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Tales of Aria

Naming your game "Tales of ____" is always a bad idea.

Legacies of Dondoran

Damn. I just got to Melmonde, got my ass kicked, and went to do the sidequest for the merchant in Favorian. The Guardian stomped my balls.
Everyone;s level 7 ecept for Diedre who's level 9. Should I grind a bit more or what? Are there any sidequests that aren't ball-stompingly hard?

The Staff of Cyrenia

Perhaps this is a little too basic. The first dungeon is an INCREDIBLY generic crawler with random battles (which are almost always a bad idea as they're unavoidable and they can actually punish the player for exploration). There's only so much you should do because Final Fantasy 1-3 did too, or because it's a basic RM function.
But hey, my first game was essentially the same thing sans random battles (they were all enemies on the map that followed you and initiated battle when you touch them).

Mind Gate

One of your characters is named Rick James...?

Mind Gate

One of your characters is named Rick James...?

Legacies of Dondoran 2

@mario: I think he's coming back to this once he's done LoDVX. I could be wrong, though; it's not like he's made a page for LoDVX, so I don't really know the difference between the two.

Oceanus

Nope, not yet. It'll be a while; I have to finish polishing the skills/status effects, create the enemies, program the first few contracts... It'll take longer than I thought. Blame Fallout 3.

1873

Hoo. Lots of bugs. For example, Mardsen didn't have a rifle firing sprite until after I fought the Man in White; certain characters would unequip everything at random times, sometimes just as a battle starts; the game freezes if you agree to take the bouncer's place as he takes a shit; you can't run from the firing range in the gunsmith; and Autobattle is a gamebreaker, but I guess if you can't fix it, you can't fix it. Just try to do SOMETHING about it. Saying "don't use it" is a last-ditch effort; it's no excuse for a glaringly obvious gamebreaker.

There are numerous problems that aren't glitches as well. The Tailor is the only place that actually has a "work" option; on that note, I can't sell stuff to the tailor (though I can sell equipment to the general store owner); there are a lot of typos such as the Sherrif saying "we canget a possee together;" the old miniboss theme was WAY better; the Gregary LeRoy fight had terrible music; Mardsen's sprite moves a few pixels when he fires a rifle; Lera's pistol firing sprite needs a few more frames; rifles should be nerfed a bit and the pistols should be buffed a bit in contrast; scatterguns should suck less; you should be able to outfit your team in shops; because you spend so much time in one town, there should be more interesting characters; and the boss of the Jan 8th mission (the huy with the sword, Yao... something) needs like twice the HP and some goons since he was such a short fight.

This is by no means a bad game, though. It's very addictive, and with some polishing, it could be amazing. My advice is to polish this up completely and release a third and final demo of January. Test and retest everything- and I mean EVERYTHING- and write down what you need to fix on paper.

Oceanus

Disregard this. I figured "Continue" button would let me upload pictures... guess not. If you're going to accept this game, accept the other one.