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Bye (Update: Maybe not)

To make a long story short, my apartment building burnt down, my computer was destroyed, and now I'm technically homeless.

Not trying to worry anyone, I've got a place to sleep in the meanwhile, and I've got tenant's insurance so I'll be able to get back on my feet soon, but I never really backed anything up, so all my files are gone and it's unlikely that I'll be able to continue to work on any of my games (most of my stuff relied on having access to 3D files that will now need to be recreated from scratch.)

I've had a good run here, I've met some incredible people and hopefully one day, when my life's put back together I'll be able to return and actually finish something I started.

Take care, all,

Sidewinder

Hi

I've been meaning to register here for ages. I had the day off (Canadian Thanksgiving) and I figured now was as good a time as any. So here I am.

Game making has been a hobby of mine for... well, I guess it's been awhile now? Back when I first touched RM2K, Final Fallacy and Legion Saga 2 were the hottest things on Gaming World, and Advocate's version of Rpgmaker 2003, freshly translated, hadn't really caught on yet. In the past I've made a few interesting mock ups, some short tech demos, and a handful of pretty maps, but none of my projects got close to completion, and there isn't anything I'm proud enough of to share.

Anyway, during the Steam Summer Sale, I noticed that VX Ace was marked down in price, I'd heard a lot of good things about it before, and for thirty or so dollars it struck me as a fair deal, so I decided to pick it up. All in all it's been pretty reliable so far and the community support for RGSS3 is a lot better than I'd expected. Now that I'm playing with a lot less creative limitations, I've found myself feeling a lot more motivated, and have been working on a (mostly) serious project for the past month or so now.

It's a sort of Morrowind/Ultima type game, which takes place in a very Middle East / Asia Minor style setting. I've learned a lot about mapping over the years, I can't say I particularly like the 32 x 32 grid, but I'm making do. I've still got a lot to learn about scripting, and I do work a full time job, so I don't have as much spare time to throw at this project as I used to, back in my younger days. Odds are it'll be a while before I'm able to release a demo, or even have enough content to justify making a gamepage.

Still, I'm looking forward to getting involved with the community. I've learned a few interesting tricks in RPGmaker 2000 and GIMP 2.6 over the years. Once I get better acquainted with VX Ace, I might consider updating them for the newer engine. I don't think anyone else has done any sort of rotatable planet tutorial, so I should be able to add something new, at least.
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