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WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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RPG 20XX Engine

Distance should be doing the trick, I'll take a look into that.

RPG 20XX Engine

Yeah, nobody uses linux but youll get an engine port for that since it is a stepping stone. That and LandTraveller is already ported to linux, i just need to fix some odd issues it has with window modes.

Action is possible, i have a youtube video of projectiles. You can use the weapon animation system and collision detection functions. You can also store battler ids in local event variables to instance enemy characters.

RPG 20XX Engine

Youre arguing artistically, im arguing about both security and pragmatism. I would not recommend using XP for your own sake, in general.

This isnt about perceiving it as outdated, it literally has no support and is vulnerable to attacks no anti malware can cover you from.

Its usage has dropped to 4% and declining. No, it is not still in use.

Yes, android is the most used os in the world and yes i do need to port the engine eventually.

RPG 20XX Engine

Well, 16bit graphics can also be said to be past their expiration date, but we still use them.

No we don't.

http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-980/specifications

The memory bus on your typical modern video card is 256-bit. Just because you can define your graphics and draw your art to imply the style you saw on old video game consoles, doesn't mean we're actually using 16-bit graphics processors.

Not to mention Windows XP is a thing no longer receiving security updates and that no hardware manufacturer upkeeps drivers for anymore. Quite the definition of an expired operating system (had a date and everything).

The whole point of RPG20XX is to carry on old fashioned gameplay to newer hardware in the year 20XX and beyond. There will be some point (past the year 2020 probably) where future versions of RPG20XX will no longer support Windows 7. This doesn't mean they won't run on Windows 7, they probably will for quite some time after that, this just eliminates it from the list of platforms I'll bug test against.


Please note that WINE is a platform I DO test against
If you don't want Windows 10, grab a Linux machine and use WINE.

RPG 20XX Engine

Is 3d possible at this moment?


The perspective style stuff if that is what you mean. You can see screenshots and a video of this.

I tried running the program and got this error "Entry Point Not Found - The procedure entry point SetProcessDPIAware could not be located in the dynamic link library USER32.dll".

So can I assume this is not compatible with XP?


Windows XP is way past its expiration date and isn't supported by anyone. Please use Windows 7 or newer.

RPG 20XX Engine

Is it possible to adjust zoom to like 2.0 for 2x zoom in and 0.5 for half zoom out?
My game has some horror elements and I feel like it could greatly add to the effect im going for in certain areas.

Sorry it took me a while to address you specifically, but I wasn't sure the engine could do this or not.

It can.

I feel a little derpy for not remembering this. You can enable perspective mode, but set the tilt so the camera looks down directly upon the map. Then you can change the zoom to zoom in and out. Either roll or pan can then rotate the map a bit if you want further control.

SNES games used MODE7 for when they just wanted to rotate the map. The perspective trick required additional HBLank interrupts to accomplish, so simple rotations and scaling were a lot easier to accomplish.

RPG20XX just draws the tiles as though they were in a 3D world in OpenGL and then lets you move the camera. The video card driver does all the matrix transformations (all done on hardware these days if I recall).

RPG 20XX Engine

Only one way to find out.

The "Quests" thing is really strange to me, by the way.


The built-in quest system isn't activated yet. It was going to be a system that keeps up a journal and runs events, so it was mostly a convenience I had planned.

RPG 20XX Engine

When are you gonna work on this thing again? I can't wait to make a SNES style RPG with this ;_;


It can make RPG games already. Is there a specific feature you're waiting for?

RPG 20XX Engine

Yes, but you'll have to be willing to do plenty of event scripting.

There are plans for a default front view battle system, but those are in the distant future. RPG20XX is on hold while I am focusing on LandTraveller.

LandTraveller

Like why even cast a normal offensive spell if you can do that for free?

It doesn't do as much damage.

I suppose magic will be better than the other attack types since there are proficiencies for individual elements and it's more... flashy. I mean, with a bow or sword all you can do is shoot arrows or hack at your enemy and that's all there is to them but magic could like cover a tile with fire that hurts enemies that walk on it.

Everyone can equip orbs, so its expected that you'll have all these secondary attacks that use your EP.

Does raising Precision raise Ether arrow dmg or will Willpower do it?

Power and Will. I might have to rename some of these, its kind of confusing.

I actually thought the Ethereal/Aim/Strength were racial skills. Guess I've been playing too much rogue-like, hehe. I like how there are racial passives. Cat/Bear seem to have weak ones though since +1 Str/Crit will not be as useful later on in comparison to everyone else's percentage boosts. I also feel that Stoic is a "dead passive" since 15% HP is just... there. Whereas something like Vigor is more useful since you regenerate. Of course, HP Regen should have a much lower % chance since it keeps you alive. That wouldn't fit with Stoic since the definition is 'a person who endures pain/hardships without showing their feelings or complaining'. So they would reduce dmg taken. Will there be more passive options in future updates?

Its good I'm hearing all sorts of different versions of things like these. The idea is that you'll find specific stuff that fits the way you play. Of course there will obviously be major balance flaws revealed later on, probably when a large amount of gameplay content is completed and people start posting about their incredibly broken character builds.

You will be challenged later when I add more variety of enemies, though.

Will there be more passive options in future updates?

Definitely. There will also be major character upgrades at specific levels.

How do I delete a character (used up all the slots to see each species' passive)?

You can't yet. The saved game data is in:

C:\Users\<Your Name>\AppData\Roaming\rpg20xx\LandTraveller ALPHA 15

Where the number 15 might change. If a development update makes old saves incompatible, it just chooses a different folder so you still keep your old data.

Out of curiosity, can you kill other players?

No.