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A Public Apology

I have to chuckle at the combination of your post and avatar. I can't put my middle finger on exactly why it's funny to me, it just is.

Rise of the Third Power freeware version permenantly going down today at 5:00 EST

Downloaded and tucked away with all the other good looking games I may never play some day.

Malware Rpgmaker Games on itch.io?

Is your game a .exe or zip/rar? This is why I usually avoid and not run game unknown .exe installers.

Demo update 01/12

About the characters, I just mean that most characters seemed to be making wise cracks. Being sarcastic. Smart asses. Almost like they all have the same personality traits. I've only played a few minutes and it might be flat out wrong to say that. It was just an observation. There is nothing wrong with a game having that kind of tone throughout. I guess just keep it in mind.

Demo update 01/12

Game looks and sounds really good.

The birds on the title screen look a little too much like flying "m"'s.

I don't like the way gold floats. It goes up way too high, sometimes out of my reach. And when I open a chest the gold disappears so fast that I don't always have time to get it all. It shouldn't be that hard to gather.

Some of the enemy placements seem cheap. When I walk from one screen to the next, it's right in my face. Usually when the player walks a screen transition, they will keep holding the button and continue walking right away. Unless I remember it's there and jump right away, I'm going to get hit.

A backstep ability is cool, but this one is too risky. It goes back a bit too far and you can't cancel it. I didn't use it much because of that, I'd find myself getting hit when I use it when there was multiple enemies. Also, I can't attack while I'm doing it and I'm not invincible. So I'm a sitting duck and therefore I didn't use it AT ALL in battle. In SotN I use that move as much as I do jump, but here it seems almost useless. Only in certain circumstances would I use it. What a shame.

There seems to be some kind of climbing of ledges? But it wasn't explained in the tutorial. How does it work? Is it only when I'm standing and I walk into an eye level corner? It would be good to add a little piece to the tutorial for it. Is there any other game mechanics I'm not aware of? heh Oh, I would include in the tutorial that you can hold jump for a higher jump, I think that exists? It's very hard to tell since the tap jump is so high and floaty. I only kind of noticed when I was trying to get gold that was out of my reach, it seemed like if I held jump I went maybe 5 pixels higher and was able to get a few pieces of gold, but overall it didn't seem like holding jump made any difference. Maybe I'm mistaken.

It's a little basic, but it's really polished. The art is the best part. The maps look good, character animations are good if a bit stiff at times. I'm not a fan of games that start out so small, little daggers doing 1 dmg to rats, it's a bit boring, but everything else is smooth enough to get past it. I guess. I really like how adding slime to the weapon changed it's graphic. Nice touch. The dialogue isn't bad, a few chuckles, but it seems like every character is the same. A smart-ass. I don't know if that's good or bad.

Big Progress Report! November 2017 (Image heavy)

author=rjfc
Hey, that looks really good, while this kaioken is lore friendly wouldn't this literal stat multiplier make it so it either becomes absolutely necessary to fight everything or trivialize everything though?

I think it's a little early to bring that up. It will be balanced in the end.

TESTING NEEDED

author=Euphoniac
Of course, it wouldn't be possible that the rules are nonsense, and everyone criticizing the rules must be some racist animal that doesn't like any other color than green.

Once again without being polemic: I still think it's legitimate to split up two different topics into two different blog postings. If blog postings are one aspect to determine the amount of "buzz", then maybe this mechanic/rule should be changed.

Don't the following two rules contradict themselves?

"Users of RMN's blog system agree to post only significant, pertinent and worthwhile content in their blogs."

"Posting two blogs immediately back-to-back will result in the deletion of the second blog, regardless of the quality of the content."

It's already bad enough that a few select people are allowed to arbitrarily decide which content is deemed "worthwhile". In order to not give someone a reason to delete my post (which could happen nonetheless, of course), I will do without a Nazi comparison, but I still call the elitist bullshit exactly that.

I've never noticed you before, and already in a span of 30 minutes reading your posts I can see your the kind of user that used to pollute this site many years ago. Someone who feels very entitled about their opinion and anything they don't like(like how this site is run and has filtered content) is thoroughly flogged, but "don't you dare say anything bad about me or my opinions!"

Anybody who disagrees with you, even in a calm manner, gets attacked in long winded paragraphs full of hyperbolic interpretations of their posts.

everyone criticizing the rules must be some racist animal

I will do without a Nazi comparison, but I still call the elitist bullshit exactly that.

I won't even touch the gold mine that is the Ass-toria review.

I call bullshit on you. Since you have some kind of magical troll shield up, and you don't seem to acknowledge any criticism, I'm not going to wait for any kind of reply on this. Consider yourself blocked.

Silly Screenshot Time! Two Bros Chillin in a Garden

If you make one of the original screenshots full screen, it's not hard to read. It's only hard to read as it appears here, which is not how it looks in game.

Even as it appears here, I don't find it hard to read at all. Everything would be easier to read if it were larger but I don't think you need you change it.

But the snark fits right in with RMN haha I like the rose hedges too.

Skill Design - Forget mathematical balance, balance the feelings instead

I don't think you can say "most players will do..." based on this. It sounds like you are only basing this on the silly habits of a few testers. The best you could say is "most of my testers will do...".

Any moderately skilled RPG player would not be wow'd by big numbers and avoid other tactically valid skills simply because the numbers aren't as high. I would never use a skill based on how it feels. I would use it based on what it does and what I need to get done.

Also, it's not always the best decision to use a multihit move even if the dmg output is higher because of the large number of targets. If there are enemies that deal high damage or crippling status effect, it can make more sense to take them out quickly with the stronger single hit attack. Thus reducing the amount of damage/trouble they deal to you. It's a common strategy to reduce the number of enemies quickly to reduce their damage output.

First Early Access Update (Includes improved controller support!)

I don't remember but I don't think it gave any message at all. Oh wait now I remember the problem. It was only registering some buttons, but not the back triggers or anything for movement. Or maybe that was after at first, it didn't work at all, then I went into the controller software and mapped keyboard buttons to it, hoping it would be registered as a keyboard, but only some buttons worked. Something like that.

I was using ps4 and xbone controller, neither worked fully.