WOLFCODER'S PROFILE
Search
Filter
0.12 Released
Like I say, I don't doubt that you're getting it to crash, but I can't reproduce it. Is there anything you're doing that we aren't?
This one I can do.
All of those suggestions I already have plans for. I need to have a backup system to support the reversion function 2003 had (it could revert EVERYTHING back to the last time you hit save).
- Player start can be set at x=-1 and x=map width+1
This one I can do.
All of those suggestions I already have plans for. I need to have a backup system to support the reversion function 2003 had (it could revert EVERYTHING back to the last time you hit save).
0.12 Released
1. Deleting a resource that is in use somewhere in the database will guarantee a crash the next time you edit the entry which references that resource.
I couldn't get this to happen. It just shows up blank and missing. Can you tell me specifically what database type and reference crashes the editor if it is missing?
2. I couldn't get the crash on double clicking the folder either. However, when I have the folder selected I am able to change the teleport location of the map currently visible; the arrow doesn't update until I actually click back on the map itself.
I see this one.
3. The user can click back on the "Edit Event" dialog while they're editing the script for that event. By iself not a big problem, but closing the event and then updating the script will cause no changes to be saved. No crash though, YAY!
This one is actually more serious as the script editor should be modal.
1. In addition to add/remove, how about a "toggle" condition setting?
Conditions support stacks. You can see a numerical parameter to add and remove stacks. So "toggle" doesn't make sense here.
2. Hold button down to repeat movement through command menus.
I'm not sure what you mean by this one.
3. I understand you probably want to keep similar functioning entries in the same tabs, but perhaps adding a filter for certain entries would be helpful (like if I just want to see enemies in the player tab)
The database editor sorts them by ID which is important, but I actually have a thing planned where you can view into the lists. I anticipated that as RPG projects move along, you'll want to have your big-ass list of items sorted alphabetically. Since you can edit the database symbol to anything you want (you've seen me put (T) prefixes and such on things to remind me of their purpose) you this view would be handy.
Then after this, there will be a search feature to find something in particular. For now, the database editor will be more or less like classic 2003.
4. Wouldn't it work better if the "single sprite" option was moved to the "composite" tab entries (under "Battler sprite" option)?
Single images aren't sprites or have frames of animation.
5. Modify Condition defaults to 0 stacks, which kind of useless-- unless when it's at 0 it would entirely add/remove all stacks.
Yeah, I forgot to set that under last args.
Thanks again.
0.12 Released
- If you leave a message command blank ('') then the game crashes on compile.
Yup. This one was a quick fix for the next update.
- When choosing a teleport location, if you double click the folder icon the maps are in then the application crashes
I couldn't get this to happen.
Condition Trait
Technically you can put common subroutines in common events and just call them from wherever.
I am thinking of a way to label these programs so it can display "Poison (X)" or whatever so you know what effect is currently selected, and the ability to re-use effects.
I am thinking of a way to label these programs so it can display "Poison (X)" or whatever so you know what effect is currently selected, and the ability to re-use effects.
Condition Trait
I could just make an if statement checking the attribute and then heal or damage depending on the result, correct?
Indeed. You could also make Zombie a condition (that can be used as a trait for enemies) and check for that.
EDIT: Also, if I wanted more specified condition options similar to "Attack Enemies Randomly" and "Unable to Act", I could replicate effects like that using the code, correct?
Yes. All the stuff at the bottom are really just shortcuts. I may add more shortcuts later based on demand.
Condition Trait
Web Page
Right as you wrote that the website start spazzing out for a moment loading pages all jumbled and without CSS >.>
Frenemy Foe
Speaking of involvement, since I am convinced this is a good project, I am looking into setting up a Patreon or something. It's going to be an ongoing effort, so I don't want some large bounty as the result of a Kickstarter, yet I want something more involving than a simple donate button.
Frenemy Foe
3. Hit "enter" on the keyboard and quickly click on a different entry (from the list), the name fields should now be the same.
I've already found that one while adjusting the parent stuff. You don't even have to quickly, it'll screw with the next entry's name as long as whatever you did deselects the entries first.
1. So you set the face graphics to null (most likely by deleting the entry).
2. Set the entry with no face graphic assigned to be a parent of another entry.
3. Edit the child entry and then click "OK", it should crash.
Yeah, it doesn't crash when I do that. Weird.
As an aside to all: you see how I spend slightly over half my development time polishing and fixing at the same time as I develop? There are no such things as a developer who writes less buggier code. You don't believe me? You don't have enough other types of minds try your stuff, I'm sure. There are only more arrogant developers who write even more buggier code AND don't test as much believing there aren't as many bugs.. and developers who get rushed by management.
I remember a time where I would play a console game and you actually had to try hard to get it to bug out.
Frenemy Foe
I just checked with null players, it still doesn't crash or do anything weird. I'm not doubting it's crashing, but I can't eliminate what I can't reproduce.
I can't get this parent confusion to occur either. That is strange, but I understand what you originally asked. I'll figure out some sort of reset button or something.
Yeah, I know it can be done-- but an automated method would be nice. That's what I meant by "ease of use". Also, sometimes this method doesn't work, instead of the warning box I get an error saying: "Could not set parent because this entry is already a parent of another entry.", when in actuality this is not the case.
I can't get this parent confusion to occur either. That is strange, but I understand what you originally asked. I'll figure out some sort of reset button or something.














