THUNDER176'S PROFILE
Thunder176
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The difference between the novice and the master is that the master has failed more times than the novice has tried.
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Any way to align center text?
This only works with Yanflys Message Core plugin.
If you use a resolution of 800x600 you should type in the message box:
if you use another resolution you should replace the 400 with half of your width.
Though I don't use it myself so it might not be right, since I know this only from seeing it discussed in the forums earlier.
If you use a resolution of 800x600 you should type in the message box:
\px(400) Hello There !!!!
replace the ) and ( respectively with ] and [ since I can't seem to get it to display it properly here...
if you use another resolution you should replace the 400 with half of your width.
Though I don't use it myself so it might not be right, since I know this only from seeing it discussed in the forums earlier.
5.png
Hello beautiful people!
Hi folks!
I have posted before but i didn't notice this topic yet, until now!
So here I am, a 24 year old history student started doing some rpg-making as a hobby when I was 14-15, but it's becoming increasingly more serious. Therefore, I decided to join this community to show off a bit of what I'm doing and to look at your fine works!
Looking forward to work together and make some good stuff!
I have posted before but i didn't notice this topic yet, until now!
So here I am, a 24 year old history student started doing some rpg-making as a hobby when I was 14-15, but it's becoming increasingly more serious. Therefore, I decided to join this community to show off a bit of what I'm doing and to look at your fine works!
Looking forward to work together and make some good stuff!
Release Something: Gotta Go Fast!!!
Release Something: Gotta Go Fast!!!
@J-Man
@Ocean
@UPRC
@Liberty
@Eplipswich
@Deltree
@Luchino
@Dyhalto
@MakioKuta
@Infectionfiles
@Luiishu535
@SgtMettool
@Kory_toombs
@Dinkledaberry
Still checking out stuff, maybe more later. Overall good stuff guys!
Very impressive, I really like the animations and the overall style you're going for. Only thing i can say is that the camera movement is a little awkward sometimes. Other than that, looks good!
@Ocean
That's some HQ pixel art right there, kinda curious on how you'll implement them.
@UPRC
This looks HUGE, like, really HUGE. Very nice! Though at the stronghold/fortress map the walls seem a little off, I wanna say height inconsistency, but i'm not sure that's the right word :P
@Liberty
I like your sprites! I like your walls and floors a little less, though. Also , to me the character looks out of place like a 8-bit char in a 16-bit world, though that does work sometimes.
@Eplipswich
I like what I see. I wanna say it looks inspired by Earthbound, dunno if you see that as a compliment or nah. I also wanna know how the combat will work out or if there's gonna be any combat at all.
@Deltree
Call me whatever you named those enemies because that gif blew me away.
@Luchino
Good stuff, like the style, reminds me of some of the better MS-DOS games. Maybe add a fog effect to the dock map, to get that overall shoreline look. But the port town, again, good stuff!
@Dyhalto
Looks like some kind of journal log? Not sure what you're going for with it, but it's intriguing and looks pretty neat nontheless.
@MakioKuta
Nice! Visual novels aren't really my cup of tea, but the artstyle is amazing and it looks very polished!
@Infectionfiles
Nice style, are your maps like image overlays? Sorry if I got the terminology wrong
@Luiishu535
That sure looks like a clown I want to kill. No but seriously, the name got me VERY interested , though I need see some ingame footage before i'm going to say more.
@SgtMettool
I like the cutesy look a lot. Though it might be nitpicking, but the faceset looks like it could use a little bit more symmetry, if you know what I mean.
@Kory_toombs
In the first screenshot it looks like the character is stuck between the sand piles, even though i'm pretty sure he's not.. Right? Other that that all screens look great!
@Dinkledaberry
Only thing I can think of is maybe make the faces more pixelated to match more with the overall style... I dunno, it really looks good and that was a thing that just slightly bothered me.
Still checking out stuff, maybe more later. Overall good stuff guys!
Release Something: Gotta Go Fast!!!
@Kory_toombs - Lava Cave shadows look strange in some areas.
@Eplipswich - Do you plan to add a title name on the title screen? Because I'm not sure about having just a picture there. And it looks a little weird for the New Game, Continue and Options to be on top.
@Dinkledaberry - Cool. Looks like your standard fantasy RPG. That minecart ride would not be fun! Don't see any issues with the mapping for the most part. Neat stuff.
@Pianotm - The story and the graphics seem fairly common. Meanwhile, the gameplay seems to be what you're spending the most time on. The game is fun, but you've got a glitch in the first trial. It's not game breaking, but if you hit it, you will have to shut down and continue. Those jump ledges? You have some that lead off the map, into waterfalls and into solid wall. No, the fact that you have an impassable tile there will not stop a character from jumping into it, and once you're there, you're trapped.
