STORYTELLER'S PROFILE
Storyteller
793
Just a slow-working game maker from the USA.
I'm working with the VX Ace Engine now, but I previously created the Koli's Sorrow series on VX. My current projects are in my attempts to finish the Koli's Sorrow storyline and wrap up our lovable characters in a nice little bundle.
I wouldn't mind anyone playing my current two games and leaving a review or comment, as it helps me out a lot. If you have any decent criticism feel free to lay it on me.
I'm working with the VX Ace Engine now, but I previously created the Koli's Sorrow series on VX. My current projects are in my attempts to finish the Koli's Sorrow storyline and wrap up our lovable characters in a nice little bundle.
I wouldn't mind anyone playing my current two games and leaving a review or comment, as it helps me out a lot. If you have any decent criticism feel free to lay it on me.
Search
Filter
SpiderCaverns_Entrance.PNG
You should do as my buddy there suggested and throw up an update image. It looks nice, I like those tiles.
Also, those round plants, just the way the light hits them makes it look bad for a cave wall. (Although I'm not sure where they're intended, I use them for rootops, usually.
Also, those round plants, just the way the light hits them makes it look bad for a cave wall. (Although I'm not sure where they're intended, I use them for rootops, usually.
screenshot.png
lol.jpg
How does the bridge level not interfere with the ground level?
(Also, bare doens't like Blackwater.)
(Also, bare doens't like Blackwater.)













