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Displaying faces with text

author=GreatRedSpirit link=topic=2268.msg38897#msg38897 date=1224439259
You aren't initializing the variable that you're calling the face_graphic= method, so its a nil object that has no methods. Open up the script editor after the game closes to the error and it should take you to the script where the error occured.
It didn't.

Award the Previous Poster

Winner of "best avatar ever" award.
Oh, I'm a creative genius.

New Enterbrain Maker - Action Game Maker!

Why have I not heard of this until now? This looks AWESOME. I'm definitely making a 2D Metroidvania when this comes out.

Displaying faces with text

author=NoblemanNick link=topic=2268.msg38879#msg38879 date=1224423135
author=TooManyToasters link=topic=2268.msg38863#msg38863 date=1224386258
author=NoblemanNick link=topic=2268.msg38849#msg38849 date=1224378904
You need to use a script I recommend the Universal Message System script. Along with able to do facesets it has a wide variety of options as well.

http://www.rpgrevolution.com/forums/index.php?showtopic=7692
...Whew. Here we go.
I downloaded the demo, copied Scripts.rxdata and pasted it in the Catastrophe folder (since the demo itself works fine like that), tried to use a face graphic, and I get this.

Also, \ignr doesn't work. It still only gives me three lines to type.
I must be doing something horribly, horribly wrong. I really want to get this to work, though, the screenshots look awesome.
EDIT:
...Oh fuck.
Oh FUCK.
I took scripts.rxdata, moved it into the Data folder, and replaced the old Scripts.rxdata. Now I can't even load the game.
Oh crap.

Look there isn't a prolem that scriptrx.data for UMS still contains the ones you need to do it, every script does as for your error I believe it's because you haen't put the face grahpics into the picture folder.
Yeah, they're in there and I'm telling it to show the right one. I took a VEEEERY basic Ruby tutorial that I never finished, and what it's telling me is that it doesn't know what to do with "face_graphic=". So yeah, it's a problem with the script.
author=Karsuman link=topic=2268.msg38865#msg38865 date=1224395714
...What made you think that was a good idea without making a backup?
Meh, all I had to do was make a new project and take the scripts.rxdata out of that. I probably should have thought that through a little more anyway...

Displaying faces with text

author=NoblemanNick link=topic=2268.msg38849#msg38849 date=1224378904
You need to use a script I recommend the Universal Message System script. Along with able to do facesets it has a wide variety of options as well.

http://www.rpgrevolution.com/forums/index.php?showtopic=7692
...Whew. Here we go.
I downloaded the demo, copied Scripts.rxdata and pasted it in the Catastrophe folder (since the demo itself works fine like that), tried to use a face graphic, and I get this.

Also, \ignr doesn't work. It still only gives me three lines to type.
I must be doing something horribly, horribly wrong. I really want to get this to work, though, the screenshots look awesome.
EDIT:
...Oh fuck.
Oh FUCK.
I took scripts.rxdata, moved it into the Data folder, and replaced the old Scripts.rxdata. Now I can't even load the game.
Oh crap.

Legacies of Dondoran

This is pretty awesome so far. Thank god almighty for the turn-based option; I hate having to menu-scroll as fast as possible to avoid imminent assrape. This also makes some absolutely GENIUS use of event commands, especially the Siege of Favorian (which I have yet to beat) and the insanely complex but easily understandable skill tree.
However, I got an error saying "the event was trying to reference an item that does not exist" or something along those lines when I accidentally hit "Hyper" when krysta didn't have critical HP. It crashed my game, which is especially annoying since I was in the middle of the Siege of Favorian when it happened... that shit would be impossible without the health pots.
Overall, this made me totally rethink what I'm doing with my own project. I'm going to incorporate something similar to this, if you don't mind (it'll use a room accessible from anywhere with events, but it'll be largely based on class instead of individual skills). I might not do this with Catastrophe, though.

What game has the best soundtrack?

Castlevania: portrait of Ruin and Final fantasy tactics A2.
Tales of Vesperia comes in a close... third.

Shadowrun Missions: A Release Something Day Special!

author=Max McGee link=topic=2013.msg33096#msg33096 date=1222071850
And if you don't know what Shadowrun is, or you're thinking of the sub-par multiplayer only XBOX-360 Counterstrike clone, SHAME ON YOU!
It's ten times better than Halo 3.

Would You Rather?

Ketchup. It actually tastes good on its own.
Dirty Sanchez or Cleveland Steamer? (assuming this was against your will and you were the receiver)

Displaying faces with text

Is there any way to do this in XP? I've seen it done before, and it'd be much better than just using the speaker's name.