VOLRATH'S PROFILE
Volrath
2760
I'm a journalist/author with a fondness of RPG Making and an aversion to leaving projects unfinished - great for satisfaction, not so much for quantity. I'm married and live in Cromwell, CT with my wife, twin sons, and the dog.
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It's okay to post bug reports here if they come up.
I looked at this one and I saw that those teleports are set to "action button" on Day 4 rather than the usual "player touch." In other words, you'll have to press enter on the edge of the South Gallia map for it to work. It will be fixed in the next release, thanks for telling me!
I looked at this one and I saw that those teleports are set to "action button" on Day 4 rather than the usual "player touch." In other words, you'll have to press enter on the edge of the South Gallia map for it to work. It will be fixed in the next release, thanks for telling me!
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author=fgh25
will there be different magic classes like summoning that the main character can do or is that only for the summoner
Not summoning, but your study of elemental magic eventually allows for one of two specializations, which allow for a more unique approach to combat. The base spells for all the different schools of magic are fairly similar, but the specializations is where they start to diverge.
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Legacy
Yes, each element does have a status effect associated with it although not every spell will trigger it.
As for completion, I'm hoping to have a demo out by mid-July. The entire game? God only knows.
As for completion, I'm hoping to have a demo out by mid-July. The entire game? God only knows.
Carpentry Story
Whatever you did seems to have worked as I was able to play the game for a couple hours last night. However, I got to Day 25 and that same screen popped up when I tried to sell some stuff to the lady who runs the cafe. I reloaded, avoided her for the day and tried again on Day 26. Then it worked.
Technical issues aside, this is really fun! It's got a nice simple progression and it's just fun to make stuff. Reminds me a lot of My Time at Portia (which is also pretty buggy haha).
Technical issues aside, this is really fun! It's got a nice simple progression and it's just fun to make stuff. Reminds me a lot of My Time at Portia (which is also pretty buggy haha).
Carpentry Story
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Multiple Endings? For now, I have only the vaguest idea of an ending in mind and it will be some time before I get to that point, if ever. I'll look at how the rest of the game has turned out before I make decisions about an ending or endings.
Familiars? Hmm...there is one character that MIGHT be considered a familiar but to give any more information would be a spoiler.
Familiars? Hmm...there is one character that MIGHT be considered a familiar but to give any more information would be a spoiler.
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No dorms on the Academy campus, all the students still live at home. I don't have different costumes for the main characters but the guild members do wear color-coded robes.
Are you currently working on a game? It seems like you have a lot of ideas.
Are you currently working on a game? It seems like you have a lot of ideas.
Legacy
Yes, there are guilds for each of the elements Bradley can choose (and the Midnight Guild for Peri and dark magic). However, the cost of becoming a member is pretty steep so the players will have to save their gold for a while. It's unlikely anyone will be able to get enough just in the demo, but we'll see.
Bradley is awfully young to be buying a house, especially if he can't even afford guild membership! I'm not totally sure what you mean by the "grade system," there may be some sort of tournament later since that would probably be a fun diversion but it won't impact Bradley's actual schooling.
Bradley is awfully young to be buying a house, especially if he can't even afford guild membership! I'm not totally sure what you mean by the "grade system," there may be some sort of tournament later since that would probably be a fun diversion but it won't impact Bradley's actual schooling.
Legacy
No matter which element you pick, you get a healing spell. Your classmates get them too so you'll never be without them. If you join a guild, you can learn more advanced healing.
The weapon choice is permanent. You don't upgrade weapons with materials, but there are materials you can take to a certain blacksmith who will forge you a new weapon. You have to pay a labor fee but it's still much cheaper than getting them at a store.
The skill trees are visible very early on in the game so you'll know what you will eventually be learning.
The weapon choice is permanent. You don't upgrade weapons with materials, but there are materials you can take to a certain blacksmith who will forge you a new weapon. You have to pay a labor fee but it's still much cheaper than getting them at a store.
The skill trees are visible very early on in the game so you'll know what you will eventually be learning.













