WOLFCODER'S PROFILE
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Experimental Features
Experimental Features
Oh yeah I forgot, add me to your IMs.
MSN: wolfcoder(at)dreamincode.net
AIM: wolfcoder
Yahoo: umbracoder
MSN: wolfcoder(at)dreamincode.net
AIM: wolfcoder
Yahoo: umbracoder
Battle Charset
Battle Charset
It's precisely using battle charsets for enemies instead of just a picture. Although this means it now takes more work to make enemies, but it all feels more unified and active if you did.
SU ported to SNES
The Backstory Never Read
Everything about it gives me this great light hearted feeling. :]
Heh, that'll change.
Having these back stories that shouldn't be shoved down the players throats, yet are nice to know, in some form or another.
Because let's be honest, people don't ~always~ like reading tons of information, because sometimes it's a lot to take in, process, and remember.
Or it just feels forced, like the dev wants you to know this, and that's not always a good thing.
Yes, unlike Final Fantasy 13, you don't actually have to know any of the background stories to just play through the game.
Megascreen Edition
Caught Up
the offical download button on the gamepage?
It's the latest. You can also check out the release folder and update really fast using Tortoise SVN if you want but the button is always the latest version. I don't have to remind people, they'll eventually guess the big Download Now button anyway.
Yeah.
Also, the latest release doesn't give switch 0 exceptions anymore since RPG_RT doesn't and lots of makers weren't that meticulous about things.
Caught Up
Because RPG_RT returns 0 when getting invalid switch zero without opening error dialog or halting, I removed the error (but it's not in the release yet). You shouldn't be referencing switch zero in any case though since it's supposed to be undefined or exceptional.
About the RTP demo you sent:
I see, you're trying to make it look like the hero climbs ladders? I've identified the bug and it is indeed a bug, so I'm fixing it now.I'll implement fix direction too while I'm at it.
Lock/Unlock facing has been implemented and this bug has been fixed. Moving on to the weird music.
About the RTP demo you sent:
I see, you're trying to make it look like the hero climbs ladders? I've identified the bug and it is indeed a bug, so I'm fixing it now.
Lock/Unlock facing has been implemented and this bug has been fixed. Moving on to the weird music.
Caught Up
Are those things supposed to be events?
Yes.
If it's a character set, it cannot bridge gaps on your map. If it's a tile as an event, it must bridge gaps. I already had to bug check and fix this before, but if there's a case where it is still broken, I need to fix it. Some case I overlooked.
This is what I get for bug checking last night: The double backslash was causing issues. RPG_RT cuts the first letter of the character name, 20XX reports the bug and doesn't stop reporting it.
There are lots of errors that RPG_RT ignores that my engine really annoys you with. These are still errors, like referencing switch zero.
I am! I do kick the tempo up one notch because otherwise it's the slowest most boring title track ever.
Got you, I'm going to have to find an alternate tempo method.














