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TheNecromancer
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RMN sucks
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RMN sucks 3
author=Zachary_Braun
Which bugs were the killers? It would be helpful to know, because it would showcase the engine's current shortcomings.
Well, it's a lot of little basic things that don't indicate engine shortcomings. Just early bugs that need time to be worked out. In fact, this engine is leaps and bounds above RPG Maker when it comes to "eventing". I could do things in 3 lines of code that would take me 30+ lines in RPG Maker. Great built in features and commands. Everything is customizable and can be re-arranged.
I was reporting bugs directly to the dev on discord and they would get fixed pretty quickly, sometimes within minutes. So kudos to Wano. It's progressing fast.
What killed my momentum on this game was the regular updates, actually. Sometimes several times a month the engine would update and some of my coded functions changed, or had their bugs fixed, meaning my code would need to be updated to match. I was stuck in an endless cycle of updating my code constantly, which created new bugs and I'd have to redesign how I coded stuff. 1 step forward, 2 steps back. After one particular update everything lagged horribly for no apparent reason. There is a built in feature that when you load a project made in an older version of the engine it auto updates the project for the new version, except this doesn't always work properly, then I'm off on another bug hunt.
There are certain core features not available yet(which are coming). Right now you can't make any changes at all the the default battle system, like what the gauges look like or hero positions. No way to alter a map like tile swaps(because it's 3D using events to change how a map looks doesn't always work). Anytime a map needed to change in the slightest way I'd have to make a duplicate map. Things like that which prevent me from doing anything interesting on the maps. Then there were the camera bugs - if you move the camera anywhere then do the reverse action the camera wouldn't end up in the same exact spot which throws off anything that comes after. Among other camera issues, which are set to be updated soon.
Plus I'm still learning how to use some of the unique features of the engine. I made a smaller game jam project after this and figured out some great stuff I can apply to this game. I only work with default features, like someone would use 2k3. There is actually a full plugin/programming language side of the engine that works like scripts in newer RPG Makers. So someone with skill in code might be able to do more, but for the average user using only built in features - these are the problems.
The engine has a patreon and when goals are reached more features are added. There's a big 2.0 update that just got funded recently so it's getting some big new features soon, but some bugs seem to be taking a while to sort out. I'll probably wait at least 4 months before even looking at this again.
RMN sucks 3
For anyone interested, RPM engine bugs halted work on this. The engine gets regular updates so after enough bugs get fixed and more engine features are ready I'll be picking this up again.
UnBit
Well, I say AI but maybe just simple computation. But I meant something like this https://tones.wolfram.com/generate/GIt40IeS5xcgR5CMWvC5PdGGIpDm6BjMvAzJCWZJhejl9X
I never said it made good midi music heh but the song you picked had a weird pace. The sound of the instruments and the sort of normal, but odd adherense to time signature(and odd repetition of notes) of the song you picked sounded like most of the songs this site spits out.
I never said it made good midi music heh but the song you picked had a weird pace. The sound of the instruments and the sort of normal, but odd adherense to time signature(and odd repetition of notes) of the song you picked sounded like most of the songs this site spits out.
UnBit
The last version you sent me worked. I was able to do the first person view part, although it brought me back to 2D and I didn't see anywhere else to go.
I saw a few paths blocked by doors but after exploring what I had available and coming up empty, I decided to quit. Did I miss the grande finale?
It's interesting. I didn't catch on to the binary puzzles until towards the end. So I simply kept switching things until I could move forward. The simon says thing seemed weird at times. Like it was asking me to hit 2 different squares, but when I hit the first one I get stuck and new ones spin. First person turning speed is a little slow, oh and that effect on your name at the start was a little slow as well. At first it was pretty cool but it dragged on a little too long heh
That music sounded familiar in tone and composition, did you use one of those tools where AI makes up a song based on instruments and variables you choose?
I saw a few paths blocked by doors but after exploring what I had available and coming up empty, I decided to quit. Did I miss the grande finale?
It's interesting. I didn't catch on to the binary puzzles until towards the end. So I simply kept switching things until I could move forward. The simon says thing seemed weird at times. Like it was asking me to hit 2 different squares, but when I hit the first one I get stuck and new ones spin. First person turning speed is a little slow, oh and that effect on your name at the start was a little slow as well. At first it was pretty cool but it dragged on a little too long heh
That music sounded familiar in tone and composition, did you use one of those tools where AI makes up a song based on instruments and variables you choose?
