TORQUEMCFEARSON'S PROFILE
"You wanna know what the difference between 'success' and 'failure' is...?
It's their spelling, pronounciation, and definition."
-Torque McFearson
Welcome, please enjoy my complimentary words: Ficus, amble, ludachristianity, moist caverns. I am mostly an amatuer writer and a self-chastising escapist. I try to make you laugh, because it's a cheap and easy way to get people to like me. I'm also older than you think... no, not that old.. back it up a bit.. yep, right there, that old.
I'm trying to write games that reflect my humor, my odd insights, and my existental dread. I'm working on my sole project: a modern/cyberpunk, dark, character-centric mystery; full of suspense and offset with quirks and humor — no.. not blade runner, why does everyone keep saying that? (And yea.. that was an em dash, so you know I'm a real writer. Alt+0151, come at me.) I may release a demo before then end of the year and plan on releasing the game in 3 Episodes.
In regards to everything out of my mouth:
Don't hate me, I'm only kidding.
Sources of inspiration: Media and sentient life.
It's their spelling, pronounciation, and definition."
-Torque McFearson
Welcome, please enjoy my complimentary words: Ficus, amble, ludachristianity, moist caverns. I am mostly an amatuer writer and a self-chastising escapist. I try to make you laugh, because it's a cheap and easy way to get people to like me. I'm also older than you think... no, not that old.. back it up a bit.. yep, right there, that old.
I'm trying to write games that reflect my humor, my odd insights, and my existental dread. I'm working on my sole project: a modern/cyberpunk, dark, character-centric mystery; full of suspense and offset with quirks and humor — no.. not blade runner, why does everyone keep saying that? (And yea.. that was an em dash, so you know I'm a real writer. Alt+0151, come at me.) I may release a demo before then end of the year and plan on releasing the game in 3 Episodes.
In regards to everything out of my mouth:
Don't hate me, I'm only kidding.
Sources of inspiration: Media and sentient life.
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Yet Another Question :-)
- Are you using the alchemy set found upstairs at the inn to make potions with the herbs you find?
- During combat-make sure you utilize crowd control abilities. Sounds like you're using stun, but also use Sir Edwin's Taunt..
- Did you find Smoke Bomb for Kit?
- There's a vendor upstairs at the inn in the library that sells skill books. In the event you missed finding one, you can purchase them off of her.
- Invest in a fishing pole and fish, fish, fish. Salmon is great to heal your entire party at a campfire.
- Are you searching the boxes found on the tables? Those, typically, hold potions.....
- Re-visit old areas..... you'd find more herbs.
It does seem well-attempted for balance, which I know is harder than it looks. Plus, I'm a story-focused player, with limited hobbytime, so I may not have been properly min-maxing. But, hopefully my feedback helps to understand players like me, but obviously you can't please everyone. Also, I say these things cause I like the game... it's just that it requires me to be... alive unfortunately. So, you can see my dilemma. Haha. I'm gonna try the skills I've been ignoring and that'll probably fix the #@&*^ outta it.
Yet Another Question :-)
I'm still working through it, like a few a hours a week is all I have time for. Grugg is dead, but the Foppish Knight and his Stockholm Syndrome Mage went with him. Now I'm on to donning a white snuggie while the cult is trying to convert me... convert me into compost matter.
Here's grievances:
Combat is sometimes frustrating. (Admittedly I fear it's just me.. why do I suck so bad? haha) I'm out of potions/mana/herbs and one good high-damage-dealing, silencing AOE from the enemy and death spiral begins. I'm abusing shield bash and focus restoring, but I feel like I'm missing something. I'd like to kick more butt, but there's no way to grind up levels or anything. Most baddies can kill my squishies in two/three hits, but I have to sink in six/seven in return. I almost quit, but then who will kill Cinder!? (...barring the parallel realities of all the other players of this game.)
Ultimately, the feedback is, difficult combat is an issues when I have no way to "git gud". Turn-based combat isn't exceedingly skill-based and there are finite experience points to go around when there are finite encounters. I feel locked into a level of suck I can't escape. Sometimes, I'm tempted to run past enemies in hope for survival, but they're my only way to level up..
Sincerely,
The dude in desperate need of cheats
Torque McNoobSuck
Here's grievances:
Combat is sometimes frustrating. (Admittedly I fear it's just me.. why do I suck so bad? haha) I'm out of potions/mana/herbs and one good high-damage-dealing, silencing AOE from the enemy and death spiral begins. I'm abusing shield bash and focus restoring, but I feel like I'm missing something. I'd like to kick more butt, but there's no way to grind up levels or anything. Most baddies can kill my squishies in two/three hits, but I have to sink in six/seven in return. I almost quit, but then who will kill Cinder!? (...barring the parallel realities of all the other players of this game.)
Ultimately, the feedback is, difficult combat is an issues when I have no way to "git gud". Turn-based combat isn't exceedingly skill-based and there are finite experience points to go around when there are finite encounters. I feel locked into a level of suck I can't escape. Sometimes, I'm tempted to run past enemies in hope for survival, but they're my only way to level up..
