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Princess Princess
The Cerebral Symphony
V1.3 Demo Release, Name Change
I just finished it also. The balance is a lot more cohesive. Only complaint I have was the boss was too easy. You went for super glass cannon with the 5th boss which doesn't really work, in my opinion. Drop her damage by about 20% and give her more HP. I won that fight in less than 3 rounds of everyone getting a turn.
Dungeon Champion
Dungeon Champion
I've completed all the dungeons and I can say that this game is very well done, however, there are still a couple of glaring balance issues.
Firstly, there is no real reason to use any weapon other than the greatsword for fighters as the other weapons either have repercussions, such as the axe's lack of HIT or low damage for an extra % of crit like the spear. You need to even the playing field for weapons regarding fighters as using any other weapon is essentially gimping yourself.
Secondly, the 4th dungeon I found was well constructed, the last boss I found incredibly easy in comparison to the 2 phoenixes I fought prior to it and the boss of the previous dungeon. I think you should remove his cast time for his "powerful" spell. This may have been me being overleveled (My party was all lvl 23).
Lastly, mana costs for the II spells, I feel, are a bit too high. I heal about 1.5x times with my Cure II in comparison to Cure I for almost triple the cost. I think it should be lowered a bit to about 12 MP rather than 14.
As the person above me mentioned it'd be great to make dexterity builds viable, maybe through ranged weapons such as bows, throwing daggers, lutes (bards anyone?) and crossbows.
I really liked the skill system but I find the amount of slots given, rather limited. Especially with you touting the system to have 160 skills when I can only equip 8 at a time? Maybe make it so each character gains a new slot every 10 levels?
I'm looking forward to the 5th dungeon. Great game
Firstly, there is no real reason to use any weapon other than the greatsword for fighters as the other weapons either have repercussions, such as the axe's lack of HIT or low damage for an extra % of crit like the spear. You need to even the playing field for weapons regarding fighters as using any other weapon is essentially gimping yourself.
Secondly, the 4th dungeon I found was well constructed, the last boss I found incredibly easy in comparison to the 2 phoenixes I fought prior to it and the boss of the previous dungeon. I think you should remove his cast time for his "powerful" spell. This may have been me being overleveled (My party was all lvl 23).
Lastly, mana costs for the II spells, I feel, are a bit too high. I heal about 1.5x times with my Cure II in comparison to Cure I for almost triple the cost. I think it should be lowered a bit to about 12 MP rather than 14.
As the person above me mentioned it'd be great to make dexterity builds viable, maybe through ranged weapons such as bows, throwing daggers, lutes (bards anyone?) and crossbows.
I really liked the skill system but I find the amount of slots given, rather limited. Especially with you touting the system to have 160 skills when I can only equip 8 at a time? Maybe make it so each character gains a new slot every 10 levels?
I'm looking forward to the 5th dungeon. Great game
A Nightmare in Sunnydale
This game is a huge step up from your previous material, which I liked anyway. Can't wait to see this finished.