UnBit
RMN sucks 3
The 2D/3D mix is the main selling point here heh I'm not sure why you wouldn't like it, though. I find it, invigorating to an old style. It opens new avenues of gameplay and mapping. Also, this is the same idea as the Paper Mario series.
Trippy good, or trippy bad?
heh
Trippy good, or trippy bad?
heh
RPG Paper Maker
Finally got around to trying this. The results are amazing. I'm remaking FFL3 to learn the engine and it's such a blast to see that old game in 3D!
Here's my comments/issues:
That's all I can think of for now. I only spent 2 days in it and haven't tried many functions yet. I spent most of my time so far on importing graphics and making maps. It's very easy to do, however lack of select/copy/pasting makes editing maps very tedious.
I'm looking forward to getting into RPG battles, although I suspect there won't be much to work with.
Please give us more buttons to bind functions to!
Edit: Found a bug.
While in map properties I added code:
Wait 5 seconds
teleport to another map
Picked the spot, hit OK, OK
-Program crash-
Problem signature:
Problem Event Name: APPCRASH
Application Name: RPG Paper Maker.exe
Application Version: 0.0.0.0
Application Timestamp: 602ab508
Fault Module Name: Qt5Gui.dll
Fault Module Version: 5.10.0.0
Fault Module Timestamp: 5a209c99
Exception Code: c0000005
Exception Offset: 00367150
OS Version: 6.3.9600.2.0.0.768.101
Locale ID: 4105
Additional Information 1: 5861
Additional Information 2: 5861822e1919d7c014bbb064c64908b2
Additional Information 3: 9d53
Additional Information 4: 9d539ab2d38cfad867f683ba4be72a2d
Here's my comments/issues:
That's all I can think of for now. I only spent 2 days in it and haven't tried many functions yet. I spent most of my time so far on importing graphics and making maps. It's very easy to do, however lack of select/copy/pasting makes editing maps very tedious.
I'm looking forward to getting into RPG battles, although I suspect there won't be much to work with.
Please give us more buttons to bind functions to!
Edit: Found a bug.
While in map properties I added code:
Wait 5 seconds
teleport to another map
Picked the spot, hit OK, OK
-Program crash-
Problem signature:
Problem Event Name: APPCRASH
Application Name: RPG Paper Maker.exe
Application Version: 0.0.0.0
Application Timestamp: 602ab508
Fault Module Name: Qt5Gui.dll
Fault Module Version: 5.10.0.0
Fault Module Timestamp: 5a209c99
Exception Code: c0000005
Exception Offset: 00367150
OS Version: 6.3.9600.2.0.0.768.101
Locale ID: 4105
Additional Information 1: 5861
Additional Information 2: 5861822e1919d7c014bbb064c64908b2
Additional Information 3: 9d53
Additional Information 4: 9d539ab2d38cfad867f683ba4be72a2d
Zelda: The Trident of Power DX
Zelda: The Trident of Power DX
I'm stuck in the first town. I triggered a cutscene with a Garudo woman, everyone says to wait for the Mayor to come back tomorrow, but I can't do anything else. I seem to have talked to everyone but I can't sleep in a bed or go anywhere. I always disliked when a game starts this way. You can't leave cause you don't have any gear and it's not straightforward how to get it.
Other than that, it seems very over the top dramatic for a Zelda game. So far I've been thrown all kinds of major story plot points and complex names that make no sense and don't resonate. I'm not invested yet and I got something of an info dump and cliche dramatic lines. Plus the text speed is kind of slow. NPC's are too wordy and end up saying nothing at all, reminds me of FFxiv. The graphics are kind of mishmash, but not a big deal.
I was hoping to be able to dive right in to some gameplay but so far this game seems like it will be more tedious than anything. Can someone give me a save file part way through the game so I can see how the items work?
Other than that, it seems very over the top dramatic for a Zelda game. So far I've been thrown all kinds of major story plot points and complex names that make no sense and don't resonate. I'm not invested yet and I got something of an info dump and cliche dramatic lines. Plus the text speed is kind of slow. NPC's are too wordy and end up saying nothing at all, reminds me of FFxiv. The graphics are kind of mishmash, but not a big deal.
I was hoping to be able to dive right in to some gameplay but so far this game seems like it will be more tedious than anything. Can someone give me a save file part way through the game so I can see how the items work?















