THEREALDMAC'S PROFILE

Finally working on getting my original VX Ace project out while I still can, then maybe I'll move onto an episodic MV project.

I'm just a dude who likes oldschool RPGs and never seems to have the time to finish making one :P.

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I'm my own Hero - Full with RTP

Why's it always gotta be a .rar file? :( Also I can't open it. It says it can't find the RTP. My computer really seems to hate VX though...

Lawrence of Aragorn

"RGSS202E.dll could not be found." :( My computer seems to really hate VX. I even went to the site and tried to install the RTP and the installation ended up failing.

An RM Venture

Wait we still have another weekend? Oh I'm back in this. Time to catch up!

Ace Heroes Review

Hmmmm... some slight dungeon re-design is probably in order as well. The general idea of the mine I liked; it's the players choice whether to push farther, spend more time, and obtain better gear or to just take the easy stuff and press onward (I even added a really obvious sign in the update), and the very first cave is supposed to grind you up to the point where you can take on said mine without getting flattened. Replacing the super-irritating castle dead ends with a few puzzles to solve and a few optional events that can earn the player precious additional time is probably what you're getting at though. The required script editing for something like that was beyond MY available time for the original version, but it's definitely something I'd like to work in now.

Ace Heroes Review

Hahaha I'm glad you enjoyed the Ocarina. (Did you know you can equip it on Eric and it changes the attack animation to musical notes and can inflict Slow?)

I do thank you for not rage quitting on that battle, a lot of work actually went into balancing it so that you could just make it in time to grab the item at the end and slip back out. I did weaken them (the succubus got hit with the nerf bat especially) from the original playtesting version to try not to be anti-fun.

Those four were supposed to represent the enemy's elite guard and were standing in front of what was pretty much the last thing you needed to grab before time ran out, so I wasn't sure players would enjoy them being a pushover. They also served as a reality check for the final boss. (I'm glad you didn't have as much trouble with him, he was the one I was far more worried about.)

I appreciate the feedback, and I have already done a modified version where the timer stops during story cutscenes. I guess I should take a look at the flooring too though (that was supposed to be logs, not stairs D:). I think the fight that makes the player think might work out better with all the extra time granted, but I do still have to polish the writing and cutscenes enough to make the task daunting for a side project crammed between life events.

An RM Venture

author=Ratty524
Just submitted a review for Ace Heroes and it's currently pending right now. I don't think I'll make the 4-review requirement either, but at least I got to play other people's games!

Just a forewarning, TheRealDMac, what I have to say about your game won't be pretty, unfortunately.

You say that like I expected otherwise lol. I intended to self-critique eventually, but I've been caught up with other things. For now I'll just say the whole mess ended up too much like the lost play in Fable III... and the reception only slightly better. (I don't think I bored any passing farm animals.) Edit: I think I finally know how trolls feel. I've been eagerly awaiting an angry rant about something I created and keep checking back for it every day XD.

Terence's Tribulations Review

...How does the BP work? I swear at one or two points I just randomly had 5. Maybe it refreshed at "recover all" prompts or something? o__0 what sorcery is this?! :P

An RM Venture

Reviews!

Terence's Tribulations
Heroes Unite!
The Winter Knight
Eric's Day Off
Armored
Gem Hunters
Swan Song
Infinite Loop
Final Quest
Project Meta Mu Eta

Tale of Alice

Story - It started off looking like it might be a promising joke game; Alice wakes up in her disaster of a house seeming not to remember how it got that way, the creeper stalker-kun NPC is waiting for her outside her door like that's a perfectly normal thing to do, and of course Ralph is in the game. Then nothing happens. Like. Nothing. Have you ever heard the green ping pong ball joke? I won't bore you with it but basically it's a really long buildup with no punch-line, and that's how I felt. I did enjoy the self-aware commentary about map detail and bugged jumping followers. I also chuckled at Ryoma speaking Japanese (no really, he actually spoke Japanese) since I still don't know what "Yoroidoshi" means.

But... Ryoma joins the misadventurers, then I run around and grab some items from frustrating locations, walk up and challenge the Demon King using the regular demon sprite who you referred to as the Demon God, and the game ends akin to the NES Ghostbusters title. ("Congladuration you prove our race is superior" or something like that.) I wanted to at least know why we bothered with all of that. Or get a punchline. It needed the "ba-da, psh!" at the end. Instead I was just frustrated.

