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[Request] Pokemon X/Y sprites
I'm wondering if any RPG Maker VX Ace compatible sprites of the X/Y Pokemon exist at all, or if anyone would be willing to make some--what I've been able to find are battle sprites (not what I need), or just have eight sprites in the sheet.
Specifically, I need:
--Sylveon (as an ally for the heroes)
--Fennekin
--Delphox
--Fletchling
Thank you in advance!
Specifically, I need:
--Sylveon (as an ally for the heroes)
--Fennekin
--Delphox
--Fletchling
Thank you in advance!
Changing NPC dialogue after an event
So I'm setting up my first major sidequest in the game, which involves the heroes of the TV world performing in every adventurer's guild in the land.
This is a major sidequest in the game--and each performance counts towards which ending you get.
If you pick a good choice, you'll get a good reaction from both Ash and co. and the in-game world, and the adventurers will open up and give you hints and items, and there will be more adventurers at your next stop
If you pick a neutral choice, you get a neutral reaction and maybe a few adventurers will open up.
If you pick a bad choice, you get a bad reaction and the adventurers don't open up at all. There will also be fewer adventurers at the next stop.
I've successfully set up three different dialogues with the guildmaster for the post show, but how can I get the adventurers to have appropriate dialogue, then revert back to their initial dialogue when the player leaves?
If you leave, they revert back to their pre-show dialogue when you re-enter
This is a major sidequest in the game--and each performance counts towards which ending you get.
If you pick a good choice, you'll get a good reaction from both Ash and co. and the in-game world, and the adventurers will open up and give you hints and items, and there will be more adventurers at your next stop
If you pick a neutral choice, you get a neutral reaction and maybe a few adventurers will open up.
If you pick a bad choice, you get a bad reaction and the adventurers don't open up at all. There will also be fewer adventurers at the next stop.
I've successfully set up three different dialogues with the guildmaster for the post show, but how can I get the adventurers to have appropriate dialogue, then revert back to their initial dialogue when the player leaves?
If you leave, they revert back to their pre-show dialogue when you re-enter
(Request) Need a harp sprite that can be hung on the wall, taken down, and played (RPG Maker VX Ace
In my game, the lead hero has a harp, which is hung on the north wall of the cave that serves as the heroes' home base. However, I can't seem to find a suitable harp sprite, so am putting out a call for help.
I would prefer the harp be small enough to hold in someone's hand, and be crescent moon or bow shaped.
Thanks in advance to anyone that tackles this!
UPDATE: I got one, the topic can be deleted!
I would prefer the harp be small enough to hold in someone's hand, and be crescent moon or bow shaped.
Thanks in advance to anyone that tackles this!
UPDATE: I got one, the topic can be deleted!
No idea how to make an event...
So I got my cold open scene set up, but I have no idea how to use the event editor.
The basic script for this cold open:
Pikachu calls for Ash twice (I'm using his pre-X/Y cry for his "voice")
Ash arrives and assures Pikachu he would not miss an episode of "The Song Mage Chronicles" (the show the player is controlling) for the world.
Knock at the door
Ash: Come in?
Misty, Brock, and Dawn arrive.
The gang has a little banter
Pikachu notices the show is about to start
The gang gathers around the TV, and we finally see the game's title
The basic script for this cold open:
Pikachu calls for Ash twice (I'm using his pre-X/Y cry for his "voice")
Ash arrives and assures Pikachu he would not miss an episode of "The Song Mage Chronicles" (the show the player is controlling) for the world.
Knock at the door
Ash: Come in?
Misty, Brock, and Dawn arrive.
The gang has a little banter
Pikachu notices the show is about to start
The gang gathers around the TV, and we finally see the game's title
Main and sub weapons
Is it possible for characters to have a main and a sub weapon that they can switch between? If so, how do you do this?
Breaking the Fourth Wall
Long time no see!
So I've decided to completely reboot my Pokemon RPG into a fictional TV show in my imagined Pokeworld. Ash and co. are still in the game as the TV show's audience, and I hope to have them praise or heckle the player's decisions at major plot points (don't worry, the "bad" ending is "So Bad, It's Good")
My question is, is it possible to break the fourth wall like this? (the TV show characters, who the player controls, are unaware of the fourth wall breaking)
So I've decided to completely reboot my Pokemon RPG into a fictional TV show in my imagined Pokeworld. Ash and co. are still in the game as the TV show's audience, and I hope to have them praise or heckle the player's decisions at major plot points (don't worry, the "bad" ending is "So Bad, It's Good")
My question is, is it possible to break the fourth wall like this? (the TV show characters, who the player controls, are unaware of the fourth wall breaking)
Board Games and Video Games
If you watch the PATV show Extra Credits, this week's show makes an interesting case for why board games should be studied when making a video game:
Check it out: A Case For Board Games
Check it out: A Case For Board Games
VX Ace: Items that trigger a cutscene
So my major sidequest in my Pokemon adventure is the Book of Lore, a collection of the fantastic Pokeworld's best known folktales. Its pages will be literally all over the game world.
I hope to be able to have it so when you select the page you have, it triggers a cutscene depicting the part of the tale written on it. My question is, is it possible to do this? If so, how do you do it?
I hope to be able to have it so when you select the page you have, it triggers a cutscene depicting the part of the tale written on it. My question is, is it possible to do this? If so, how do you do it?
VX Ace: Scan/Libra-like spell?
I have another question concerning cleric skills--is it possible to make a skill that displays enemy information a la Scan/Libra?