Sincerely,
The dude in desperate need of cheats
Torque McNoobSuck
Inherited Sins
Yo, I really like color pallette and lighting going on. Dark and colorful. It looks like it all fits together really well.
I'll play it when I get home.
To add to the opinion pool, the name 'Aryan' ain't bad at all. I recognized the word but didn't think anything of it.
I'll play it when I get home.
To add to the opinion pool, the name 'Aryan' ain't bad at all. I recognized the word but didn't think anything of it.
Trying to Recall the Old Game that Inspired Me.
author=ivoryjones
A man with a robot reminds me of A Blurred Line, also the annoying hover-car chase. Is this perhaps the game that you're thinking?
author=Fomar0153
https://rpgmaker.net/games/92/Probably a blurred line.
You beautiful SOBs. 15 minutes flat. World record. I know nobody says this kinda stuff anymore, but "your ancestors smile upon you this day."
Let's see if nostaglia is all it's cracked up to be.
Trying to Recall the Old Game that Inspired Me.
About 5-10 years ago I played an old rpgmaker game. Maybe rpgmaker 2000 or 2003. It was the reason I got into this.
It had an old blocky chipset. It's primarily set in a futuristic setting and city. The main party was comprised of a boy and a robot. It featured corporate or government corruption for it's plot line. Heavily story driven, I remember it was critically acclaimed by fans and had decent length? It featured a section with a hover-car chase? Beyond this my memory is starting to get unreliable.
Can the elders of this forum recall such a game?
Thanks for any help.
It had an old blocky chipset. It's primarily set in a futuristic setting and city. The main party was comprised of a boy and a robot. It featured corporate or government corruption for it's plot line. Heavily story driven, I remember it was critically acclaimed by fans and had decent length? It featured a section with a hover-car chase? Beyond this my memory is starting to get unreliable.
Can the elders of this forum recall such a game?
Thanks for any help.
Tales of Yuria: The Dragon God
author=AeroFunk80
I have a conditional branch with random variables tied to traps.
Oh, this makes so much more sense: Flame traps are risk/reward, Toolkits upgrade later, game is not a pushover. Ok, Ok, I got it, that's on me, I was being somewhat impatient and assumptive.
author=AeroFunk80
Hope you keep playing. Sounds like you're in Grugg's Lair.
Yep. Grugg's Lair. I'm enjoying it greatly so far. Didn't know battles are suppose to be challanging, I was playing like I could go and clean house (dungeon) in 1 run. Not a bad thing, just, the game is so cheery I wasn't expecting Dark Souls. Haha. My new solution was a classic dungeon crawling technique. Fight, Heal, deplete mana, run back to inn. save. repeat. The war of attrition has begun.
Real Talk, here's how last night went:
"Before entering into Grug's lair. I'm dead broke, 0 gold and no welfare check til tuesday, Shopkeepers got neat-o armor and weapons, but I'm looking at them like an asthmatic who just dropped his inhaler down a sewer drain. Try to show him my junk... he says he's not a pawn shop, he ain't buying. Tells me to get a job. What, in this economy? So now, I'm like Indian Jones up in this cave, I HATE SNAKES. Snakes looking at me like I owe them child support. These school yard bullies are laughing at my toddler-sized arms. But there ain't no gym I can go to. Can't get on my grind. And I think Tia might be allergic to snake venom, huh. 4 simultaneous bites from one the group of snakes on her face and she's in bed with a case of the deads. Either sexism or RNG gods have forsaken me. Two words a party never wants to hear, "Healer's dead." That's it, you have no idea who your messing with snakes, I am an imortal, toddler-armed snake-genocidist. Wander, treasure, kill 1 snake group, Inn, save. Always save."
Also, the long intro was hilarious. Legit enjoyed.
I'll let you know what I think of Grugg. He better not secretly be a giant snake.
Tales of Yuria: The Dragon God
Still playing though, but loved some of the humor so far. The battles are good, sometimes kicking my butt. Damn wolves stop howling, I'm about to die and I need to find a save point! Eat fire.
Anyways, two thoughts:
•While I would always talk to anyone with a twirling orb above their head, everytime I forgot what each color meant. Pehaphs adding contextual icons or short words to the middle of the spite? Since it's already a hint element, it would just keep the player from having to memorize the colors.
•Also, I got gameover-ed failing to disarm a trap after attempting 3 times in a row. I assume its based on complete chance and outside my control (Correct me if I'm wrong. Dunno if leveling up trap disarming is gunna be a thing.) My suggestion is to keep it from giving you a gameover screen, keep you at 1hp minimuim. I know the RNG gods have it out for me, but the gameover was disheartening.
Anyways, two thoughts:
•While I would always talk to anyone with a twirling orb above their head, everytime I forgot what each color meant. Pehaphs adding contextual icons or short words to the middle of the spite? Since it's already a hint element, it would just keep the player from having to memorize the colors.
•Also, I got gameover-ed failing to disarm a trap after attempting 3 times in a row. I assume its based on complete chance and outside my control (Correct me if I'm wrong. Dunno if leveling up trap disarming is gunna be a thing.) My suggestion is to keep it from giving you a gameover screen, keep you at 1hp minimuim. I know the RNG gods have it out for me, but the gameover was disheartening.
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