SLEEZYWEEZ'S PROFILE
I make RPG music. PM if you need someone to make music for your RPG game (provided it's a good RPG game).
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Sleezy's Town Music
Hey there, I just thought I'd let everyone have a listen to one of the pieces I composed for the RPG I'm making. Feedback would be greatly appreciated :P
http://rpgmaker.net/users/SleezyWeez/locker/A_Quiet_Place.mid
http://rpgmaker.net/users/SleezyWeez/locker/A_Quiet_Place.mid
Hmm what does this say..
I've been playing FF7 recently, haven't played in it in a few years and hell is this game a cake walk or what. I mean.. Is this what good RPG's are made of? Eh, I dunno. All I can say is that comparatively Bottumswell was more comparitively hard than most of the bosses of the game.. (face palm)
I'm not trying to give FF7 any stick but seeing as it's being hailed as one of best RPG games ever created would it have been as popular if it were a little bit more diffucult?
I'm not trying to give FF7 any stick but seeing as it's being hailed as one of best RPG games ever created would it have been as popular if it were a little bit more diffucult?
I need the General Opinion here..
After juggling tons of ideas around in my head so much I couldn't sleep I think I need the general opinion :)
Is this a big mistake? Class Orbs that are equiped to give character's abilities (Ie. Nature Orb turns makes
Character a Druid class, giving him/her Earth, Water and Poison magic) but also have the Orb change the character's stats. (Ie. Nature Orb - Minus STR, Minus DEF, Equal AGL, Plus WIS)
I was just comtemplating wether this would mean it would limit the player to only choosing out of a small spectrim of classes for each character, for example, a character with a Sword would be better suited to be a Warrior Orb, and a Character with a Staff being better suited to a Nature Orb for example.
I'm confusing myself here but what I'm trying to say is it better to have these restrictions to avoid the typical 'MAGE DEATH PARTY' or should I just let it be for the sake of customization?
If you have any idea what I'm talking about... Thank you lol
Is this a big mistake? Class Orbs that are equiped to give character's abilities (Ie. Nature Orb turns makes
Character a Druid class, giving him/her Earth, Water and Poison magic) but also have the Orb change the character's stats. (Ie. Nature Orb - Minus STR, Minus DEF, Equal AGL, Plus WIS)
I was just comtemplating wether this would mean it would limit the player to only choosing out of a small spectrim of classes for each character, for example, a character with a Sword would be better suited to be a Warrior Orb, and a Character with a Staff being better suited to a Nature Orb for example.
I'm confusing myself here but what I'm trying to say is it better to have these restrictions to avoid the typical 'MAGE DEATH PARTY' or should I just let it be for the sake of customization?
If you have any idea what I'm talking about... Thank you lol
How's it
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