Gameplay - Not a bad base concept, really, it had potential as a puzzle game mechanic. Run around, collect various items to gain access to new areas so you can get the items there to clear more obstacles. But I felt that it would have been better implemented in a longer game where you actually had to figure out something more complicated to access some of the items, or you had to stop and think about whether to chuck the apple, etc. The problem is that I just had to run around in the same map as the enemies the items were meant for, for the most part, and the whole thing just felt like it was intentionally there to burn my time. Also the final boss fight. I was sitting there, all ready to use strategery, or for the surprise final boss morph into the actual Demon God boss after I leveled to 99, or... SOMETHING. That didn't even qualify as a boss fight in my book. Also I walked up a ledge at one point, one of your floor tiles somewhere is glitched I think. Underneath the huge mess though I think there is potential for something, at the very least a dungeon mechanic for another game.

Graphics/Sound/Atmosphere:
You were lazy and you know it and you've admitted it... yea. Also if you walk into the forest area and back to castle town at one point the music stays castle town. And at one point you fell into the same classic blunder that I've made in past work where the player wants to walk sideways and ends up going back up to the previous area, I put that under "graphics" because you could have made the map ever so slightly different and prevented that altogether. Like a 1 tile chokepoint.

Final Verdict: The whole game was a giant tease. Two hours of your time for like 90 minutes of everybody else's if they play the game and write a full review. *Super-frustrated*


Maker Gear Rising

Full review...? Do I have to? Fiine. First of all, why must everybody use .rar files and force me to use WinZip?. I am convinced that thing just... BREATHES malicious code.

Story - As the title suggested, a Metal Gear Rising parody. I was excited at first... but the text runs outside the window and I can't even read the whole thing, and for the most part it's just the same lines with "carrot" instead of "blade" and "Ergelbergl" instead of whatever awesome name that dog thing had. Quick beginner advice from a relative beginner - make sure you press "preview" before you move on to the next text section to make sure it all fit, and if you're going to parody something it has to be in the form of either a quick reference or a ridiculous exaggeration of one of the original's flaws. Think the scene in Scary Movie where the girl gets on the treadmill to run away from the killer, and you think "what an idiot, now she's going to die," but then not only does he get on the treadmill too, but he trips and falls. (Making fun of what an idiot Ghostface seemed to be.)

Gameplay - This was your Encounters of the Boss Kind entry, wasn't it :|. I lol'd at demon king with Senator Armstrong's head. I did. But we were able to just attack each other to death. At first I thought there might be some cruel strategy involved; i.e. if I didn't guard every turn and save up TP he'd out-damage me and I'd die. Or maybe there was some secret carrot item I had to use. But that turned out not to be the case. We just clobbered each other and Armstrong went down easy. Gameplay either has to have an inherent addictiveness to it (think Animal Crossing, Harvest Moon, and those awful Zynga games), or test some sort of skill (reflexes and pattern reading for fighters, creativity and logical reasoning for strategy, some combination for your action RPGs, etc.) If it does neither, it falls flat.

Graphics/Atmosphere - Meh. One map and a boss fight. Nothing much to say. Again, Senator Armstrong's head was funny. The couple of animations were a sign that SOME effort went into this though.

Sound - 10/10 I love that song.

Final Verdict - I probably spent more time writing this review than you spent on your game. I'm guessing you just panicked and threw something at the contest because you ran out of time, but in case that's not true and I'm being really mean, I did try to give actual advice on both writing and the art of gam mak.


A quick disclaimer on my review style:
I come from the pilot world, where if you land a completely broken plane between the numbers in 5 foot visibility, the instructor says "nice landing," and proceeds to point out everything you did wrong throughout the entire flight in the debrief. I sometimes feel like I'm just making a laundry list of a game's flaws, but that's just because I legitimately have trouble constructing more elaborate praise than "good battle system." :P

An RM Venture

Hey Yellow Magic, my computer hates your game for some reason... I think you've just given me an excuse to sit back and rest on my existing reviews lol. But could you check and make sure there's nothing wrong with the repaired downloads and it's just me?

Hmmm... I know I probably COULD finish everyone's games and provide commentary... but the amount of other things I'd have to sacrifice probably isn't worth it unfortunately. I have enjoyed playing everyone's games though, for sure, and if I do end up quitting here I'll be back again in the future with a less lame project. (And possibly an update/extension to my current entry that addresses some of the more glaring issues!)

Iris - BUGGY Download

I can't get it to work. :'(. Do you have a version with the RTP included? Or if it was do you know why it might refuse to let me open the game?

Edit: That's either version by the way. I was going for the buggy download because for contest purposes that puts you on even footing with the other 5 or 6 games I've played.