New account registration is temporarily disabled.

WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

Search

Filter

RPG 20XX Engine

You can edit up the font, be sure to keep it saved as 32-bit .BMP file. The system color gets multiplied with the colors as you edit, so you can do outlines, extra shadows, anti-alias, whatever. This was working since last year. If it weren't, you couldn't see any text.

RPG 20XX Engine

I don't know, my engine would be faster if it pooled images for pictures, but I also know your original problem is usually caused by showing and erasing pictures too much. Try updating your pictures as little as possible as every show picture command makes the original RPG Maker 2003 jump a little.

RPG 20XX Engine

I made it so it would read the (x86) versions too anyway, I have a 64 bit desktop.

RPG 20XX Engine

Yeah. I am guessing there is an environment variable for the RTP, but multiple different versions of RPG Maker can mess with it.

I'll add the 64-bit folders for now.

RPG 20XX Engine

Your RTP sources have to be in their default locations, if they're in weird places it might not work. I always would suggest to just add only what you use since RTP games annoy everyone else who try to play them.

Or you may have a version of RPG Maker that installs a default location I haven't seen yet.

RPG 20XX Engine

@bulmabriefs144

I'm not sure I understand some of your points, and others were gripes with the editor.

Definitely cut random dungeons. And probably the autobattle and extra slider in battle. But I actually use the movie play feature. Rather than cutting it, I'd rather it get expanded so it could play wider variety of stuff (like windows media video files).


I had already explained the problem with adding video playback to anything.

Btw, I can't get this to work. At all. It says something about a Direct 3 problem.


This requires DirectX 9 and above, make sure you have the latest DirectX and video drivers.

RPG 20XX Engine

Yeah, the menu isn't finished. But I think you can remap commands to common events instead if you want custom submenus.

RPG 20XX Engine

All of this stuff is far beyond the (my, not yours) scope here, once I get global battle events and event pointers to work correctly, you'll easily be able to write whatever system you want (95% of all of the above you could add much more easily than before).

When I add features, I add them based on how many different uses a particular feature would have. That way when you make whatever it is you want, it isn't so cookie-cutter anymore.

Some of you are trying to write a battle engine from scratch right from the start with my engine (because of all the drawing functions I've been adding). I'm going to see how hard it is to remove the grid for action systems, and adding accessor functions so you can define whatever custom battle system you make as though it were the default one (monster, groups, etc.).

See, if I can get all of that to work, then I've already completed much on the default battle system at the same time. This yields twice the features in half the work, not to mention making action RPGs more possible if I can get events to move off the grid AND add some collision primitive functions.