STRANGELUV'S PROFILE

"Male....Female...what does it matter? Power is beautiful, and I've got the power!"

Search

Filter

So, Final Tear 3

Here is the best advice I can give to you, pasted right from my review:

"The plot is indecipherable as far as I've played, except that it involves aliens who inhabited a planet and stole a baby. If the plot twist comes 20 hours into the game, I can only surmise it is that Lance was the baby stolen at the beginning of the game. But guess what? It doesn't matter how good your plot twist is. Nobody is going to see it, because the game is so damn painful to play through. Writing an enthralling plot involves a decent amount of foreshadowing, a present and ongoing conflict, lucid dialogue and narrative, intelligible exposure and compelling characters, all of which Final Tear 3 lacks. Its main demise is that no one knows what the damn conflict is from the indistinct one-hour long introduction. Conflict is what keeps a story going and what keeps a player playing. What is the player's goal? Rescue a princess from a castle? Recover a stolen artifact? Brave across dangerous territory to reach his father? None of this is made apparent. The actual main goal doesn't have to be made apparent from the very beginning, but small ones leading up to the main one can. A good example would be Chrono Trigger starting off with little conflict, until Crono bumps into Marle and she is subsequently sent into the Middle Ages. We don't find out about Lavos until a few hours later, but we're given an interesting set of sub-plots and arcs that establish the mood of the game before the "reveal". It is also very rude to suddenly switch perspectives after viewing a one-hour long introduction and have them play another one-hour long introduction as another character.

Listen. RPG Maker games are dime-a-dozen. They are freeware (mostly). You will be lucky if someone plays your game for an hour waiting for something interesting to happen before deleting it forever. Nobody paid any money, so what is the incentive to keep playing? This is not like a bad movie, where you might stay for the whole thing because you just shedded ten bones. This is the awful NES ROM you send to your Recycle Bin after playing for two minutes and realizing how clunky the controls are. Know your market and design your product accordingly. I repeat, NOBODY is going to play for twenty hours waiting for it to "get good", no matter how good it gets. A tree falls in the forest, and so on... you know?

The key is to hook the player from the first scene, not 20 hours into the game. That's horrible storytelling design. Nothing more. "

So, Final Tear 3

author=Super_stunner
You were not objective at all, but it does not matter any more.


An objective review would have been just as scathing.

So, Final Tear 3

I played 7 hours and it was bad. Expecting someone to endure more than an hour of a game that does not "pick up" by then is foolish, to say the least. It doesn't matter how much it picks up or how good it gets. If the first hour or half hour is dull, plodding and incomprehensible, nobody is going to see anything past that. RPG Maker games are dime-a-dozen and you have given the audience no incentive for them to continue playing to the 20-hour mark.

So, Final Tear 3

He's committed game suicide.

Sharing the Suffering: the Final Tear

He deleted his game, by the way. I guess this thread, my review and the deletion of his two other fake reviews drove him to game suicide.

w Review

Please... Writing the faux-examination was the only fun I had with Final Tear 3. Don't take that away from me...

w Review

How do all of you post the same way and barely have any other posts

w Review

By chance, are you also a friend of the author?

Leo & Leah: A Love Story

I download a ton of movie scores for my own casual listening, and I just... used what I thought sounded cool. A lot of the music from the game is from Donkey Kong remixes and alterations/edits I did myself of various movie soundtracks, mostly Fantastic Mr. Fox.

Leo & Leah: A Love Story Review

Yeah I think I "NicoB'd" the animation from Balmung Cycle's resourcefolder, actually lol Sorry Magi.