New account registration is temporarily disabled.

VERSALIA'S PROFILE

Versalia
must be all that rtp in your diet
1405
"I married him because his kid is strong and he doesn't wear a shirt" - craze

Search

Filter

Emo Require: Do RPGs need a story?

http://tvtropes.org/pmwiki/pmwiki.php/Main/NoPlotNoProblem

Most media have some kind of setting. A world, a time, some characters, maybe some backstory... but not here. There's only one thing for you to see or do here. No frill, no fluff. ... When used in video games, the main reason for not having any story or characters is generally because the player's not going to be interested - the Casual Game is meant for pick-up-and-play while waiting for the bus or something.

Dungeons and Drag-Queens

How did I miss this thread before, this is genius

RPG 20XX Engine

author=Dudesoft
Ah, so what about the editor? Will I be able to edit the game with advanced features or what's all this then? (I'll check when I get home I guess!)


It works kind of like some VX scripts, where it ties a function to a switch or variable. For example, "Mirror Picture" function to flip a picture, which RM2k3 has no default support for, probably has a "MIRROR PICTURE SWITCH" (let's say Switch 001 for simplicity's sake). If you turn on SWITCH001 then the next time you use Show Picture, it will be Mirrored. Turn it OFF and Show Picture with a different picture and it will not be Mirrored.

So, it doesn't change the Editor, it just changes some of the stuff you can do with it.

post your picture

author=Ghost
What charity lol.


Cheer SF - San Francisco's volunteer cheerleading squad. They're pretty much community activists who then run their own fundraisers all year round to give money to other organizations. HIV/AIDS, Cancer, and life-threatening illnesses are their primary focus <3

author=oh_no_im_melting
the things we endure for the good of others


It was pretty fun but I am really glad that it was just one performance

those boots kill

and it's more fun to be hot as my original gender than to be hot as a woman

post your picture





Friday night's Madonna drag show for charity




because this thread was lacking homoghey

Emo Require: Do RPGs need a story?


author=LockeZ
Allow me to rephrase the original question to be more clear:

Do games based around experience points, level ups, and menu-based combat need to have an engaging, deep story with a lot of cut scenes?

And the answer to this is obviously "no". There's nothing about experience points, level ups, or menu-based combat that strictly requires a story on par with a Final Fantasy game, as evidenced by the fact that plenty of successful games with this type of gameplay only have average or even bare bones stories.

If you think the answer is different, it's because you're answering a different question.

I agree with this statement 100% as it is written without the word "RPG." But introduce what you think an RPG IS into the matter... Power levels, equipment, skills, etc are not gameplay features unique to the RPG genre. It's how they're presented to you. I do not define an RPG as "any game using experience points, level ups, and menu-based combat."

Iniquity and Vindication

I demand more updates because I need a demo of this lava shark battle.

World_Map.JPG

I DO NOT SUPPORT PIRATED SOFTWARE
but downloadable cracked versions do exist
NOT THAT I AM SAYING YOU SHOULD FIND ONE
but you could if you wanted

yeah the 'shitty' comment was a little harsh, but that flaw is NOT 'barely noticeable' including the miscolored grass around the little water 'pools.' You may not think of these as important details, but it destroys the look of your game and the suspension of disbelief when you can tell the maker didn't care to obvious errors (graphical errors are as obvious as errors can get). I'd be happy to try and map it out a little bit better or edit the tileset if you need help!

Emo Require: Do RPGs need a story?

author=Zephyr
The closest I can think of a concept without story would be something like a quest-based, open world. Self-preservation can't be a plot, can it?


What NPCs are saying to you, what they need from you, etc all form the background of detailing the world you live in. Even if there's no overarching plot there still have to be interesting, self-contained storylines. I have NO reason to do any of those quests unless some personal attachment is involved/the world is interesting to me ("please help me find my daughter"). Without any story whatsoever, the only way to do it is an adventure/platformer game that doesn't need the story to set a goal ("find the bonus star on this level"). Can you imagine:

WITH STORY
<Grandpa> Please, help me find my granddaughter! She ran in the opposite direction in the woods when we were ambushed, and I'm just too old to go in there by myself...

WITHOUT STORY
<Grandpa> My granddaughter's lost! *GOAL ACQUIRED: Find GRANDDAUGHTER*


WITH STORY
<Mario> Oh no! The Princess was kidnapped! I could rescue her from the castle, except the bridge has been destroyed, and I need the Seven Stars to get back inside...! *go into nearby town to ask about 7 stars*

WITHOUT STORY
<Mario> Oh no! The Princess was kidnapped! *begin platformer levels* *FOUND: 0/7 STARS*

Emo Require: Do RPGs need a story?

author=ShortStar
They start out storiless. Then people complain so I add stories.

Nobody complained, you received a valid criticism from a game review

quit being so goddamn bitter and petty about it already.

and if you're not specifically referring to my comments, then maybe you should listen, as that would mean I'm not the only one to have said this to you

author=S. F. LaValle
The strategic gameplay elements of an RPG carries more weight with a story, because the game is designed to be played over an extended period of time. If one was to start dreaming ways to develop a game with RPG gameplay while avoiding the story convention of modern commercial RPG's, player interest would be the primary issue to tackle because a good story WILL hook more players than the same game without that story

This is why I pretty much consider some kind of story focus to be a requirement of games describing themselves as RPGs. If it's SOLELY gameplay-based, then all of my motivation comes from the gameplay and not from any outside story, plot or attachment. Shadow of the Colossus makes it obvious what your next motivation/goal is without using any explicit story. See my above posts on why it's not an RPG.

author=eplipswitch
Things like story, graphics, sounds, music etc are all really secondary and bonus effects. The core element of a RPG (Role-Playing Game) is to play as a role of a character, and you control him to do loads of stuff like leveling, wandering around the world etc, achieving the character's objectives etc.

The rest are all secondary but are "icings to the cake" to enhance the taste of an RPG.

Wrong. RPGs are not defined by their gameplay features, but by how those features are presented to you. Plenty of other games use RPG Features and are NOT RPGs. Just because you are a character does not mean you are given an immersive role. What is important is that the "role" you are given is what produces your primary basis for interacting with the world. Super Mario Bros. is not an RPG just because you are some plumber. Mario RPG is an RPG because it adds another level of depth to the world you're exploring and how the world reacts to your role in it. Shadow of the Colossus - You play a dude with a horse, you can switch between your Sword and Bow, you have an HP Meter, etc. But it's NOT an RPG. It's a platformer/adventure game. Can you name a gameplay feature that is unique to RPGs? Equippable items? Playing as "some dude?" Exploring a world? None of those are strictly RPG gameplay features... it's all about how you, the player, interact with these features and how they interact with the role you've taken on.