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Well, this is weird. The non-rtp method I'm trying to follow (because I want people to play my game without having to install RTP) actually builds up alot more MB for me when I try to make it entrcyped... gah. I really wanted this to work too.

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That does seem strange. What exactly are you doing, buddy?
Well, basically, following the non-RTP tutorial, I went to the Game.ini file, removed the "RPGVXAce", and inserted all of the necessary files needed for my game, though I believe animations and sound effects are what take it up the most. Also, when I DID compress it afterwards, it only went down by about 10 MB. My game's 118 MB, which isn't bad, but I want to avoid future problems of the file size being too big to download, if that makes sense.
The thing is that when you add in the files that were missing of course the file size is going to get bigger. That can't be helped since you're including the files that need to be in the download to actually work. That makes it so that the players don't have to download both your game and an extra 200MB RTP on top - because you're only adding those particular files the game needs to run.

Without doing this you're game would, to them, be the initial download PLUS the 200MB RTP instead of the much smaller 118MB is currently is. The only way to make it smaller is to remove resources altogether and change everything in the game to not rely on that particular resource.

So it does make sense.
Uh, let me see if I can make this more simple.
Let's say I have a 40MB game, but it requires the RTP to play. That would thus be 240MB.
However, if I only add the files from the RTP that I used, then it might be about 90MB instead, without needing to download the RTP as well. This way my players are only going to have to download one file, which will play whether they have the RTP installed or not and is a lot lighter than if the full RTP was included.

You're adding in the files that you're using from the RTP into the game. That makes it stand-alone but it's also adding MORE to the game files, thus it will be a bigger file to download because there is more in it. It won't be as much as if they had to download it and the RTP though, and will play for anyone on a PC.

Does that make sense?
author=Liberty
The thing is that when you add in the files that were missing of course the file size is going to get bigger. That can't be helped since you're including the files that need to be in the download to actually work. That makes it so that the players don't have to download both your game and an extra 200MB RTP on top - because you're only adding those particular files the game needs to run.

Without doing this you're game would, to them, be the initial download PLUS the 200MB RTP instead of the much smaller 118MB is currently is. The only way to make it smaller is to remove resources altogether and change everything in the game to not rely on that particular resource.

So it does make sense.
Uh, let me see if I can make this more simple.
Let's say I have a 40MB game, but it requires the RTP to play. That would thus be 240MB.
However, if I only add the files from the RTP that I used, then it might be about 90MB instead, without needing to download the RTP as well. This way my players are only going to have to download one file, which will play whether they have the RTP installed or not and is a lot lighter than if the full RTP was included.

You're adding in the files that you're using from the RTP into the game. That makes it stand-alone but it's also adding MORE to the game files, thus it will be a bigger file to download because there is more in it. It won't be as much as if they had to download it and the RTP though, and will play for anyone on a PC.

Does that make sense?


Ahhh, yeah, it does. Actually, when I added in all of the RTP stuff (110 MB before), it went up to about 80 MB, which is 190 MB in total. I then compressed and encrypted it, going down about 10 MB, which would be 180 MB in total. That would be all you'd have to download instead of downloading an extra 200 MB and wasting an extra 5+ minutes just to play an RPG Maker Game which would probably turn people off, especially those who don't even know what the heck RTP is and just wanna play the game.


Though it IS 190 MB as of now, I wanted or expected it to be something far lower like Dreaming Mary or Legionwood, which are games that have a pretty low file size. (2-digits I believe.)
CashmereCat
Self-proclaimed Puzzle Snob
11638
It probably is that music. Remove all unnecessary sounds, trim BGMs, and convert them to .ogg format where possible.
When I mentioned adding in the RTP stuff, I meant only the ones you've used in the project. Anything you haven't used doesn't need to be in there. So if Animal.mid is in the folder but hasn't been used, get rid of it.

(If you check the Help Me! section of the site there should be a thread on the first two pages that asks for help with getting rid of unneeded resources. In it there's a link to a script that will check your project for RTP dependencies and add only those files to the project.)

That should cut down a lot.

However, if you can't cut out certain files because you use them... well, there's nothing you can do. The reason those other projects are so small is because they don't use as many files. If they used more they would be larger in size. So if you have used certain files of course they're going to be needed and the more files you use, the bigger your project is going to be. That's just common sense.
author=CashmereCat
It probably is that music. Remove all unnecessary sounds, trim BGMs, and convert them to .ogg format where possible.


Oh, believe me, I did. I converted all of my BGMs to oggs, and they have been reduced but they're still large. I think I'll get that Skip Missing File Script or something and see exactly what I need to import so I don't import unnecessary stuff.
CashmereCat
Self-proclaimed Puzzle Snob
11638
What are the sizes of your folders?
The size of my folder was 118 MB before I imported all of the RTP items.
The size of my folder, afterwards, was 180 MB after importing the RTP items as well as converting them into an entrycyped file. (190 MB before compressing it.)
Dude, your game no longer relies on someone downloading the RTP. The method worked. Your game is non-RTP reliant. Congratulations.

The only way to cut down the file size is to NOT use any of the added files but since you needed those ones then there's really nothing more you can do.

- Make sure music is ogg
- Make sure graphics are png
- Cut out any unused resources bloating your project
- ???
- Profit

That's it. If your game uses those files it uses those files. I don't know what else to say. :shrug:
So I made a list of the necessary files I was missing in the RTP using the skip missing file script, and it's now 123 MB. Seems like I just added a bunch of unnecessary stuff on the RTP then.

Only up 5 MB. Yay.
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