@Aceofaces - I like the premise of the game (from what I've played). Although the tutorial could have been more seamless.
@Luiishu535 - - Your 5th map misses the top part of the rock, next to the top left switch.
- I don't know what's going on with your 4th map, but I suggest you to add some more ground detail and maybe a few water-lily leaves. A tint and perhaps a fog effect would further enhance the atmosphere.
- Your 3rd map suffers from height inconsistency. I recommend you to learn shift-mapping and change your walls so that they are at the same height.
- Carpets don't work like that (2nd map) and I think that the map feels awfully empty, especially the walls.
@ZDS - No complaints here! Looks like you're using default RTP on MV.
@Deltree - Maps look nice and organized! In #4, I can't tell if the character is in the water or in midair; that's probably due to MV leaving shadows off characters. Something that could be worth adding to the sprites, if you have the means!
Thx everybody for ALL the feedback, it's my first project so I wasn't expecting such overall positivity, and the feedback has been really REALLY helpful! Thx!
Now before this post gets too long I'll go start working on it all right away, haha.
Got it, thnx, I've been working on it but we'll have to wait for a later version to see if i nailed it right this time :)
@Eplipswich - Do you plan to add a title name on the title screen? Because I'm not sure about having just a picture there. And it looks a little weird for the New Game, Continue and Options to be on top.
I was planning to keep the Title as it is since the true titlescreen is is after the first part, as a cutscene. Though it's WIP so anything can happen, I agree on the awkward positioning of the menu, 'twas a little artistic risk but it doesn't really works as well as it did on paper.
@Dinkledaberry - Cool. Looks like your standard fantasy RPG. That minecart ride would not be fun! Don't see any issues with the mapping for the most part. Neat stuff.
Yea, for a first project I just wanted to get at least the basics right, so I'm just focusing on the traditional style of RPG maker, though i'm planning to implement a little more to give it a little bit more uniqueness of it's own
@Pianotm - The story and the graphics seem fairly common. Meanwhile, the gameplay seems to be what you're spending the most time on. The game is fun, but you've got a glitch in the first trial. It's not game breaking, but if you hit it, you will have to shut down and continue. Those jump ledges? You have some that lead off the map, into waterfalls and into solid wall. No, the fact that you have an impassable tile there will not stop a character from jumping into it, and once you're there, you're trapped.
Damn, i've been playtesting that area for days, bummer that a few of them bugs still slipped trough, welp, on to playtesting it again, now with NO faults ;)
@Aceofaces - I like the premise of the game (from what I've played). Although the tutorial could have been more seamless.
Thx! Do you mean with seamless that it should be quicker? Or just organized differently?
@Luiishu535 - - Your 5th map misses the top part of the rock, next to the top left switch.
- I don't know what's going on with your 4th map, but I suggest you to add some more ground detail and maybe a few water-lily leaves. A tint and perhaps a fog effect would further enhance the atmosphere.
- Your 3rd map suffers from height inconsistency. I recommend you to learn shift-mapping and change your walls so that they are at the same height.
- Carpets don't work like that (2nd map) and I think that the map feels awfully empty, especially the walls.
Alright, let's tackle these one by one:
-I knoooooooow, i hoped nobody would notice but the second I submitted that screenshot I saw that too, it is fixed now though.
-The 4th map is indeed a little empty in that aspect, will work on that :)
-I'll try to keep inconsistencies at a minimum, there's some more in other maps too, those kind of things i'll probably fix sometime later since some ideas i have need a little bit more leniency in that aspect.
-That's a good point, since it's gonna be the main "hubworld" for most of the game, not really sure what i should put in there to fill it up, though..
-I knoooooooow, i hoped nobody would notice but the second I submitted that screenshot I saw that too, it is fixed now though.
-The 4th map is indeed a little empty in that aspect, will work on that :)
-I'll try to keep inconsistencies at a minimum, there's some more in other maps too, those kind of things i'll probably fix sometime later since some ideas i have need a little bit more leniency in that aspect.
-That's a good point, since it's gonna be the main "hubworld" for most of the game, not really sure what i should put in there to fill it up, though..
@ZDS - No complaints here! Looks like you're using default RTP on MV.
For now ;) Pretty 70-90% of the graphics and music are placeholders, though graphic desing isn't my strongest suit, so in the worst case only the music will be different.
@Deltree - Maps look nice and organized! In #4, I can't tell if the character is in the water or in midair; that's probably due to MV leaving shadows off characters. Something that could be worth adding to the sprites, if you have the means!
Thx! Yup, that's MV, i'll try to work on that if I don't have to overhaul every jump there is ;D
Thx everybody for ALL the feedback, it's my first project so I wasn't expecting such overall positivity, and the feedback has been really REALLY helpful! Thx!
Now before this post gets too long I'll go start working on it all right away, haha.













