STRANGELUV'S PROFILE
Strangeluv
2787
"Male....Female...what does it matter? Power is beautiful, and I've got the power!"
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A Home Far Away Review
Thanks a lot for the review, babe! Yeah, I actually kinda regret the poultry hunting thing in the beginning and you're not the first to complain. I guess I wanted the player to get the initial gist that, yeah, it is more about exploration and character interaction than battles, but I can see where I went wrong with this! If I release another version of AHFA, I'll cut the eight chickens down to three or four and make them less hidden. I appreciate the critiques and I am glad you enjoyed the game.
@Deacon: There are only a few custom tracks. The MIDIs that I used, however, aren't totally rare but I would like to think they are not overused in RPG Maker games, at least.
@Deacon: There are only a few custom tracks. The MIDIs that I used, however, aren't totally rare but I would like to think they are not overused in RPG Maker games, at least.
Possible Idea: RMN Platinum (or something like that)
Mary 4D
post=147636
Having just finished two two symphonia games, Dr. Strangelove up there reminds me of ladies-man Zelos.
Excuse me. I'm no ladies' man. I'm Mary's man.
Project Planning/Working Methods?
I've attempted three games and finished two, and attempted probably a dozen novels and finished six. What I would suggest is sitting down with a notepad and let some music play softly and just write down all your ideas. Just brainstorm. Then think up some characters and form a bare bones plot with them. Every day, add new details to character and plot. But never just sit down there and plan everything beforehand. Some ideas won't come to you. You have to go out there and meet them while you're working.
So keep that notepad handy and write down any ideas you get. It could also be a good idea to make "character relations" sketches/diagrams, like how does each character feel about a certain character, thing or event. You'll have to learn how to manage your time as well as you WILL have to work hard from time to time. So yeah, set aside a block of time each day for this. Make sure you have some good music and a good environment to work in.
So keep that notepad handy and write down any ideas you get. It could also be a good idea to make "character relations" sketches/diagrams, like how does each character feel about a certain character, thing or event. You'll have to learn how to manage your time as well as you WILL have to work hard from time to time. So yeah, set aside a block of time each day for this. Make sure you have some good music and a good environment to work in.













