WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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RPG 20XX Engine

I don't know, I think they all kind of suck otherwise I wouldn't be here doing this.

Dragon Fantasy: Venaitura

I can't stop laughing >.<"! I put this through my engine and there's like random scenes of people walking on air and the epic music keeps restarting for some reason and then it crashes because of an invalid delete event call.

It's like it generated a "Dragon Fantasy: Venaitura in five seconds" video.

Myth Xaran

Gonna pop this one into my engine and watch it crash ^^


EDIT:
OH no it's an installer, that's a no go.

RPG 20XX Engine

I actually said this specifically in an blog post from last year... which was like a few weeks ago. Yes, I wanted to do this but I have to decide how.

I was just thinking of doing a 2D sheet with rows for poses and columns for frames and it cycles. I'll have to make a special command that decide how many frames each animation cycle should be.

I'm writing the instruction booklet and there should be a release in about 3-4 hours today.

RPG 20XX Engine

Sure why not, it literally takes me seconds to implement those as it's the same exact thing that happens when you use \n

Of course

I have to implement items first to be able to show their name.

RPG 20XX Engine

Though the description thing could use some of that coding magic. Like the description of items, weapons, armor. etc.


This is already implemented. You can use anything but tempo commands in any box that holds a string that gets drawn on screen. So yeah, icons, colors, etc. Item names can be live and process variables and colors every time you see them.

Nested variables work to infinite nests or as long as you have room to type. So \c{\v{5}} will become whatever color number is stored in variable 5 and so on. All of this already works.

RPG 20XX Engine

But 32 bit with alpha... Can this be used selectively.. Say.. Can I just choose to have some resources in 32 bit and some in the standard rm2k3 settings (8 bit, no alpha, right?).


Yes, it's automatic. It's even enabled if you're not in 20XX mode, just have the file there (or not).

RPG 20XX Engine

author=Saya
Question, question. If I only have RM2k and download this program, will I be able to use the side-view battle system? =x

You'll need RPG Maker 2003 and it seems like EasyRPG is going to kill compatibility with RPG_RT.exe so you can't just grab their editor when it's done.

An editor is something I'll do after I'm done with this thing. I suggest you find a copy of 2003... Somehow, In the meantime.

@s_w
I'll actually take entire battle engine requests later. It's where I do all the hard work of making a particular battle system. I won't ask for anything in return but you will have to write a very detailed proposal. Details to come later on this.


Also I ripped myself off using the CSS from WeaponBirth. I need to make a logo for this thing too.

RPG 20XX Engine

author=NewBlack
Two helmets.. Stylish.


You could totally do this in Disgaea.

RPG 20XX Engine

I've tried to do something like that too. It might be a whimsical request, but it would be easy to implement.