WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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RPG 20XX Engine

I've been out of the loop for a while. Can someone, Wolfcoder or otherwise, make a definitive list of what this engine will be able to do? I'm deciding whether or not to craft Chronology around this engine, but what can it do?


Supported commands and instruction booklet contained inside download.

Will you think about making an Srpg battle system for this when the main part is done? Like SimRPG maker 95, but able to do stuff.


No, not really. The editor was built to handle enemies that have tactical RPG AI easily. It'd be really cumbersome and annoying for people to use and it would take me forever to write.

RPG 20XX Engine

Is Game Maker really that user-unfriendly? Why do people use it then?


If you think Game Maker is user-unfriendly, then you're in for a terrible shock in the reality inside the world of video game creation. Game Maker is actually a pretty usable system in comparison to all other methods. It's a nice prototyping or beginner tool as well.

o_O Anyway, I'll try to learn a programming language myself, and if making an engine from scratch is too difficult I'll use this.


"Too difficult" is not a term that you should be capable of comprehending. Even if you love making video games and video game engines and are good at it, be prepared to spend months staring at your books and computer screen. That would be the optimal case, it could even be worse. Still, the rarest and most important resource in video game creation is the engine.

It's easy to do passable art, writing, and game design.. When compared to the hefty engineering it takes to make a good game engine. Even making a passable engine is difficult. I really hope someday I can create engines as good as companies like Conitec and Valve. It's also the most labor intensive of any other part, and most people seem to not like it. I do not understand them, I think it's pretty fun. Too bad I have finals.

So far it looks like it can do pretty much everything XP/VX can do anyway. :D


Well, not yet. People want it to though, so eventually it will. There will be no scripting system after all- the whole point of me making this engine is so you don't have to. It would actually be a very lazy thing to do if I made a programming language and relied on my users to make fun engine scripts.. Sounds familiar >.<

RPG 20XX Engine

You'll actually have an easier time writing your own engine instead of using Game Maker. This is because you would pretty much end up writing your own engine anyway if you used Game Maker. I suggest you learn C, SDL, and OpenGL or DirectX. SDL will take care of input, threads, and lots of system calls, but knowing WIN32 can really help you.

If you don't want to do all that work, then you'll have to use an off-the-shelf RPG Maker. If you took this path, then XP and VX aren't really good choices since you didn't want to make your own engine, unless you already have figured out how to combine scripts and use someone else's system somehow.

My engine would be the best choice if you're in between. While it will work straight from RPG Maker 2003, you can download the source code / project files and edit in Visual Studio. It extends the system a little so you can customize it too. It'll (and in some cases, already has) some of the features touted by other peoples XP/VX scripts.

RPG 20XX Engine

Yeah but that comes out in first person!

No it won't.

RPG 20XX Engine

This one lets you switch battle systems since I don't directly support RPG Maker 2000. That way, you can try running this in 2000 and set it to the CTB battle system.

RPG 20XX Engine

Bigger sheet sizes could mean anything. Does it mean an increase in resolution? Characters per sheet? Frames per character?

RPG 20XX Engine

Could we get a reverse battle animation option which works outside of the DBS? I'm planning a CBS using battle animations from a previous game, and it'll really save a lot of time changing those animations to fire the other way.


This one is simple enough, but I can easily forget.

Any chance we can increase the dimensional limits on charasets? Again, it's for CBS purposes.


What do you mean by this?

On that note, battle animations that target charasets won't shake them. Any way we could change that?


I thought it would shake them already? It would make sense for it to anyway.

Alternately, is it possible to make it possible to target pictures with battle animations?


I'm not sure about targeting pictures, but a method to spawn battle animations at any position is something I'm adding since you can have many animations at once (particle effects, etc.).

RPG 20XX Engine

Yeah, your browser might be keeping the cache. It goes away when I refresh.

RPG 20XX Engine

I already sent it ala Google Translate, but I have the original English with it too. It'll sound really funny, but I'm sure they can understand it enough.

RPG 20XX Engine

I can't do it, it's a link to meridian dance you control. You can simply change and/or delete the original file.