New account registration is temporarily disabled.

SOMAELCK'S PROFILE

MARGO - On the Brink
MARGO is a 2D Turn-based RPG with roguelite and card collecting elements.

Search

Filter

Wanda - A Beautiful DEMO released!

author=InfectionFiles
Yay! :)

first download too!


Great! Please feel free to gimme somw feedback\impression after you have played it.

Wanda - Launching a crowdfunding campaign.

author=kentona
shouldn't your campaigning robot be excitedly optimistic instead of sadly desperate? what kind of state of affairs are you trying to project?




This looks a lot happier :D

Wanda - Launching a crowdfunding campaign.

author=kentona
shouldn't your campaigning robot be excitedly optimistic instead of sadly desperate? what kind of state of affairs are you trying to project?


Opps! Thanks for suggestion.It was intended making a puppy-face... guess it looked too sad.

Alternative title-art :D

author=ExtremeDevelopment
This is too cute. Way too cute.


Cuteness overload :>

Wanda - Update & More Screenshots

author=InfectionFiles
Whoooooo!

These are some legit screenshots!
Diggin' the desolation yet there is warmth.


Thanks for the kind words :D

Wanda - Update First few minutes of gameplay (screenshot)

author=NTC3
Well, I missed hearing from you guys. The art is certainly nice, and a welcome change from the brownish DarkEnd screenshots. Having said that, there are two key points I need to mention:

1) How can your robot think itself alone in the world if the very first screenshot shows three robots just like itself inside those pods? You should have an answer for that clear for the player, since it can really impact on the immersion otherwise.

2) (The main point) What exactly is there to separate Wanda from other projects that are post-apocalyptic/centered on loneliness besides robot protagonist and the artstyle? If I were to name commercial projects exploring similar themes made in the last five years off the top of my head, you would quickly run into well-acclaimed titles like Nihilumbra and The Swapper, and more that didn't quite make it, like Another Perspective, The Old City: Leviathan, etc.

Granted, their genres are a bit different, but all of those competitors also have much heavier gameplay focus in comparison to yours (besides Leviathan, which is just weird), which only works in their favour in the eyes of a customer.

Thus, I want you guys to succeed there, but I'm afraid that right now it seems too light (story-wise, not tone-wise), too insubstantial to really make its mark in the commercial field. In my view, there needs to be something more unique, some other hook to grab the paying player's attention beyond that cute title screen.


These are very good points.

The game was made and meant to be played with "Show, don't tell" style of gameplay. Everything will built up and reveal to the players layers by layers eventually. It's hard to make this effect in this post because I broke the rule and "tell" story.

Actually, the bots in other pods are "inactive"(dead) and do not respond to the awakened one. The true feeling of loneliness struck the bot. There were similar bots like it out there, but no one can make contact with it.
The story is meant to be tangible (tho there is a risk that it might backfire). The bot has neither wit nor ability to tell the story to the player. It's somewhat plain and simple thing.

We put something unique in game-design tho. It's not a ground-breaking one but it's something fresh among the graphic puzzle/adventure genre. I hope to reveal it in playable teaser.
Pages: 1