New account registration is temporarily disabled.

WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

Search

Filter

RPG 20XX Engine

"Cannot open <file>" dialog it gave before, only it will try to open a project which I have already deleted, more specifically the first project I created with the program.


It tries to load the last edited project, but continues if it can't. This is what it should be doing.

I just tried that second case again, and right now the program seems to be behaving properly even after I close and reopen the laptop;


It's using ordinary GDI to draw everything, so things like sleep or the CTRL+ALT+DEL options menu won't do anything to the program when you'd normally have to explicitly regain the video device (like in DirectX).

RPG 20XX Engine

but it has to do with the "fill tile" feature of the map editor.


That's a bug I'm already aware of. It doesn't like it when you use multiple tiles as the fill.

I guess I'm not closing the program properly or something, so some help there would be cool too.


Does it do that if you just open and close it (without doing anything)? If so, send me a ZIP of the project that does it.

RPG 20XX Engine

Re-read my post carefully.

RPG 20XX Engine

Would it be possible for me to use 20XX to host a manga on


What do you mean by "host a manga on"? Please elaborate on what you technically mean.

and sell it as a manga reader?


It's possible to sell the compiled .2XG files legally granted it is indeed composed entirely of material you have rights to.

I can actually limit a great deal, the time it'd take to pirate it.


No it wouldn't. .2XG files contain absolutely no DRM so they can just be copied. Quite easily. This was intentional, I want it to be very easy for people to share their games.

You could modify RPG 20XX's engine to add some sort of DRM measure, but then you would be required to release all of your modifications as source code since it uses the General GPL Version 3 (not the lesser one) which prohibits hiding your modifications into binary libraries either.

The only way around that is to specifically purchase a license from me to you to allow you to release modified closed-source versions of RPG 20XX, which is typically what people who want to release RPG 20XX games on Steam would have to do since GPL3 is incompatible with the way Steam releases things.

Lots of projects to dual licensing to raise funds, and the funds would be put back into the RPG 20XX project. Once RPG 20XX has reached the stage where it becomes an actual game engine, you'll be able to see if it can suit your needs.

.. or you could just use the engine as-is or release your source code modifications and sell DRM-free copies of manga. If the manga is good, you will be successful despite piracy. In fact, some piracy could even help you.

RPG 20XX Engine

It is whatever you decide it to be.

RPG 20XX Engine

So we get to choose what battle system we want? Like a choice between RPG Maker 2000 or 2003?

Yes, it's a way for you to decide if you want to do an ATB or turn based, and eventually there will be an action RPG and strategy RPG system.

Also, speaking of ATB speeds, how will the ATB set up in 20XX compare with that of 2003?

It will be fast. You can change the speed, of course. It will assign the normal speed to the slowest character on the field, and everyone else will be faster. If you get in a fight with something 20 times faster than you, the blitz of attacks you suffer will illustrate the difference in speed quite well I'd imagine.

RPG 20XX Engine

Yes.

You're probably asking how. You can specify any attributes that apply to characters, these are constant numbers that can only be changed through event commands. Then there is another part of the database called "derived" where there is a spot for event commands. These will be filled in with the default system, but you can change them completely or just edit them slightly.

The first N derived stats will be labeled and reserved depending on your chosen default battle system. So if it is assigned for "damage" then it gets run every time the battle system asks for the damage inflicted upon B for attacker A. Sometimes it asks for a different value, like the ATB speed factor for character A when compared to an enemy B (it runs the page repeatedly for all enemies, assigning them to B each time).

You can toggle if an attribute or derived will show up on a player's stats display screen.

If this is too confusing, you can leave the pages alone as they will always be created at default even when making a blank project. Or you can edit just a little part of it (most common use case I expect).

RPG 20XX Engine

Any way you desire.

RPG 20XX Engine

Thanks. I'll keep your project around and run a test before releasing the next version. The next version will not be released if the project you just sent me crashes it on my machine.

If it passes and the next version is released, and it still crashes for you, there are other ways for me to try and detect the problem. Here's hoping everything is fine the next release, though~

RPG 20XX Engine

On top of that, when I want to test my project, the test-game crashes. Even when I created a player spawn event I get a message from windows saying "This program has stopped working". I'm on Windows 7, tried running as admin, and tried compatibility with Windows XP.


ZIP up the .2xp file along with your .bin and .dat folders and send them to me. I'll see if it crashes and why.