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VIS_MAGE'S PROFILE

Howdy!

I'm a university student that's been hard at work on my passion project for just over 4 years now!

I like to think that I'm pretty good with the RPG maker engines, so if you ever have any questions regarding the engine, feel free to ask.
Pokémon RMN Version
Poketto Monsutâ: RMN

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Progress Report - 4/5/21 - Overworld Sprite Showcase

Quick update, I've added around 15 additional sprites that I had forgotten to include originally.

Progress Report - 4/5/21 - Overworld Sprite Showcase

author=Zeuzio
An update for this was just the pick-me-up I needed today <3

I'm lovin' these overworld sprites!!

Thank you! And haha, glad I was able to brighten your day!

Just a heads up, I've laid out and started writing up a series of updates that I'll be posting over the coming days. The current plan is to release updates regarding new battle sprites, expanded world lore, a deeper look into how I'm planning on develop the story/gameplay, the new look of the overworld, and a more detailed look into what I've been doing to separate from the Pokemon brand, while keeping the spirit/gameplay of the game intact. After catching everyone up to speed, I'll gather some feedback and decide where to go from there.

Progress Report - 4/5/21 - Overworld Sprite Showcase

Thank you very much, to both of you!

The two above Atmana are Meterain and Meterstorm (with Maelstorm being a bit to the right). They didn't have a sprite initially, so I ended up going for a Shuckle-like design, with tentacles coming out of their meteor shell. They do look a little silly from the front, though. :p

A wild developer (finally) appears!

Looking back, I probably sounded more doom and gloom in the original post than I really intended to. Feedback as overall very positive, with several people taking quite a bit of interest in seeing the game though. I'll have to dig up all my old notes, but if anyone has a specific 'mon they want to hear everyone's feedback on, just let me know.

author=matthewac95
About the main post...


Stuff like items/graphics/UI/etc taken directly from Pokemon will definitely have to be changed, but I'm pretty sure we're safe gameplay-wise. With that said, I am open to making some changes to the gameplay structure. An idea I've mulled over in the past involved the player joining an adventure guild. Instead of typical gym battles, you would go on quests, each with their own smaller story to tell within the grander scheme of things, with your goal being to ascend the ranks of the guild, and enter a big tournament at the end. Food for thought.

Likewise, with the shift to a more fantasy-esque world, it likely won't take place in the "World of Pokemon" anymore. So far, I've kinda been adopting it into a fantasy world I've been constructing over the past 6 or so years. This shouldn't drastically affect gameplay, but does mean that some familiar faces could make a appearance in future adventures. *wink*

As for the wiki, I really ought to make a few updates to it. A lot of what's there is still fairly accurate, mostly just additions to be made.

As a side note, even though I have the bad habit of not posting all too often, I do check in pretty often. If anyone ever has something they'd like to know, just shoot me a message.

A wild developer (finally) appears!

Fair enough points.

Having not been around during the original submission phase, I wasn't actually sure how names were decided, although from the sounds of it, they were decided by the original creators. In that case, I suppose I'll leave the final say with names to the creators, assuming they're still around.

Reneglaicer sounds pretty good, if you're alright with it.

I kinda figured balance changes wouldn't be of much issue, but thought I'd ask either way. I didn't include small suggestions such as new moves. I've been keeping a changelog though, so that I can get the wiki up to date prior to the next release.

With us stepping away from Pokemon, it does open some interesting new opportunities too, such as adding/changing new moves into the game. Same could be said for abilities, but those are quite a bit more difficult to get working. I'll probably start by introducing some signature moves, the starters will get them for sure, but I'm open to suggestions.

A wild developer (finally) appears!

Alrighty, here's the document so far: https://docs.google.com/document/d/1IPO9vzUWwO2aYXiBB-0f5w1v6t2skmtZ0WJ-3xy-aaI/edit?usp=sharing

Just to note, I've only put things brought up by multiple people so far. I might add a few more when I get the chance, if there's interest, but these make up the main points brought up. Looking back, I probably made it sound like there was more things brought up than there really are.

Let me know your thoughts. :)

A wild developer (finally) appears!

Glad to hear the shift from the Pokemon brand seems well received. With so many fangames being shut down these days, I think it's the safest bet for the project. Currently working on getting some new tilesets ready. I'll be sure to post from screenshots once I get everything squared away.

As for the changes, I kinda agree with the sentiment of keeping the original design intact. For the most part, the three suggestions that came up were either:

-A few name changes, for some that weren't easy to figure out by reading it.
-Stat/move changes, probably the thing I'm least worried about making changes with.
-Design changes. The main thing I'm hesitant to make changes to.

I have them as handwritten notes at the moment. I'll get them typed up into a document, and release it here later.

A Long Overdue Status Update, and a Request

author=Seiromem
Uh, looks like someone deleted the list of TM relearned and movepool revisions from the shared files.


Huh, odd. They're still showing up for me. They are Google Doc files, so you'd probably have to signed into a google account, if you aren't already. If nothing else, I'll just upload them as a zip file for download.

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author=matthewac95
It's good to see there's some new life to this project. I'm no artist, but if there's anything else that I can do to help PkmnRMN get finished, feel free to let me know. I was pretty involved before, so I'm definitely eager to see it finally release.


Thank you, I'm happy to have all the help people are willing to offer!

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Also just a heads up to everyone, university started back up this week. It shouldn't affect all too much, but it might take a couple days to get back to people.

A Long Overdue Status Update, and a Request

They look great! Their animations look really smooth too, I'm impressed! They'll work perfectly for the ruins.

Having a walking sprite too would be pretty nifty, just to match with the other Pokemon (hint-hint, nudge-nudge). They don't really have legs, so I'd imagine they'd either bounce their pot, or drag themselves around with their hands.

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I like the idea of bringing Nightmare back, really underrated move. Steel wing sounds good too (didn't even realize it wasn't on the list).

Of the other options, I'd say Zap Cannon looks the best to me. In that case, I could make Counter/Mirror Coat tutor moves.

I can imagine having two rivaling siblings, one convinced close-up physical attacks are better, and teaches Counter, while to other things long-distance special attacks to be the better strategy, and teaches Mirror Coat.

A Long Overdue Status Update, and a Request

A bit later than I would have liked, but I have all the moveset files uploaded. I decided to make a public folder on Google Drive for anyone to view/edit. I'm sure I'll put more files on their in the future.

Here's the link. I might put it in a future status update, but for now feel free to forward it to anyone interested.

https://drive.google.com/open?id=0B44QnykRQMv0M2ZqdVl3YndBY1E

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As for the TM's, I'm not really sure why we have 97 instead of an even 100. I can't remember off hand, but I think gen5 was like that too, maybe that's why.

Although I haven't really looked into it yet, adding a few extra TM's shouldn't be an issue at all. Any suggestions to what moves you'd like to see?
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