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RPG 20XX Engine
I take it that means that damage can be found via an actual calculation instead of just Attack Power-Defense Power+???=Damage (or however Rm2k3 does it now)?
Indeed. You can experiment right this moment with maxhp and maxmp in the default example project in RPG20XX's download (don't forget to set the font size to 14 or it might draw weird in the engine).
I have always wanted to have inherent character strength and then modify it by the weapon's damage instead of just having it be a single number. It sounds like that'll be more than possible now or in the future, which is great.
You can go far beyond that too and add strategy to any default battle system.
RPG 20XX Engine
That was a planned feature since November 2010 for that reason.
I just wrote the derived statistic system. That gives you a ton of control over the ability to modify the default battle systems. But of course for adding additional GUI elements, parallel systems, or whatever, common events will simply continue to run during battles (if you want them to).
I just wrote the derived statistic system. That gives you a ton of control over the ability to modify the default battle systems. But of course for adding additional GUI elements, parallel systems, or whatever, common events will simply continue to run during battles (if you want them to).
RPG 20XX Engine
This is a different answer depending on each prospective game author. For some people, it won't have any advantages over VX/Ace and for others it will have every advantage over VX/Ace.
RPG 20XX Engine
I assume you mean for the default battle systems. I've only got front/back row stuff planned. Breath of Fire 2 and 3 had several patterns that effect the players. This is a neat idea, but it's a little too involved for the default battle system.
Of course it could be modified in with clever use of derived, battle events, or other things. Lots of highly complex effects can be done in just a few added commands to derived if you sit and think about it for a moment.
Of course it could be modified in with clever use of derived, battle events, or other things. Lots of highly complex effects can be done in just a few added commands to derived if you sit and think about it for a moment.
RPG 20XX Engine
It was rebooted in Janurary, it's been worked on since then. It's going faster than I expected all of a sudden.
RPG 20XX Engine
Concidering VX Ace can do all of what this currently can (from what I understand) plus more and easier at that (for the most part).
RPG20XX can and will easily be faster, more powerful, and easier to use than VX Ace once it has been completed.
I'm not downing this at all it's a fantastic job for what it did to a very old program
It does nothing to an old program. It is an entirely new RPG creation tool. The RPG_RT RPG Maker 20XX replacement was cancelled long ago and this RPG 20XX project took its place.
I'm just wondering what advantage it has over the new makers.
This is a different answer depending on each prospective game author. For some people, it won't have any advantages over VX/Ace and for others it will have every advantage over VX/Ace.
Well that and
Well, this project is free, for starters...
RPG 20XX Engine
This confusion will continue because I'm using the same game page that has all the old RPG Maker 20XX stuff on it which actually was going to play 2003 games.
RPG 20XX Engine
So how do I install this to RPG Maker 2003?
You don't.
Or is this a separate engine?
It is its own software now. It has its own editor and everything.
Also I saw what looks like mode 7 in the images, so 1.Is mode 7 in this ?
Yes
how can it be activated?
I haven't written how events will behave in "mode 7", so there aren't any commands to actually activate it normally yet.
if it isn't in it, can I install the rpg maker 2003 mod to rpg maker 20xx to have mode 7?
Well seeing how RPG20XX was written from scratch and entirely alien in structure to RPG Maker 2003, you'll just crash the engine.
RPG 20XX Engine
I can't really say, however, the more bugs people find and report with what is here now the faster it gets completed.














