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Konosuba Anime Wars
author=awakenedfaith182He was considered and might appear in ep 2. I actually have 30 heroes ready for ep 2. Just need to move the story forward. I watched his anime. It was amazing. however he would be a really OP hero. But super funny as a recurring npc sense he is always training. He would surely not be at ease with Kazuma's group. Would be really funny I'm sure!
And by the way, if you are putting in other anime characters in this might I suggest "Seiya" from "cautious hero" I can imagine quite a few funny concepts and moments.
As for aqua she was scared for her life many times in the anime. Maybe more for the pain that awaited then death itself. She acts like a kid most of the time. I had fun making her scenes.
My game is focused on funny interactions, personality dramas and combat. If any of those work for you give it a shot
Konosuba Anime Wars
author=mushroomkingShe is comically useless. But you will cry without her ahaha
Is Aqua still useless in this?
She is secretly kinda OP. Actually they are all pretty much OP in there own way
Magical Stock Princess
Its a really interesting and fun game. The dialog is a bit too bright for me but i do appreciate the colors. Its really good looking. It has interesting side things to do. And the gameplay even if simple can be challenging and strategic.
Hope you all the best!
Hope you all the best!
Working With Role Playing Game
[Video] Natural Mapping - Forests, Mazes and Cliffs
New Developer Mapping Help Thread
thanks for the feedback : ) i'm not to experienced with maps. They don't look amazing. At least the first ones. i focused more on how it would feel to explore them but its not ez. it doesn't take long to explore them sense they are small. They have optional paths but not to complicated cuz i didn't want the player to feel lost at any point. It got tight in the areas you mention. I guess i can fix that one next to the ladder.
My characters are more on the comedic side. The main ones have more expressive faces and the common ones have the generator ones with some added details
And the combat sprites for the heroes are also with a generator but edited to look unique. There are some that took me a lot of hours just to look right

My characters are more on the comedic side. The main ones have more expressive faces and the common ones have the generator ones with some added details
And the combat sprites for the heroes are also with a generator but edited to look unique. There are some that took me a lot of hours just to look right



New Developer Mapping Help Thread
there is always something new in the corner. You do walk around but its to find optional things. If you always go on the main path you quickly find new events and interactions


New Developer Mapping Help Thread
its true. my maps don't look amazing. My focus was more on game play and to make the player know there were secret to be found without me having to say they were there directly. Like how you see a chest on the other side of the wall but you dont know how to get there. Or how you see a cat running on top of the walls and when you find out u can be there has well, he vanishes!
I tried to make the charecters has expressive has i could with there faces and actions.



I tried to make the charecters has expressive has i could with there faces and actions.
















