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TheNecromancer
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Don't put gameplay spoilers in your own friggin games!
So I'm curious now, was it an actual gameplay spoiler(does that character return to party) or just an unintended accident based on that system? No, I won't play the game to find out haha so if you don't wanna tell me my curiosity will go unfulfilled.
Don't put gameplay spoilers in your own friggin games!
Don't put gameplay spoilers in your own friggin games!
Craze, I'm a bit confused because it sounds like you are talking about a specific game. I thought we were all talking in general terms? Since he (didn't name) I have no idea what you're talking about ^.^ but I suspect it is your game? heh
Converting graphics into 256 color
I vote for Ifranview as well. It really does seem to do a great job at making the image look nearly identical while still reducing colors.
Best of Blogs #011
Don't put gameplay spoilers in your own friggin games!
author=Pizza
The way shops in most RPGs are designed is horribly outdated anyways, but it'd really noticeable when stuff like this happens.
My guess on what he means is that they are designed to be static. They have a list of available weapons and never change. As opposed to maybe, only showing weapons for available characters or having any kind of dynamic elements. Like you come back to town1 30 hours in and they aren't still selling butter knives.
[Poll] Cloud is in SMASH4?
The Legend of Zelda: The Last Hero
I Don't Know How to make an event follow another event,please help!
There are caterpillar scripts, but that's likely just for the party.
There are other ways of managing with events and variables. Do you know how to use variable to track coordinates?
If you are tracking the leaders X and Y, you can use math to subtract/add the right value to get the X and Y of behind the leader. Then use events to move another event until it's X and Y are equal to that of behind the leader.
There are other ways of managing with events and variables. Do you know how to use variable to track coordinates?
If you are tracking the leaders X and Y, you can use math to subtract/add the right value to get the X and Y of behind the leader. Then use events to move another event until it's X and Y are equal to that of behind the leader.
The Legend of Zelda: The Last Hero
Played for a bit. The way the sword works is kinda interesting and wonky. Some of the graphics are meh. Most of that is probably part of Zclassic.
No real complaints about the design. Maybe that there was too much grass and bushes, so it was too easy to get hearts. No sense of danger and I was able to get tons of cash just farming 2 screens outside of the shop. Then I died and my big shield was gone and I quit.
No real complaints about the design. Maybe that there was too much grass and bushes, so it was too easy to get hearts. No sense of danger and I was able to get tons of cash just farming 2 screens outside of the shop. Then I died and my big shield was gone and I quit.













