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Ofblowman telefagus pentaculus benterpinize farntormian criscodophin nectoglabbit frontonian smectarufus foninax trickendance trinnoctor pontalifanarian trudinox nolicanisis.
Silver Heart
A short game with a simple ontological story.

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Heroes Line

@Archeia_Nessiah:

Yeah, finally! And thanks, the testing for it took more than I anticipated.

@milkwad:

Thanks, and It's 8.41 MB of fun! (Just in case you wanted to know the size)

@bugbar:

Thanks, it's always great to hear and know people keep a track of my work and like what I do.

Heroes Line

author=edchuy
TDS, congrats on getting this completed! I'll give it a play when I have some time to do so.


Thanks. I hope you have a good time playing it.

Silver Heart

author=Travniczek
Are you going to release the battle system for use in other projects, or is it too precious to share? :)


I've been getting this question a lot in PM's and the answer is always the same, no.

Not because it's "too precious" to share, but because I have no need to document the scripts I use and thus the battle system would be useless unless you're a scripter and could figure out how to use it on your own and by that point you would probably be more than capable of making it yourself if you wanted to.

And why don't I just document it and release it you may be asking? Because documenting and testing a battle system for public use is a lot of work and I simply do not have that kind of time to release a battle system and keep updating it as time goes on and I do not want to just release a broken system, I've made that mistake before and I would prefer to never make it again.

Hopefully that answers your question and if you're looking for a battle system there are plenty of pretty good ones out there and you can see a comparative list here made by Yami.

Have a nice day.

Silver Heart

Thank you.

Silver Heart

author=ShinGamix
You need to add a script that allows for more game over options like replay battle because I died on my third battle and I didn't want to go through the whole opening again.


I just did! I have to replay most of the game because of that though, to make sure it works without problems.



Also you can skip cutscenes by pressing the CTRL key to bring up the cutscene skip prompt.

Thanks for trying out the game and commenting! Have a nice day.

Silver Heart

author=Sievn
When will this be fully released?


I'm not sure when the game will be finished. I've been working hard on it, but most of the game and its features seem to have drawn a lot of negativity, which is making me think that maybe the game is just badly designed and I should just scrap it and apply what I've learned in future projects.

Thank you for your interested in the project, it helps a lot to see people commenting on it.

Have a nice day.

Silver Heart

Thank you for trying the demo.

author=Avee
Battle system:
Even at normal speed I find it impossible to read the text during battles. Witnessing the damage I take and deal is only possible by looking at the sprites. I like the battle speed though, so I think it should not be reduced. Actually I think that the text is unnecessary.

Since I can't see the enemies' HP gauge, I can never tell if I'm close to winning or losing. The only way to make some assessment would be to always fight new groups of enemies at full health and keep in mind how much I lose. That isn't very player-friendly in my opinion.


That text is unnecessary, it's been left there mostly for debugging purposes and because I could not think of something to replace it.

I do like the idea of replacing it with enemy HP bars although I don't really like that it might become more player friendly or easier to survive, I'll see if adding bars instead of text doesn't rile up more complaints about not being able to follow them either.

author=Avee
The lead character's gauges extend horizontally while the allies' extend vertically. I believe the party's gauges placements should be the same for everyone.

That being said, a better design for the battle HUD could be:
-Faces and gauges at the top.
-Menu on the bottom left.
-Rush gauge and enemies' gauges in place of the text.


I've already changed the character HUD 7 times because there is always a new complain like the bars are too short, bars are too long, bars don't have numbers, bars have percents "Why not numbers?". I will not be able to please everyone with the HUD so it's not going to change very much unless I find a way that it doesn't bother anyone.

author=Avee
Difficulty:
At Level 1 I can't beat a group of Rafflesias, and I can survive one or two groups of Slimes without healing.


I've mentioned this on the blog post about the demo, "You are not going to win all battles like a typical RPG". This is why there is a huge wall of fire in the demo preventing you from going into the desert, people kept going to the desert and dying a horrible death and then complaining they could not defeat anything in the desert.

You are meant to use your items and keep your HP up and also save often when going to new areas.

As for the rafflesia, they are meant to drain you very fast of your resources. That is why they drain HP on every hit and their only skill is "Drain Whip", it's not very subtle but it should be very clear they are not enemies you should be fighting unprepared.

However you can beat them at level 1 with very little item loss, if you watch how they attack they will always try to drain HP from whoever has the most HP, using this knowledge and the very clear fact that one character takes a whole lot more damage than the other, you can keep the HP of the character who takes less damage up and this will make him the target while the weaker one can keep attacking. This of course still requires a few items, but it does allow you to win with relative ease and with both characters alive.

I did not come up with that strategy, it was a friend who enjoyed playing the demo and she figured out the AI on her third fight and took advantage of it.

author=Avee
Monster Map:
As fun as it is to actually see the encounters, this mini map is the only thing I feel forced to look at when traveling. I can't pay any attention to the actual world map and enjoy the walk because it seems of critical importance to find hearts and avoid the huge amount of encounters.

I do enjoy the battle system though and will definitely play some more.


You are not meant to look at the enemy radar constantly, it is meant to help you chart a course through the map. You don't drive and read a map at the same time, you briefly stop look at the map then see how to proceed. I thought this would be more natural to people since looking constantly at the radar means you are not looking at the map which means you have no idea where to go since your directions are based on where there are no enemies.

Thanks again for trying the demo and posting your thoughts on it, although I wish you would have posted on the blog post about the demo.

Have a nice day.

Final Fantasy : Mystic Quest Remastered

Where and when did you find the script for the battle system?

Seraphim Gates

Seraphim Gates

Thank you very much for your comments and sorry for the late reply.

comment=40061
I can't play the demo. Everytime I try, it quits out, the error beep plays, but there is no error message. :(


The game might have some problems if you are playing it on windows 7. I think I left a script in the demo that was mostly for testing purposes that might cause problems with Vista and Windows 7. If it's not then it could be that you are missing the RTP like mentioned by SegNin.

comment=41614
You need to install the RTP for RMVX to play this and any other RMVX games that don't include the RTP game files (to reduce their size)

Download the RTP here:
http://www.rpgmakerweb.com/files/vx/rtp/vx_rtp102e.zip

The new demo, btw, is very impressive. Well done.

Needless to say, looking forward to this one.

Would subscribe if it wasn't kinda pointless--I mean you get a subscription notice even when the only update made is just spam.


Thank you. Comments like those help a lot when working. As for subscribing and spam, I completely agree. A lot of people don't subscribe due to the lack of options on what updates you should receive. On a side note, not much happens on this page so the spam would be relatively small.
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