TEROZU'S PROFILE

I'm less of a newb, now more of a noob :b
I love video games, they've gotten me through some hard times, I want to, someday, make a game that does the same for someone else.

I take commissions, and though I'm still building a Portfolio, you can check it out here: https://www.deviantart.com/terozu/gallery/68848879/Portfolio

Search

Filter

[RPVX ACE] Help with the battle formula.

Eh, weaker enemies increase your hp by one. Later enemies by slightly more. Rarer attacks even more so. Itd be very counter intuitive and poorly planned out to do that. :b

[RPVX ACE] Help with the battle formula.

Max HP, and no the bonuses are permanent, but many late game enemies are ridiculously strong. I have a script that raises stat caps to 999,999 and monsters reach it late game. Also without defense even early to mid game monsters will deal high damage.

[RPVX ACE] Help with the battle formula.

Ok so in my game, the PC's stats increase as they land attacks/are hit by attacks.

To make it so it only happens on a successful hit I am using the damage formula to apply these bonuses. Increasing Attack and Magic is easy. It's literally just adding an "a.add_param(3, 1)" before the damage formula, followed by a ; then the damage formula itself. With raising defence and hp, it's a bit more tricky. I want it to be so when the player guards and is hit, the resistance increases. So magic attacks increase magic defence, and physical attacks increase defence. This is easy, a simple "b.add_param(4, 1)" does the trick. Where I start to falter is here, I want it so that if the character is not guarding, their HP increases instead.

My current formula is this:
a.add_param(3, 1); b.isGuard() ? b.add_param(0, 1) : b.add_param(4, 1); a.atk - b.def

the problem is this does not work. I can make it so it increases one, or both, but not so it properly increases on based on the target's state.

Any tips? Am I doing the if statement wrong? I honestly can't figure this out.

Fire RMNblem

"A rebellion has rebelled against him" Was that like, an intentional jab at bad translations?

How to properly kill off a minor character

author=pianotm
@LockeZ: and again, can you call Biggs/Wedge/Jessie minor characters? True, they're only alive for the first act, but their deaths drive much of what Barret does afterwards.

Yes, they are minor characters, and always will be minor characters, minor characters can drive someone's character, such as Lara in Lucca's backstory, literally her whole life and motivation until Lavos was because Lara got caught in that machine and Lucca couldn't save her herself- she's still a minor character.

How to properly kill off a minor character

Make them likable, make it so every time they show up, the player thinks "Oh this is a fun scene!" And then have him be brutally killed, preferably all he'll wanna be doing is help the protagonists in the scene, so the player feels like it's their own fault.

[RMVX ACE] Gameplay Healing Skill Advice! - All Advice Welcome!

Can't TP skills be used outside of battle? I thought they could...

[Solved][RMVX ACE] Tinting help; need an event to still be colored.

WAIT! You both just gave me an Idea! I can make a picture of her sprite, and make it in color, greyscale the map, but it remains in color, and just have it disappear when I talk to her! Thanks! I feel stupid now though...

[Solved][RMVX ACE] Tinting help; need an event to still be colored.

[RMVX ACE] Gameplay Healing Skill Advice! - All Advice Welcome!

@Zeelo, no offense dude, but characters should be justified by their story role, if their battle potential is the only reason they're there, it's not the best character...