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RM2k3 - Halt all movement/Proceed with movement command
RM2k3 - Question about pressing shift during message event
post=153359
press F9 to change/check switches and variables at will!
that one I did know about. very useful for finding out why/when a bug happens.
also F4/F5 for window size, F12 to quit.
RM2k3 - Question about pressing shift during message event
Well my game isn't a standard RPG so there won't be much text. The text speed will most likely be very fast for the parts that do have it. Mostly, I just wouldn't want someone to hit it by accident like I sometimes did.
I never heard of pressing control during test mode to walk through walls :o I wonder what other shortscuts there are like that..
I never heard of pressing control during test mode to walk through walls :o I wonder what other shortscuts there are like that..
RM2k3 - Halt all movement/Proceed with movement command
I'm basically looking for insight on using this command. In general and also pertaining to my issue stated below.
I have tried using this command a few times and it doesn't always work that way I would expect. I'm thinking it has to do with either a conflict with another event or the type of event trigger(or something else I don't know about!)
*****This is fixed now*****************************************************************************************
Right now I'm trying to fix a bug in my game. It's in the ladder event. When you are facing a tile that allows you to use the ladder to cross, the ladder will appear in front of you. For example, a river that is just 1 tile across. With the ladder down you can walk it and while standing on it, it automatically makes you move forward 1 step to the land on the other side of the river and puts the ladder away. It worked fine when I first made it.
Now that I introduced an item that makes you move fast, I discovered a big problem with my event. While fast, if you step on the ladder and immediately hold a different direction you will step on the ladder and before the event makes you auto move 1 step forward it goes with your button press instead, making you face the wrong way and then I think it does the auto move. This causes Link to move into an adjacent space in the river and your stuck.
So basically I'm trying to make it so that you cannot input any commands while this whole thing is processing. My first thought was to just start the event with Halt all Movement, then at the end just throw in the Proceed with Movement..but this doesn't work. It doesn't stop you from moving while on the ladder.
******************************************************************************************************************
That's where I'm thinking it may a conflict, if you start with Halt all movement and then issue a move command, does that cancel out the halt all movement?
The other thought I had about the event trigger doesn't really apply here..I don't think I've gotten the Halt command to work when its in a parallel process.
Also, another thought, if you put a Halt command on an event page does that same page have to contain the Proceed command for it to work?
So yeah, any info about this command would help, like what circumstances it works or doesn't work.
I have tried using this command a few times and it doesn't always work that way I would expect. I'm thinking it has to do with either a conflict with another event or the type of event trigger(or something else I don't know about!)
*****This is fixed now*****************************************************************************************
Right now I'm trying to fix a bug in my game. It's in the ladder event. When you are facing a tile that allows you to use the ladder to cross, the ladder will appear in front of you. For example, a river that is just 1 tile across. With the ladder down you can walk it and while standing on it, it automatically makes you move forward 1 step to the land on the other side of the river and puts the ladder away. It worked fine when I first made it.
Now that I introduced an item that makes you move fast, I discovered a big problem with my event. While fast, if you step on the ladder and immediately hold a different direction you will step on the ladder and before the event makes you auto move 1 step forward it goes with your button press instead, making you face the wrong way and then I think it does the auto move. This causes Link to move into an adjacent space in the river and your stuck.
So basically I'm trying to make it so that you cannot input any commands while this whole thing is processing. My first thought was to just start the event with Halt all Movement, then at the end just throw in the Proceed with Movement..but this doesn't work. It doesn't stop you from moving while on the ladder.
******************************************************************************************************************
That's where I'm thinking it may a conflict, if you start with Halt all movement and then issue a move command, does that cancel out the halt all movement?
The other thought I had about the event trigger doesn't really apply here..I don't think I've gotten the Halt command to work when its in a parallel process.
Also, another thought, if you put a Halt command on an event page does that same page have to contain the Proceed command for it to work?
So yeah, any info about this command would help, like what circumstances it works or doesn't work.
RM2k3 - Question about pressing shift during message event
Ah. That would make sense, because I never play my own games outside of test mode.
That's good then, I was afraid I wouldn't be able to control the pace of the text.
Thanks~
That's good then, I was afraid I wouldn't be able to control the pace of the text.
Thanks~
RM2k3 - Question about pressing shift during message event
When playing the game and there are messaging, the player can hold shift and just blow past them. Is there any way to disable this?
