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GRS I DEMAND EXPLANATIONS
GRS I DEMAND EXPLANATIONS
Release Something! Day VII: Advent Children [June 20th]
I may have some screenshots and maybe a video of my event CBS if I can get this stupid Jump to Label conundrum sorted out. The Attack command won't work at all otherwise; I doubt I'll have anything but Attack and Defend functional and ready to show off. I still need graphics too...
The New Guy
What are you thinking about right now?
Damn. I'm playing Exit Fate and the monsters in Gaia's Heart just ripped me to shreds. Perhaps I should take Deus along and actually use healing items for once.
Also, I think I really like Dispatch now.
Also, I think I really like Dispatch now.
Funky Bugs
Is there any known problem with VX's "jump to label" command? I'm chugging along on this CBS, and I set up a few common events that let the player select a target and show some info on the enemy. I forgot to put in some jump to label commands, so when I tested it, it highlighted all enemies one-by-one. When I went back and put the jump to label commands in... the game froze when it loaded the common event with the commands in them. When I erased them again, it went back to sort-of-working.
Hey where is my Max Mcgee?!
Help with cms numbers
Here's what I'm doing. If the thousands place = 0, turn on an empty switch and display nothing. Check if the hundreds place is 0, then if the switch is off, display 0. If the hundreds place isn't 0, turn the switch off. Do the same for the tens place, and the ones place should display a zero regardless.
All this should be done while it checks which pictures to display.
All this should be done while it checks which pictures to display.















