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Don’t Throw Away That 2k3 Just Yet
Hey, duct tape can fix anything and make almost anything look even remotely new, even the small crack on my ugly white wall that’s staring right in front of me.
I'd like to see a previous house owner attempt that argument on me someday.
Don’t Throw Away That 2k3 Just Yet
You wont find a bigger fan of RPG Maker 2003 than me, I've already looked far and wide. But I'm afraid you all need to come to terms with the simple fact that software without support "rots", especially something built on a poor foundation to begin with.
The APIs it relies upon predate Windows XP, eventually more and more people will simply be unable to use it. The players. Telling your end users to make lots of little adjustments to their operating system that ultimately may not work is unacceptable.
You mean the software equivalent of duct tape and bailing wire on an already quirky engine? The newer engines perform poorly too, but they do expose a programming language. I don't think either are good solutions for something that advertises itself as being easy for the non-programmers to use.
This is primarily the reason I came back. I really should finish RPG20XX before moving on despite my original thoughts on doing an entire standalone editor and engine would be too much. You all care about RPG Maker 2003, Enterbrain does not. There needs to be something written by someone who does. There needs to be something finished by someone who does.
The latter remains to be seen. A love for what RPG Maker 2003 could have been drives me.
So yeah, people still use it. How ‘bout that?
but, you know what, there will always be a way to emulate old games and software programs - even in the future
The APIs it relies upon predate Windows XP, eventually more and more people will simply be unable to use it. The players. Telling your end users to make lots of little adjustments to their operating system that ultimately may not work is unacceptable.
Plugin’s!!! And tons of patches to boot
You mean the software equivalent of duct tape and bailing wire on an already quirky engine? The newer engines perform poorly too, but they do expose a programming language. I don't think either are good solutions for something that advertises itself as being easy for the non-programmers to use.
This is primarily the reason I came back. I really should finish RPG20XX before moving on despite my original thoughts on doing an entire standalone editor and engine would be too much. You all care about RPG Maker 2003, Enterbrain does not. There needs to be something written by someone who does. There needs to be something finished by someone who does.
The latter remains to be seen. A love for what RPG Maker 2003 could have been drives me.
Windows 8 and RM2K3
Layer_ForceDirectDrawEmulation is not Acceleration, it's the opposite. It's emulation. It's a HEL method for DirectDraw.
This is why
It should, however, fix this problem even if it occurs on other versions of Windows. The way you're doing it, there should be a way to do this from a .bat script that you can package with your game (that starts the EXE with these settings, not edit the registry!). Then you can give it to people and they don't have to edit their registry.
This is why
However you will not get the speed you were used to like in Windows 7 or before.
It should, however, fix this problem even if it occurs on other versions of Windows. The way you're doing it, there should be a way to do this from a .bat script that you can package with your game (that starts the EXE with these settings, not edit the registry!). Then you can give it to people and they don't have to edit their registry.
Getting started with RPG Maker 20XX (The old version)
I dunno, if you have to start new games in it anyways then why wouldn't you use the newer toolkit with all the bugfixes and feature requests I would actually be able to fulfill (I won't have to keep telling people "that was an editor thing" over and over anymore~!). Should be shortly before I get another engine with tile stuff, event stuff and commands that do CBS stuff.
The older engine also has some pretty ugly source code. It may be neater than your typical codebase you're given at a software engineering job (not exaggerating) but it's still some of my uglier work and hard to edit without my help.
The newer stuff is ugly too, but it's much easier to bugfix.
The older engine also has some pretty ugly source code. It may be neater than your typical codebase you're given at a software engineering job (not exaggerating) but it's still some of my uglier work and hard to edit without my help.
The newer stuff is ugly too, but it's much easier to bugfix.
Getting started with RPG Maker 20XX (The old version)
It's going to be entirely superseded by the newer project, including the same entries for it under engines and engines :: tutorials so there won't be much point for this tutorial on an engine that was cancelled before it did the thing most people expected it to (plus an unknown number of realtime crashes I had yet to debug).
