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Famous and Infamous Game Glitches

Super Mario 1 Infinite Lives

The grand-daddy of all glitches. Although you have be pretty bad at that game to actually need to use it.

Craze's Let's Play! Topic

@MKID Since Craze is obviously an experienced gamer he, like most of us, will expect a higher level of quality from all aspects of a game. I have never played one of your games myself but have seen screens and now gameplay and I don't disagree with anything he said.

Also, you shouldn't ask someone to play your game expecting positive things. You shouldn't be disappointed about it, its the truth. Instead you should understand why it's bad and learn to make it better. Do research. Raise your own standards.

Craze's Let's Play! Topic

The game music volume level is too high in the Bronze Soul videos, the first one anyways. At some parts it's impossible to hear what you are saying.

Voting without Reviewing

You need to justify your rating by proving that you actually played the game enough and have valid reasons for your opinions.

PepsiOtaku's Let's Try Thread!

Magi made a topic complaining that too many people were doing this whole "Let's Try" thing.

I don't mind them, but you should take note of what games other people are playing to make sure you don't do the same ones. (I'm not saying your doing a duplicate)

Also, maybe you should do this for games that are new and actually need it. Isn't Balmung Cycle a popular and well-made game that is already established as being good? That sounds like it should be a "Let's Play".

The link for Balmung game profile is wrong, it points to Monopoly.

Liberty jumps on the LET'S TRY wagon

You should make a new series called "Let's Talk" where you just read random books and poems.

(RM2K3) I can't get my dynamic day/night cycle to work.

Well the afternoon should be no tint at all. Dawn or dusk would have a slight reddish tint and night would have a blackish/blue tint, I would say.

It's indoors though. Maybe it should only tint when outdoors?

(RM2K3) I can't get my dynamic day/night cycle to work.

I would say the same thing about the way you went about it xD What is the point of setting the Timer to 10S when you just have a wait of 10 seconds? There isn't even a branch checking for the time of the timer. It's simply waiting 10 seconds based on the wait command and the timer isn't being used.

Also, depending on what your doing with it, you could use 1 variable instead of 4 switches to determine what time of day it is.

I don't know much about the way timers work, but with variables your time would always be accurate between maps and you could have a switch trigger to stop time at any point and it would always retain its values when you turn it on.

(To anyone who knows about Timers) Do timers work like that? If your timer is in the middle of counting down and you teleport to a new map or shut if off, would it simply continue where it left off when it's triggered back on?

Help; playing the games.

You need to extract the files with winzip or winrar. Just google either program for a free download.

*Some newer versions of Windows have a built in feature to extract .zip files, I think

Once you extract you just open the folder and run the RPG_RT.exe file.

(RM2K3) I can't get my dynamic day/night cycle to work.

Try using variables instead of the timer system. It allow's you to do much more with the actual time that is counting.

start with a parallel process that ticks off seconds:

wait 1 second
variable SECONDS +1

and seperatly have this going:

if SECONDS = 60 > then MINUTES +1

if MINUTES = 5 > then (do whatever to make it night)

if MINUTES = 10 > then (do whatever to make it morning)

once you get to the last cycle reset the minutes, or something


this is how I keep track of the Time Played, with variables in a common event
wait 1 second
variable SECONDS +1
if seconds = 60 then minutes +1, and set seconds to 0
if minutes = 60 then hours+1, and set minutes to 0
if hours = 24 then days+1, and set hours to 0