SOOZ'S PROFILE

Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Hi I do art mostly but also do games.

Please read my comic, Patchwork and Lace. It's about a Lovecraftian Disney Princess dark mage and her superpowered undead partner hunting monsters and being bad at communication.
Yume Wheeky
What do guinea pigs dream about? Probably not this, but just roll with it.

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How do you make random encounters feel welcome?

I like stealing the way it is in a lot of games because it's like hitting a piñata to see what comes out.

I tend to agree that hidden items in scenery should be a supplemental reward, with the main reward being the viewpoint character's observations about the scenery. (I tend to inspect everything several times just to see things like that.)

It may be that I'm an abnormal human who has fun the wrong way, though. :V

Twitching the Trope

author=Feldschlacht IV
I don't anyone really intentionally writes to create around tropes.

You haven't seen the writing fora on TVTropes, have you? orz

ETA: I think the main issue in how TVT works is that it's an OK resource for "what happened in a story," but they don't really work on why, not just in terms of narrative cause but also why a writer would decide to make the story go in a particular direction.

When you have writers not making conscious choices, that's when you get things like Crystalgate's examples, where a story follows the path a jillion other stories in its genre did, because that's all the writer knows.

Twitching the Trope

IDK man Welves sound closer to the cliche elves I encounter most of the time than the superior assholes. From my perspective, the assholes would be more refreshing. (I am SO SICK of perfect Mary Sue elves who are all grace and beauty and shit.)

I'm not really a fan of TVTropes as a writing tool (other than maybe seeing if someone's done a thing you're thinking of doing, to avoid accidental copying). It tends to treat stories as piles of Things That Happen, rather than narratives. (Also, absolutely no quality control leading to listings that are anything from confusing to just plain incorrect.)

Mostly I do my writing less with an eye toward, "HOW CAN I MAKE THIS NEW AND DIFFERENT?" and more toward, "OK, what aspects of this kind of story are neglected, and how much fun can I have with them?" A lot of that is just my natural tendency to get bored with the same kind of story.

In the end, I recommend less focus on "tropes" and more on what makes sense for the narrative and themes of the story itself.

How do you make random encounters feel welcome?

I don't have a strong opinion on random vs. touch; in terms of making random encounters more welcome, I like having the option to (mostly) avoid them until I actually want them, such as with Pokemon's Repel items. I don't want to just avoid any battles, but sometimes I don't feel like dealing with those ambushing assholes.

Obviously this isn't a solution for every game, but part of welcoming is not having them all over. Absence makes the heart grow fonder, right? :V