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Light Coin
Light Coin
With my video cards, between 5 mLTC and 7 mLTC (mLTC = 0.001 LTC) a day (this is the bottom line after pool-x.eu takes their 3% share plus my voluntary 2.5% donation on top of that). LiteCoin has been around since like 2011. It's steady, but late to the party.
I've noticed the author of cudaminer himself created a YAC address. YAC coins look like they can still be mined with just your CPU (though you should still use cudaminer). I'll look into those.
I just said "fuck it" and have all three (BTC LTC and YAC) addresses on the front page. I figure the author of cudaminer might know which crypto coins are worth having donation addresses for. I'm going to see how much and how fast I can mine YACs.
This way you also don't have to bother with the shady exchanges and can just directly send whatever coin.
As for the RPG 20XX editor, I finished the event editor dialog. I just need to add the event create and event edit commands to the map view. I also added the three addresses to the editor under the about dialog.
Yeah, I know a PayPal donate button is easy, but I'm interested in actually studying these coins and why exactly do they even have value in the first place. I've actually learned a little about economics and a little more about the nature of cryptography.
I've noticed the author of cudaminer himself created a YAC address. YAC coins look like they can still be mined with just your CPU (though you should still use cudaminer). I'll look into those.
I just said "fuck it" and have all three (BTC LTC and YAC) addresses on the front page. I figure the author of cudaminer might know which crypto coins are worth having donation addresses for. I'm going to see how much and how fast I can mine YACs.
This way you also don't have to bother with the shady exchanges and can just directly send whatever coin.
As for the RPG 20XX editor, I finished the event editor dialog. I just need to add the event create and event edit commands to the map view. I also added the three addresses to the editor under the about dialog.
Yeah, I know a PayPal donate button is easy, but I'm interested in actually studying these coins and why exactly do they even have value in the first place. I've actually learned a little about economics and a little more about the nature of cryptography.
Light Coin
After more surveying, it does look like mining coins is the easiest and safest way to obtain them, but it takes a long time. You will need a CUDA card (any high-end nVidia will do). You'll then need cudaminer for it. Cudaminer will mine all sorts of coins, so you can also mine one type of coin (YAC for example) and exchange it to LTC.
Light Coin
I've modified the post. It should be pretty obvious that you shouldn't use the LiteCoin faucets since they're loaded with malware and adware, but I'm going to warn you anyways.
The easiest method is to simply exchange them at BTC-E or something, but even that is sort of risky. It's best to quickly exchange a small amount at a time and to never keep LiteCoin in storage online anywhere. The wallet program I mention lets you vault your own coins, that's wise considering how randomly these places like to disappear (remember MtGOX?).
The other method is to mine the coins at pool-x.eu or somewhere. This requires some serious computation, as in, you need an immensely powerful video card with CUDA support (to use cudaminer of course) and to connect it correctly to your chosen mining pool. Then it still takes a long time to get even a little bit.
There will eventually be an ordinary donate link when the project is much further along. Ironically, LiteCoin makes it possible to risk a lot less money in backing something.
But remember that you don't actually have to give me either regular cash or LiteCoins for RPG 20XX to be completed.
The easiest method is to simply exchange them at BTC-E or something, but even that is sort of risky. It's best to quickly exchange a small amount at a time and to never keep LiteCoin in storage online anywhere. The wallet program I mention lets you vault your own coins, that's wise considering how randomly these places like to disappear (remember MtGOX?).
The other method is to mine the coins at pool-x.eu or somewhere. This requires some serious computation, as in, you need an immensely powerful video card with CUDA support (to use cudaminer of course) and to connect it correctly to your chosen mining pool. Then it still takes a long time to get even a little bit.
There will eventually be an ordinary donate link when the project is much further along. Ironically, LiteCoin makes it possible to risk a lot less money in backing something.
But remember that you don't actually have to give me either regular cash or LiteCoins for RPG 20XX to be completed.
Light Coin
Saved Variables
Either way, you'll find bugs for me to shoot.
About 10 hours if you added up all the time I was able to sit down to work on this. Perhaps less.
How long did you do develop it to this update (excluding the non-dev time)?
About 10 hours if you added up all the time I was able to sit down to work on this. Perhaps less.
Saved Variables
All of this is just for that create-an-event dialog. There's so much that goes into it that it's going to fit an update.
And my mailbox indicator is stuck at (1) again, despite there being no new messages.
And my mailbox indicator is stuck at (1) again, despite there being no new messages.
0.04 Released
0.04 Released
Next, I need events to be in. That's going to be more tricky than before because I'll support events of multiple tiles and such. Then comes the event scripting so that I can test the conditions to select active page, the trigger for that page, and the entering of code. The RPG virtual machine will be built over the next several updates.
I'm starting to run slightly behind intended schedule, but that's because there's a lot of other types of work I have to do. No worries, despite all that, I can likely reach my goal of functionality before April ends.
I'm starting to run slightly behind intended schedule, but that's because there's a lot of other types of work I have to do. No worries, despite all that, I can likely reach my goal of functionality before April ends.
0.04 Released
- The music .xm when played, the timer stays 0.
That's not a bug in my program, FMOD Ex can't track the time of module formats. This prevents the editor from setting start/loop times, but you can use OpenMPT to re-sequence the song if it is wrong.. But most of the module song files I found are already properly timed.
Pause/Resume music will still work with module files, supporting the ability for the map music to resume after battle instead of restart.
Which means I can't import folder outside the editor project.
This is a bug although a bug with the tree browser dialog. You can import all folders in levels below the directory of the project (I put mine in My Documents so I could reach all folders next to and below). I really wanted it to start at your project folder but let you go anywhere.
Create a folder where you will dump raw resources in, sorted by type. Because the editor has a modification detector, you can edit those raw resources and they will be automatically imported and updated in the editor.
Very handy for quickly editing something that isn't quite right when you check it in your game, but it's probably a good idea to keep a raw resource folder with your project file so you don't accidentally delete or move it later (the editor can handle it, but it disables auto-re-import for the missing files until you manually re-import them again).














