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New Demo Out Today!!

Compared to the last version I played, this is pretty awesome. I have some gripes, but overall it's looking good.

I didn't know this was a wonderboy fan game until I got to the actual castle gates. Is it just the castle town that is the same as the actual game? I don't like when fangames reuse the old maps. One town would be fine but much more and I would be disappointed. I didn't play much beyond using the second character.

The opening is kinda wonky. I don't think you really need all those disclaimers as an opening. Maybe show it once when you start a new game, but not every time I load the program. It's annoying and I already know you stole your resource and that they belong to the person who created them. It takes waaaay too long to get to the title screen.

The opening story text was kind of long winded. Most of your text is long winded. It reminds me of FFxiv. The npc's go on and on when you talk to them and it's all fluff. They speak all these words and actually say very little. Remember old games, the npc's would get right to the point. Here you inserted comments like "I remember visiting that area when I was little" instead of just saying "go to this area". Comments like that might seem to give more emotional meaning to the text, but to me just come off as pointless fluff. When it's overdone. A few here and there are fine, but it just seemed like every text box was 3 boxes long and full of fluff. Like in FFxiv, I find myself mashing the button to get through the ordeal and just speedread to gleam the important info. Try and be more concise and limit the amount of flavor text your adding to the basics. (this is more just my opinion, others may want to see more of that stuff. so take this with a grain of salt. or a pound of it)

The movement of the character was ok. Some issues with jumping out of the water. It didn't seem to respond to me carefully jumping out of the water. I could only jump out of the water when I mashed the jump button.

The attack animation looks weird in how it does a full circle. The characters body doesn't seem to move much and the sword is all over the place. Not a big deal. It just didn't look like a natural sword swing movement. The hitbox is fine. I was able to land on top of an enemy and hit it with my sword. So from a gameplay point of view, it works well.

I don't like when something is forced on me. Like fullscreen. Most computers have different hardware and they can't always display the game the same way. So for my computer, it distorts all the graphics and causes some kind of strange lag to all the music/sound effects. And I can't take it out of full screen. OH GEEZ, I didn't see the instructions before. Looks like I can go to windowed mode. Unfortunately it doesn't solve the glitches. Sound is stuttering and the graphics are all deformed. Oh and every time the music starts over, the game freezes for a second.

The graphics aren't unplayable, just minor glitches. But they're everywhere. A lot of the trees have vertical lines next to them. The font has pixels out of place, forming sharp little corners on them. Things like the health bars, which should be perfect rectangles, have strange lines and angles in them.


This is windowed mode.

The characters eyes are closed far too often. It looks like you simulated blinking, but it's more like 50/50 between open and closed. And every time I swing my sword, he closes his eyes. Or her. I dunno.

Most everything else was pretty fun. Good use of animations and layers. Good level design. Some of the layers/animations seem a little fast. Like the ocean and the clouds. It's like there is a hurricane forming behind me.

It was annoying when I was the second playable character, though. The double jump/flying thing didn't always work. Sometimes I would press jump a second time and hold it, and she wouldn't fly. And too often I was blocked by huge invisible barriers. The way some platforms prevent you from jumping was weird. It appears that I should be able to jump, but I can't. And not being able to attack while jumping? Could you explain the logic behind that?

Oh, there was one thing that bothered be in the tutorial level. That part where you bounce up and backtrack. As you fall there is a ledge with some kind of item on it. I couldn't get it. The first time I fell, I didn't know it was there. So I went back around. I tried a few times but I wasn't able to land on that ledge. And it's such an annoying trek that I just gave up.

Update 1 - It begins

Thanks :)

I had the idea for those music notes and ran to my draw program. Then the rest flowed out of that little creative burst.

Often times when I draw something, a funny little story comes to mind. I'm waiting for the 'a-ha!' moment when I hit the big one :D

No good deed goes unpunished

You can provide a special download with only the map files or whatever. No need to reupload the whole thing to update a little bug in the code.

Or even just provided a new download with the music/sound/other large files removed. I would imagine those things won't change.

New Kickstarter 44% funded within first few days!

Kickstarter should work on a calculator of sorts. Based on what other people put their similar projects up for. Possibly taking into account typical artist/musician costs, for things like games, and all that jazz. Some kind of data driven algorithm would be cool. Just for estimates.

New Kickstarter 44% funded within first few days!

To get something as opposed to nothing?

Pick-a-pose-n-object Game



That was a good idea!

I have some other ideas that I'm gonna work on. Like making a game out of balancing ice cream and stuff :P

Pick-a-pose-n-object Game

author=accha
omfg

Since you dropped by, ya could have at least left a suggestion for me to draw ;P

Pick-a-pose-n-object Game

Uh, haha that's kind of odd. I don't think I could properly convey that, or want to try. Care to suggest something else?

Milestone reached

Bamf with only 125 HP?

Demo - Need Beta Testers

If you don't fill all the slots I'd play the demo. I would play it like I would any other game, making note of every little thing I see wrong and trying everything. If I have to be categorized you can call me a general tester.

How long does it take you to go through it all normally?