I may be wrong, but I seem to remember playing other peoples games and was unable to skip the dialogue like that.
I may be wrong, but I seem to remember playing other peoples games and was unable to skip the dialogue like that.
Bobby Carrot - RPG
You should include a brief description of how the game is played, for those of us who never heard of it.
"In this debate, and look forward to a bad translation!"
I'm surprised nobody tried this one:
"All your base are belong to us"
AFRIKAANS : al jou basis is behoort aan ons
Back to ENGLISH : all your base are belong to us
ALBANIAN : të gjitha bazë tuaj janë të takojnë për ne
Back to ENGLISH : All your base are belong to us
ARABIC : كل ما تبذلونه من قاعدة هي ملك لنا
Back to ENGLISH : All your base are belong to us
BELARUSIAN : УÑе Ð²Ð°ÑˆÑ‹Ñ Ð±Ð°Ð·Ñ‹ належаць да наÑ
Back to ENGLISH : All your base are belong to us
BULGARIAN : Ð'Ñички Ñи база Ñа принадлежи към наÑ
Back to ENGLISH : All your base are belong to us
CATALAN : Tota la seva base són ens pertanyen
Back to ENGLISH : All your base are belong to us
CHINESE : ä½ æ‰€æœ‰çš„æ®ç‚¹éƒ½å±žäºŽæˆ'们
Back to ENGLISH : All your base are belong to us
CHINESE_SIMPLIFIED : ä½ æ‰€æœ‰çš„æ®ç‚¹éƒ½å±žäºŽæˆ'们
Back to ENGLISH : All your base are belong to us
CHINESE_TRADITIONAL : ä½ æ‰€æœ‰çš„æ"šé»žéƒ½å±¬æ–¼æˆ'å€'
Back to ENGLISH : All your base are belong to us
CROATIAN : Sve vaše baze su pripadaju nama
Back to ENGLISH : All your base are belong to us
"All your base are belong to us"
"All your base are belong to us"
AFRIKAANS : al jou basis is behoort aan ons
Back to ENGLISH : all your base are belong to us
ALBANIAN : të gjitha bazë tuaj janë të takojnë për ne
Back to ENGLISH : All your base are belong to us
ARABIC : كل ما تبذلونه من قاعدة هي ملك لنا
Back to ENGLISH : All your base are belong to us
BELARUSIAN : УÑе Ð²Ð°ÑˆÑ‹Ñ Ð±Ð°Ð·Ñ‹ належаць да наÑ
Back to ENGLISH : All your base are belong to us
BULGARIAN : Ð'Ñички Ñи база Ñа принадлежи към наÑ
Back to ENGLISH : All your base are belong to us
CATALAN : Tota la seva base són ens pertanyen
Back to ENGLISH : All your base are belong to us
CHINESE : ä½ æ‰€æœ‰çš„æ®ç‚¹éƒ½å±žäºŽæˆ'们
Back to ENGLISH : All your base are belong to us
CHINESE_SIMPLIFIED : ä½ æ‰€æœ‰çš„æ®ç‚¹éƒ½å±žäºŽæˆ'们
Back to ENGLISH : All your base are belong to us
CHINESE_TRADITIONAL : ä½ æ‰€æœ‰çš„æ"šé»žéƒ½å±¬æ–¼æˆ'å€'
Back to ENGLISH : All your base are belong to us
CROATIAN : Sve vaše baze su pripadaju nama
Back to ENGLISH : All your base are belong to us
"All your base are belong to us"
Legend of Zelda: Origin
RM2k3 - Subject: Math - Question: Please help me understand why this formula works!
post=152419
34 mod 10.
So divide 34 by 10.
You get 3 with a remainder of 4.
Ohhhhh, that's the part I didnt get. Thank you
post=152421
First off, you have the order wrong. It's supposed to be like this
The reason you divide is because you don't get the exact digit just by modding. You need to divide the remainder to get the correct digit.
Eg, say you want to get the second digit of 1234 hp. You would:
1234 divide by 100
which gives 12.34 which isnt correct, you need it to be 2 so you
mod 12.34 by 10
result is now 2.
The way you explain it, yeah it would have to go in that order... I wonder why mine works then? I'm pretty sure I've already tested it when I first wrote it and it worked just fine o.O I'll have to go back and look at it now that I actually understand what's going on













