TEROZU'S PROFILE
Terozu
90
I'm less of a newb, now more of a noob :b
I love video games, they've gotten me through some hard times, I want to, someday, make a game that does the same for someone else.
I take commissions, and though I'm still building a Portfolio, you can check it out here: https://www.deviantart.com/terozu/gallery/68848879/Portfolio
I love video games, they've gotten me through some hard times, I want to, someday, make a game that does the same for someone else.
I take commissions, and though I'm still building a Portfolio, you can check it out here: https://www.deviantart.com/terozu/gallery/68848879/Portfolio
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[RMMV] Does this transition feel overly clunky?
[RMVX ACE] A dog scent trail?
[RMVX ACE] A dog scent trail?
I want to create a toggleable dog scent trail, kind of like in The Legend of Zelda Twilight Princess.
Basically, when you are a dog a glowing trail appears guiding you to your current target. But when you're a human there is no trail.
The best I got is making a looping animation that plays itself on a series of events tiles when in dog form.
Was wondering if there was a script or something instead. I've been searching for over an hour, and maybe I'm just shitty at wording things but I can't find one.
Basically, when you are a dog a glowing trail appears guiding you to your current target. But when you're a human there is no trail.
The best I got is making a looping animation that plays itself on a series of events tiles when in dog form.
Was wondering if there was a script or something instead. I've been searching for over an hour, and maybe I'm just shitty at wording things but I can't find one.
[RMVX Ace] Combining Actors into One Actor
That's pretty much exactly what I had in mind. during normal battles everyone is an individual unit, but n large scale battles you have to merge them.
I'm pretty sure I've got it figured out through eventing though.
my current set up(thought tedious) allows the player to select 4 party members, it sums up all their stats, and the corresponding unit actor receives the stats.
So
Brigade 1, select units.
Lia, Nede, Joshua, Vero, Kelos, Sammy, Fayren.
picking a character shows a dialogue box with all their stats.
the player than confirms to add them and their stats are added to a total.
This seems to work for the most part, but I'll be doing more testing. Luckily I can just copy and paste a lot of the processes.
I also have it so each character has a personal variable, and the variable's value is equivalent to the unit they were selected for. When they player disbands a unit those actors are re-added.
I'm pretty sure I've got it figured out through eventing though.
my current set up(thought tedious) allows the player to select 4 party members, it sums up all their stats, and the corresponding unit actor receives the stats.
So
Brigade 1, select units.
Lia, Nede, Joshua, Vero, Kelos, Sammy, Fayren.
picking a character shows a dialogue box with all their stats.
the player than confirms to add them and their stats are added to a total.
This seems to work for the most part, but I'll be doing more testing. Luckily I can just copy and paste a lot of the processes.
I also have it so each character has a personal variable, and the variable's value is equivalent to the unit they were selected for. When they player disbands a unit those actors are re-added.
[RMVX Ace] Combining Actors into One Actor
My thoughts were on eventing, my current set up is taking the hp of all selected units(up to four), adding them together and storing them as a variable.
"Get HP"
then setting another unit's parameters to match that variable.
so
Get HP = 0
Get HP = Get HP + Lia HP
Get HP = Get HP + Nede HP
then setting Unit 1 as an actor and
Unit1 HP = Get HP
then simply doing that with all possible parameters.
I'm simply wondering if there isnt a more feasible way of doing it.
"Get HP"
then setting another unit's parameters to match that variable.
so
Get HP = 0
Get HP = Get HP + Lia HP
Get HP = Get HP + Nede HP
then setting Unit 1 as an actor and
Unit1 HP = Get HP
then simply doing that with all possible parameters.
I'm simply wondering if there isnt a more feasible way of doing it.
[RMVX Ace] Combining Actors into One Actor
I'm pretty sure I have a good idea of how to do this via eventing, but I figure if there's a script out there it'd save me a ton of time.'m wondering if it's possible.
THIS IS FOR A TACTICAL BATTLE SYSTEM
Could you, create an actor, who's stats and abilities are all the stats and abilities of multiple other characters.
For example; you have
Lia, a priest,
Joshua, a mage,
Nede, an Archer
Vero, a Warrior.
Each of these characters has 10 attack, and 10 health.
They are traveling and fighting battles, when suddenly they find themselves on a massive battle ground. The player has to separate them into two units.
If Unit 1 is Lia and Nede, that unit has access to all their abilities, and their combined health.
So 20 hp, and 20 attack.
and fights as a single unit in battle.
Is this possible to do? Creating a single merged actor?
THIS IS FOR A TACTICAL BATTLE SYSTEM
Could you, create an actor, who's stats and abilities are all the stats and abilities of multiple other characters.
For example; you have
Lia, a priest,
Joshua, a mage,
Nede, an Archer
Vero, a Warrior.
Each of these characters has 10 attack, and 10 health.
They are traveling and fighting battles, when suddenly they find themselves on a massive battle ground. The player has to separate them into two units.
If Unit 1 is Lia and Nede, that unit has access to all their abilities, and their combined health.
So 20 hp, and 20 attack.
and fights as a single unit in battle.
Is this possible to do? Creating a single merged actor?
[RMVX Ace] Does this walking sprite look decent?
[RMVX Ace] Does this walking sprite look decent?
author=Martimus
You need to make the animation for each direction last longer so we can take a look at it better. I think its ok left and right but I don't know what to make of it up and down.
Sorry... Like I said I'm an idiot, I didn't even think to do that...
I'll fix it.
Okay here they are:




[RMVX Ace] Does this walking sprite look decent?
Its my first attempt at a entirely original walking sprite (though I used VX and VX Ace' eye style). It has all 4 directions, is there anything immediately wrong with it as a base sprite?
https://imgur.com/OTXPqq2
Edit:
I am an idiot and forgot Locker exists.

https://imgur.com/OTXPqq2
Edit:
I am an idiot and forgot Locker exists.














