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TheNecromancer
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RMN sucks
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Akage Review
Akage Review
I was referring to when you spell a word so wrong that spell check doesn't auto correct it, and you right click on it to pick a word from a list, and you pick the wrong word in haste. "Spell check gone wrong"
Akage Review
author=nhubi
Rose I know this is your first review so a bit of advice, you should run this through a grammar checker before posting it. There are no spelling errors but you've used the wrong word in places, such as flow when you mean flaw, defiantly when you mean definitely and met when you mean meant. I'm not quite sure what "The mapping is very built," is meant to be however.
Is that grammar though? Seems more like spell check gone wrong.
Akage Review
Reviews are meant to give actual opinions. Not only the good opinions to raise the games recognition.
RMN sucks 7 Review
He grabbed the download when I first put it up. That required the RTP.
Then in my attempts to free it from the RTP requirement, I borked it and now it doesn't work. I'm just gonna take the download down for now. I'm gonna try and fix it tonight and maybe do some work.
Then in my attempts to free it from the RTP requirement, I borked it and now it doesn't work. I'm just gonna take the download down for now. I'm gonna try and fix it tonight and maybe do some work.
RMN sucks 7 Review
Thanks. I'm surprised you managed to write so much for such little gameplay haha
Just to be clear, jin make the character sprites. The non-RTP ones. Everything else I ripped from NES games. Not my best choices, just whatever I found that works. The castle tiles will probably be replaced, but the graphics for the houses are decent.
We will be finishing the game. At least to the point where both gameplay styles are playable. For the most part the player will be able to make each character be good or bad, with a different ending for each combination. So those options to give NPCs a potion, makes you good. And killing them makes you bad. The king will be able to build useful things or frivolous/bad things.
I guess 2 stars is better than 0 stars.
Dignity only changes by doing certain actions. If your dignity falls to 0 you die. You feel worthless and commit suicide. If you have low dignity town people won't want to talk to you. You'll have to increase dignity by doing things like getting better clothes and doing good deeds, then more people will have more things to say and you get other perks.
As soon as these things are actually implemented more they will be explained in the game.
There is an NPC in the tile above him in that screenshot.
Just to be clear, jin make the character sprites. The non-RTP ones. Everything else I ripped from NES games. Not my best choices, just whatever I found that works. The castle tiles will probably be replaced, but the graphics for the houses are decent.
We will be finishing the game. At least to the point where both gameplay styles are playable. For the most part the player will be able to make each character be good or bad, with a different ending for each combination. So those options to give NPCs a potion, makes you good. And killing them makes you bad. The king will be able to build useful things or frivolous/bad things.
I guess 2 stars is better than 0 stars.
author=NTC3Well the Love meter is for your family. That's his main motivation so as you play the Love meter slowly goes down. You need to keep visiting your family to increase your Love meter. If you don't visit them at all you are a bad person and you die.
Fair and concise review. I have just a couple of questions left. First, what, if anything, is supposed to happen when "Love" and "Dignity" runs out? Also, who is he trying to kill in that "Make it look like an accident" screenshot? I can't see anyone else in the picture.
Dignity only changes by doing certain actions. If your dignity falls to 0 you die. You feel worthless and commit suicide. If you have low dignity town people won't want to talk to you. You'll have to increase dignity by doing things like getting better clothes and doing good deeds, then more people will have more things to say and you get other perks.
As soon as these things are actually implemented more they will be explained in the game.
There is an NPC in the tile above him in that screenshot.
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OMNIS - the Erias Line (DEMO) Review
For all the cool stuff, I find it's all bogged down by slow ass event pacing. Things like music fading and waits between certain event actions are brutal. I'm looking at a countdown clock and my characters are walking 2 steps forward, wait, turn his head, wait, say something, wait, turn his head the other way, wait.... I want to run to save my buddy already! The entire game is like this.
I wouldn't give it 5 stars, probably 4, because there's lots of good features and not many bad. But that slow pacing is hindering the game experience for me. I played about 20 or 30 minutes so far and I'll have my videos up when I finish the demo.
I wouldn't give it 5 stars, probably 4, because there's lots of good features and not many bad. But that slow pacing is hindering the game experience for me. I played about 20 or 30 minutes so far and I'll have my videos up when I finish the demo.













