake or Virtual Console release â€" the last option currently being a 50-50 in terms of happening), it would come down to working out copyright details between the various members of the original team (most of which are no longer staff at Square Enix);
So it sounds like Chrono Trigger is headed to VC if the copyright details can be worked out....and that also lends some credence to the rumors that were flying around a while back that Mistwalker might get the rights to the series. Or at least shows where they might have come from, since we know a lot of the original team went to Mistwalker. Who knows?
http://www.cubed3.com/news/6729/1/No_FFIX_on_Wii,_FF_Anniversary_Projects_Nintendo_Systems,_Chrono_Update_&_Much_More!

Sadly he's not as optimistic about the Mana series, at least in terms of remakes or ports. I suppose VC is technically a port, but I'm holding out hopes that no plans for remakes/ports means that a VC is a possibility.

RPG Maker VX Information Website

author=prexus link=topic=424.msg6048#msg6048 date=1197392428
.frame_reset was in XP.
Most of them were. I just meant "unique" in the sense that they don't come from parent superclasses like the Module class itself.

RPG Maker VX Information Website

author=prexus link=topic=424.msg6040#msg6040 date=1197366329
New favorite method

Graphics.resize_screen(width, height)

Graphics.resize_screen(320, 240) anyone? :)
Oh, wow. That's awesome. It really works, and it works fast and seamlessly.

Man, I wish I didn't have to work....I totally need to dump the methods of the various RGSS2 classes and modules now. The Help File just doesn't give me enough information.

For Graphics, here are the unique public methods I'm seeing:
* brightness
* height
* _reset
* brightness=
* frame_reset
* update
* visible
* fadeout
* visible=
* resize_screen
* fadein
* wait
* frame_rate
* frame_rate=
* transition
* frame_count
* width
* frame_count=
* snap_to_bitmap

Most of those are old, but the ability to set the frame rate and brightness are interesting. Not that I see any reason to not use 60fps, but the ability to change it is neato anyway.