WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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Beta Bread

Try deleting your save folder. See what folder this is by pressing F7 during test play.

Beta Bread

Lower layer tiles that have been set as above hero in the database are not treated as such in-game. They just function as regular passable tiles.


Oops. Don't worry, this is a tiny fix- the data and stuff is all loaded I just forgot to move upper lower tiles onto the plate above the hero. DERP :3

Using a 32-bit chipset resource with the '-2x' suffix works, but only the upper layer tiles are rendered in the game.


I'll have to check this one out again, it did work fine back when I tested double res and single res with alpha.

Change condition: Seems to work. I'm guessing that poison damage hasn't been implemented yet.


No, and different from RPG_RT (possibly), you can have multiple conditions with the same priority and they should cycle through showing you all of them on the menu.

Let's say you have an upper layer tile (for example a rock) is set as unpassble in the database. If you have an event using the rock graphic and set it as above hero, you will notice that you still can't pass under the rock even if it is set as above hero.


I think this junk actually happens in RPG_RT so I have to emulate it even though it doesn't make sense.

Tint screen still doesn't work for me u_u


It has something to do with your video card. I'll add a software option which works (but is much slower than the shader method).

I noticed that the spreadsheet has been updated for commands like (shake screen and change map tileset) but are not mentioned in the changelog. I'm guessing they are not ready yet, but I gave these commands a go anyway:


The changelog thingy was recent, these commands are supposed to work and get tested.

Had an event with the change map tileset command that worked smooth the first time. Talked to event again and got this message, "Could not find resource . (in ChipSet)"


I probably forgot to reallocate something

Shake once for x seconds work, but the shake begin/shake cease combo ends up with the screen not returning to the correct position (black bars visible). Love the new shake effect!


I simply forgot to make the shake reset also reset the offset vars, simple fix this will be

Memorise works fine. Recall has bugs. If you have an event that recalls position, it works fine the first time. On the second go your character graphic will be blank until you move the character, then the sprite will appear as normal.


Weird.


I'll get to these later tonight, thanks for the stuff. You can always check the status and history of recorded bugs along with the credited bug hunter:

https://subversion.assembla.com/svn/rm20xx/rpgm20xx/web/20xx-bug-list.txt

Beta

Everything. Right now the engine is valuable to those making their own battle system. The load item data function will be added shortly since Saline/Magi needs it.

Beta

After I write some last moment things tonight, the first BETA will be released since pretty much almost all the commands work, the in-game menu works completely everything but the default battle system.

Beta

Doubt it. This is always being worked on and the link updated regularly. Updates are posted on another website so we, the users, are left to discuss it here on RMN. (at least that's how I see it)


What other website?

Beta

The link for your tutorial features a kemonomimi holding an oversized piece of sushi, so I drew the actual character from the 20XX icon holding a stereotypical piece of french bread.

The fire always burns

You're acting like 20XX is the only thing I do, have ever done or will ever do and as though RPG Maker is my primary focus. You also forget one ten thousandth of half a million plus the integral of two thousand multiplied by a unit day/night cycle curve over 24 hours is still far more than about 80.

The fire always burns

author=Clyve
Highlight. CTRL C. Click. CTRL V.

That shit is hard.

It is when every website has their own format restrictions. This is true even among a family of sites that claim to interpret BBCode. Or perhaps you're forgetting I'm leaving for different reasons.

I would not have minded direct links to the project pages on both Meridian and Dreamincode. Because I can't really find anything (especially on dreamincode, that site is probably what RMN4 seems like at first glance!).

For some reason the project page on MD is under my personal profile and Dreamscode doesn't have a block entry yet. I have to write one there. My Dreamscode is for news and links, Meridian Dance is the content host for 20XX (you download from MD every time you download engine).

Don't worry I'll fix this soon. New tutorials will be up on MD too for Acknex 8 and may get cross hosted on Dreamscode.

The fire always burns

Hey guys its not like this page is going to suddenly vanish into the X-Void. People are going to stumble across this page whether or not I am here and the download button will always be the latest version.

The fire always burns

Who are you talking to?