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Super Mario Bros. X - The Dark Emperor

Just played this. The levels are good, no big complaints. It was fun to play. There were some glitches; pipe entrances in the wrong place and..something else I can't remember. 1 tile diagonal stair cases suck, make them ramps or bigger steps so I can't actually keep momentum while jumping. It's just tedious to have to scale the castle steps. Not having music in those lobby maps is a bad idea.

I couldn't find the 4th star with a reasonable amount of effort so I quit.

Good job though

SaGa 4 (FFL4): The Far Ages

Ah, so this is it :D Looks interesting!

Disconnect

Got tired of waiting for the RMN chain game,huh? haha (me too)

I'll keep an eye out for this to be released(I don't like subscribing to tons of games :P)

Sonic

Hurray for fangames! Good luck Sam

Super RMN Bros. 2

If that's the version I helped with, that invisible door on a block sounds like my work u.u oops

I think maybe what makes it lag is the amount of NPC objects(not blocks) on a single map. Even if they are not moving, and probably even if they were invisible too, if you have too many it slows down. I never tested this, I'm just speaking from experience because I used to make levels on a really slow PC and it seemed like that was the cause. I wonder if turning off a layer even matters, it might still count as an event on the map and cause lag. Making multiple small maps might reduce lag, instead of having one huge map 1200 tiles long. But it's just a guess.

What works for me to make it run at full speed is when you start up SMBX check the box for disable sound. That will usually do it. At least it's playable.

Super RMN Bros. 2

Awesome, can't wait to rip through this!

Super RMN Bros. 2

author=GreatRedSpirit
I'd bet there's still more no-wins laying around that I missed. 2P co-op ruins *everything*.


That's why I suggested sending a(n incomplete) copy of the game to someone just to run through. Have a second pair of legs running through the levels, but w/e. I personally don't care how long this takes to release.

It's probably not realistic to expect to make it 100% 2P compatible. A better idea might be to put tips for things not to do in 2P mode that will prevent some of the problems from happening. Whatever those might be. I know one problem I found in my game was 1P going in a door/instant warp and 2P going in immediately after, they bump into each other and go flying in opposite directions. In my Hyrule level, in the part where you fall in the hole in the "overworld", this causes death to both players. There has to be at least some responsibility of the 2 players to try and prevent glitches, as some of them are a result of the engine mechanics and not necessarily the design of the level. In some cases the level design just makes it easier to discover the engine flaws.

Super RMN Bros. 2

Doing something you enjoy is never a waste of time, even after it stops being enjoyable. You enjoyed it at the time.

Everything is (relatively) a waste of time in some way.


@GRS you should delegate some of the work then. If some levels still need no-win situations fixed then assign the task to someone and they can submit it back to you for you to look over. If you have something made, pass it along to someone to do a quick test in it's current form. Any mistakes or weird off-chance happenings can be caught before releasing it. No need to carry this alone.

Super RMN Bros. 2

We can all create as many side versions as we want. They will be listed on the downloads tab.

I'll have to check out this new version, heh.

I plan on making a version as well. After the original is released.

Super RMN Bros. 2

Press start on the world map then move left/right