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So, I want to make my game more realistic. Should I remove monsters that appear in-game and make them human?

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Depends on the story. The most realistic enemies are the ones that have reason to be fighting you at the moment the player fights them.
My story's mainly dark-themed and mystery-ish, and it's supposed to revolve around the concept of the way humans can truly be, and how cruel reality can be.

Uh, does that fix things up a bit?
sure, but then you have to account for differences between killing people vs killing monsters and you're way more likely to write something like "killing people" in an unrealistic or not-so-believable manner
Me attacks cop
Cops use handcuffs
Game Over

Gameplay mechanics normally tends to make things less realistic for me, since they follow very particular patterns wich may no be the case in real life, so no matter if you they are human if you compare with reality is still going to be a little silly. For that reason, if the purpose of the battle is to defeat the enemy, both, human and monsters accomplish that goal, so I don't think changing all monsters for human or vice-versa, will actually make things more realistic (or at least a relevant change) since even if the aesthethics are different, it is the same thing after all. Also, there are a lot of games where some areas just have humans, like soldiers and guards.

So pretty much all boils into, does monsters fit the story?
In a story of human resurrection... monsters probably don't fit, unless they're related to human souls or just humans in general. (Which technically means they'd be like Shades from NiER, or the Homunculi from FMA)
You could give them either a metaphorical meaning, giving them abstract forms and appearances, or keep to human-related monsters and humans.

It is always odd fighting against only human-groups, but it has been done well (like in Devil Survivor), and unless some 100% harmless-looking people appear, it should be fine. Unless you want your protagonist to be a cruel bastard .. in which case it might still be weird.
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