The old code SVN repository and download will remain for historical reasons:
https://subversion.assembla.com/svn/rm20xx/rpgm20xx/rm20xx.zip
The old code SVN repository and download will remain for historical reasons:
https://subversion.assembla.com/svn/rm20xx/rpgm20xx/rm20xx.zip
Getting started with RPG Maker 20XX (The old version)
Might want to change this, the download link will imminently start pointing to the newer RPG 20XX which is an entirely different thing. It will occur once map tile editing and map tree is working.
Windows 8 and RM2K3
This is because 2K/2K3 has a bizarre rendering engine built on top of what appears to be DirectDraw. XP and VX instead use Direct3D and render flat graphics- same as all my 2D engines- this lets them run on just about anything since it's easy for modern systems to understand (and it makes rotation, scaling, etc. very easy to do and very fast performance wise).
What you need is something that specifically works with DirectDraw applications.
A quick Google search shows that Windows 8 has lots of trouble running DirectDraw applications well.
The error "RPG Advocates is Awesome" appears if you attempt to modify specific locations of the .exe (I think its looking to see if their name is intact in the dialog boxes or standard VERSION information in the .exe resources).
What you need is something that specifically works with DirectDraw applications.
A quick Google search shows that Windows 8 has lots of trouble running DirectDraw applications well.
The error "RPG Advocates is Awesome" appears if you attempt to modify specific locations of the .exe (I think its looking to see if their name is intact in the dialog boxes or standard VERSION information in the .exe resources).
Maps as Title Screens...
I know he's banned, but just for the lulz I shall evaluate this elegant piece of 'legal advice' from the holder of a criminal justice degree FROM THE CYBER POLICE for purposes of entertainment on the intermenets not to be confused with legal advice from a real lawyer- but I can understand all of your confusion!
Except by using this website you understand all submissions by users not affiliated with the website give the website permission to publish, but allow the user to reserve all their rights rpgmaker.net ToS 6.
Well, except sending C&Ds to the infringer's hosts, payment providers, etc.
I guess you didn't read rpgmaker.net ToS 9. either.
giaks could have written his tutorial by tap dancing on his keyboard while huffing air duster cans and it would still be legally the copyrights under a pseudonym "giaks". But you knew that, knowledgeable in copyright law as you to have read even the basic guidebook from the US Copyright Office.
author=createdjusttopostthis
Well kentona you can think whatever you like but the fact is anyone can take any script on this site that does not have instructions and do whatever they want with it.
Except by using this website you understand all submissions by users not affiliated with the website give the website permission to publish, but allow the user to reserve all their rights rpgmaker.net ToS 6.
author=createdjusttopostthis
They can even copyright and legally sell them and there is nothing anyone can do about it.
Well, except sending C&Ds to the infringer's hosts, payment providers, etc.
author=createdjusttopostthis
Why, because when products are release for FREE or paid for, they are required to have 2 things, warning labels, and INSTRUCTIONS anything released without proper instructions is not a valid product and is thus not subjected to those laws.
I guess you didn't read rpgmaker.net ToS 9. either.
author=createdjusttopostthis
...Also in school you have to quote the source or something that is written, but this isn't a written aspect, this is about who legally gets credit. By your logic, anyone that gets a script working the author has to credit all those people whenever they use it because doing work to get it to work is the exact same thing as typing it all up and uploading it. You absolutely cannot one side this.
giaks could have written his tutorial by tap dancing on his keyboard while huffing air duster cans and it would still be legally the copyrights under a pseudonym "giaks". But you knew that, knowledgeable in copyright law as you to have read even the basic guidebook from the US Copyright Office.
What's new?
You sure are.
Now the rest of ya mosey on and e-mail me any errata you have with the manual, that way the casual user doesn't have time to go spelunking around on every forum reading every hissy fit now do they?
Now the rest of ya mosey on and e-mail me any errata you have with the manual, that way the casual user doesn't have time to go spelunking around on every forum reading every hissy fit now do they?














