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I should start having terms at the end of my posts now. And yes, think of Pokemon Sapphire, only with shaders. I just added terms to the end of my post here.
Another Video
No, it's just a problem with the music repeating every time you teleport. It actually used to work where it wouldn't reset when you teleported to a map with the same music, I don't know why it's doing this now.
Another Video
author=Necrile
How about...don't set the music each time?
Yeah, my code doesn't do anything if the music trying to be played is the one being currently played. I wouldn't be having a problem if it actually did what I wrote it to.
Mr. Save
Save seems to work just fine, I'm surprised. Even though my code tries to prevent the same song from restarting when played twice, it still does. It's really annoying, but it doesn't break the engine. If you have several maps with the same music, it will repeat every time you teleport.
Alternate Tabbing
Alternate Tabbing
Tutorial Tutorial
New Menu
I never thought of that, but I guess you could. You can nest variables as space permits, you can have a variable inside a variable inside a variable inside a variable inside a variable inside a variable- but you'll run out of text room shortly.
But yeah. Sounds pretty much right. If you have a ton of ideas though, you could get someone to modify the engine to fit your game idea specifically- it's got source code and even the Visual Studio project so you just need to press compile.
But yeah. Sounds pretty much right. If you have a ton of ideas though, you could get someone to modify the engine to fit your game idea specifically- it's got source code and even the Visual Studio project so you just need to press compile.
New Menu
Yeah, in the menu and everything. You could also have item names change all sorts of different colors based on variables. Or if you had an item that was a battery or something, you could display how much power is left in it right there in the description. No need for crazy common events.
And it's all implemented and currently working, try doing this stuff in Alpha 3 with the menu option names for the main menu. I would like you to in case something is buggy.
If it's text on screen you entered, it will execute the codes with no exceptions.
And it's all implemented and currently working, try doing this stuff in Alpha 3 with the menu option names for the main menu. I would like you to in case something is buggy.
If it's text on screen you entered, it will execute the codes with no exceptions.














