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What's new?
Actually, lots of people are willing to talk about 20XX, but few actually want to do anything about it. I don't think this tutorial summary is going to do anything more than Feld's announcement on the engine page did.
..That and people don't like reading manuals in any form and things without a ton of pictures.
This remains to be seen.
..That and people don't like reading manuals in any form and things without a ton of pictures.
I get what your saying, though. And I don't disagree, but under the circumstances THIS IS HELPING...
This remains to be seen.
What's new?
But I would be willing to bet there are a few users who have attempted to use this and couldn't figure it out; this is aimed at them. All your manuals and text files are raw data dumps.
Those people need to be talking to me. Then I re-write the manual. The manual being hard to read is a bug.
I indicated in the first tutorial that this is "A beginner's guide to 20XX". My reference to putting things in "simpler terms" isn't specific to this tutorialpage and I didn't mean that you were using complicated words. Just the way the idea is presented will be a bit more simple.
Alright. Assume manual.pdf will never be written to be simpler. Assume you will update this tutorial so the information matches. Even with these two givens, this document is still relatively useless.
Why? This article is an explanation, not a tutorial. Read articles about 2003, you'll notice the trend for what constitutes a tutorial is a walk-through the construction of a specific case for either practice or the demonstration of some theory.
An actual getting started tutorial would have people getting started with their hands dirty and their clothes ruined. I don't just stand in front of my lab class and explain C to them, they have the book- I have them actually doing specific things on their computers, have them writing the code, asking me questions, and them turning in their product as homework.
Take a look at this document which is actually a tutorial. I walk you through actually writing an application that makes little dots spin around your video panel under Linux. I tell you exactly what to do and what to assemble, and explain why you are doing these things. The result is a product you have assembled yourself, and because of this, you understand more about the idea of how to write games under Linux.
A tutorial for 20XX would be something like "How to make a custom menu using the draw commands" where the tutorial walks you through actually making a custom menu with the draw commands, complete with pictures, screencaps, explanations and the like. You would have built an actual product that you could further modify to your curiosity and learn. THAT is what a tutorial is.
And hopefully now you understand why I have enough time to write a manual, an explanation, but not a tutorial and why I feel it is better for the community to do so.
Using the special commands
It's not implemented yet but probably referenced on the second tab of the spreadsheet showing the commands that work or don't work yet.
What's new?
This is actually longer than the relevant section in the manual, and don't forget the manual itself will be going through revisions. What will happen is that this article will become outdated very fast. It doesn't actually use any "simpler" words either and my engine already checks to see if you have at least shader model 2.0 and if not it switches to software fallbacks, so the shader compatibility thing is useless.
I know you mean well, but this article will create a point of confusion.
To all users, I recommend you simply read manual.pdf and e-mail me errata or confusion.
I know you mean well, but this article will create a point of confusion.
To all users, I recommend you simply read manual.pdf and e-mail me errata or confusion.
Using the special commands
F also becomes the value if the command returns something, so reading from F afterwards is what you do for the load list commands (and later, the get system clock commands).
What's new?
I know it's great and all, but 90% of this is just a copy and paste from the manual I wrote.
Getting started with RPG Maker 20XX (The old version)
Trigonometry script for rpg maker 2003
The Do's and Don'ts of Mapping Part 1
I have to be honest I wouldn't really tell or feel the difference in the screenshots if I was playing the game. I have to sit here and play that different pictures game in order to tell the screenshots are actually different.
I really only notice really horrible stuff like Pokemaniac's picture.
I really only notice really horrible stuff like Pokemaniac's picture.















