"Male....Female...what does it matter? Power is beautiful, and I've got the power!"
Title Source Info
Game Designer's Manifesto: Introduction and Part One (Plot Outline)
The Game Designer's manifesto is a detailed document on how to write for your video game. This is a 6-part series of articles that should give you some detailed insight on how to improve various aspects of writing and planning your RPG.
07/15/2010 11:45 PM
Game Designer's Manifesto: Part Two (Conflict)
In which we look at the various types of conflicts typically found in games, and how to handle them!
07/21/2010 03:18 AM
Game Designer's Manifesto: Part Three (Cutscenes, Mood, Theme)
In which we look at how we can deal with handling cutscenes and setting our mood and developing a theme in our games.
07/26/2010 11:44 PM
Game Designer's Manifesto: Part Four (Dialogue and Characters)
In which we look at how to form interesting main characters and NPC's, and how to make their dialogue intriguing!
07/28/2010 10:13 AM
In which we discuss how to build a suitable world for a fantasy or science fiction game.
02/02/2013 03:18 AM
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